
Complete your delivery routes as fast as possible to appease your corporate overlord while still finding time to enjoy the sights of the retro-futuristic city and your banging tunes.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About



Genres
Stats
Languages: English
Engagement
Reviews
The absolute definition of a focused game, with music that slaps. 100% recommend
Very fun! Only ~10 minutes, I spent much longer getting all 3 stars on all 3 levels :D
This is the best custom engine student game I've EVER seen. These guys are SERIOUSLY SKILLED!!! Congratz to every single one of the devs, you've made a real gem and you should be super proud <3
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
i loved it
When I receive achievements just for starting the game, it changes my relationship with it drastically (in a good way). I immediately become invested in collecting them, yet some of them seem padded, especially the low and medium score achievements. The mechanics are simple and clean, and it feels amazing to get a better handle on them and get better scores. On the other hand, the character has pretty clunky visual feedback and wall jumps; rail designs probably could have served this purpose in a more fluent manner. The second level posed a legitimate challenge that engages me to not only do well enough for a perfect score, but also to try and go beyond it. The third level was also fun, yet also a fair bit easier than the second in my opinion with 15 more seconds to achieve perfection. Clearly a lot of passion and devotion was put into the soundtrack and jukebox menu, but it feels like a severely missed opportunity that I'm not able to access this menu and change the music during gameplay. Without this feature, the extra ~15 minutes of music is essentially preventing me from playing the game if I want to listen. The game busts out a lean and tight Nerve gameplay with just enough attention put into Land variability in order to support it without getting in the way. The achievements go a long way in giving both a more obvious feeling of intentional design, especially the secrets which on some level I enjoy more without finding them. In ending my experience this way I'm able to make the game still feel full of discoveries and entice myself to return to the world to rediscover them. I'll skate past the obvious influences and try to give more esoteric insights, since your proficiency in replicating Sega's hallmarks is without question. One thing worth noting, however is that Sonic usually does without a wall jump, and overall its ubiquity in 3D Mario & platformers has overstayed its welcome; even in those games it turns out to be a chore for gaining height rather than an action the player performs and feels good about improving. A game like Gimmick! has a remarkably simple set of actions, but the depth of those actions has been considered and their skill ceiling is what makes the game unique; in a similar vein, it may be nice to include "mechanical easter eggs" such as jumping off a box thrown below me or including just a tiny bit of momentum so I can use them to gain speed, while also trying to time it effectively with the objectives and cool-down. Honestly, I'm getting strung out trying to think of examples for improvement, so I'll see myself out and leave you to making even more great games. Inline Out of Time gets an S for Skates, Stylish and Speedy.
good fun. short for what i did but well worth trying
THIS GAME IS AWESOME!!!!!!!!!!!!!!!! I LOVE ROLLERBLADING AND THE MUSIC IS COOL AND THE PLATFORMER PARTS ARE COOL AF PLAY RN
2D‑платформер в ретро‑футуристическом стиле: игрок выступает в роли курьера и доставляет посылки по городу, выполняя трюки, прыжки по стенам и паркурные элементы — всё на максимальной скорости и в гонке со временем. Плюсы: динамичный геймплей с акцентом на скорость и точность — нужно быстро реагировать и просчитывать маршрут; яркий визуальный стиль — красочная 2D‑графика с видом сбоку создаёт запоминающуюся атмосферу будущего в ретро‑ключе; энергичный саундтрек (dance, techno, funk, electronica) — музыка усиливает ощущение скорости и драйва. Минусы: нет русской локализации — интерфейс и подсказки на английском языке; высокая сложность отдельных участков — для прохождения некоторых моментов требуется много попыток и отточенная реакция; линейность уровней — мало возможностей для альтернативных маршрутов или тактических решений. Итог: адреналиновый платформер для любителей скорости и точных движений — подойдёт тем, кто готов оттачивать навыки паркура, соревноваться с секундомером и получать удовольствие от стремительных забегов в стильном футуристическом мире.
Sick album with a cool game attached
☀️
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| House Flipper | $58.4M | 92K | 94% | $24.99 |
| Awesomenauts | $16.5M | 26.9K | 85% | $19.99 |
| Rhythm Doctor | $13.9M | 26.8K | 98% | $19.99 |
| Brotato | $7.4M | 117.1K | 96% | $2.99 |
| Shatterline | $6.9M | 29.1K | 73% | $9.99 |
| Capcom Arcade Stadium | $5.5M | 4.8K | 55% | $59.99 |