
Inkshade is a turn-based tactics game carved out of strange wooden miniatures, wrapped in a web of locked rooms, and orchestrated by an otherworldly game master. Victory is not guaranteed, and the only constant is the cruel black ink that flows within the pieces.
Modeled estimate, not a reported figure. How we estimate →
About
The creature behind the desk insists that you play their wooden board game. And in this game, you are a captain looking for the mysterious realm known only as the abyss. To reach such a place, you’ll need to conquer a continent, acquire an airship, and sail into cursed skies. Or rather, assemble a crew and have them do it for you.

It will take more than one attempt to defeat the game master and achieve victory, and every run will be different from the last. However, with strategy, tactics, and tenacity, you will be destined to reach your goal.


Refine and upgrade a collection of distinct pieces and deploy them in a turn-based strategy board game. These pieces are your crew, and they will do as you say.
Find new classes of pieces as you solve puzzles and explore the murky chambers beyond the desk. Please ignore the dark stains on the carpet.
Add new pieces to your collection in the middle of each run by recruiting fallen foes. Whether or not they joined voluntarily is irrelevant, since they will bleed for you all the same.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its rare i play a game that i enjoy every part of. This one comes really really close. I love the aesthetic, the dark shadowy eldritch like aspect is a favorite of mine. The music is catchy, and didnt feel old even at the end. The puzzles arent too hard, and you can certainly solve all of them without a guide, id say the hardest is probably the candle puzzle in the first unlocked room, atleast for me. The combat at no point felt unfair, there is minimal RNG, so when i did lose it always felt that i was having a skill issue, or didnt play optimally. towards the end of the game you can get units so strong they almost singlehandedly sweep stages, i never felt the need to grind or anything of the sort. You should play this game if you like RPGs, if you like eldritch horror, Inscryption, or you like D&D.
Fun gameplay, pretty decent storytelling, and enjoyable puzzles. It's a pretty good choice for when you just wanna game that can be slower paced and strategy based.
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Languages: English
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
cool game too short and not very many verity
I finished the game and I wish I hadn't bothered. It's a tedious and repetitive knockoff of Inscryption, without any attention to any of the elements that made that game so special. There's a lot of grinding in this game and towards the end, you must redo large sections of it when you die. The difficulty level is also uneven throughout. The game starts out very easy but the difficulty level ramps up very quickly. Then, you have to grind a lot to level up your characters because you're way ovewhelmed numerically, to the point where no amount of environmental-based tactics can save you. You essentially must have the right characters equipped and have certain upgrades that render you all but immune to attacks. You go from grinding a lot to keep up with a steep difficulty curve, to all of a sudden having a really OP character that cheeses every area and boss without any effort on your part or threat from enemies. All of this would be bad enough, but maybe somewhat redeemable if you at least were trying to finish the game for the story or because you enjoyed your interaction with the gamemaster, as with Leshy in Inscryption. Leshy is a character steeped in mythology and makes a lot of sense in Inscryption. There's no depth here and unlike Inscryption, this is no narrative-based game. The interaction with the gamemaster is flat and unidimensional, but the worst part is the gameworld outside the board game. You would think that a ship would be a fascinating setting to explore and that there'd be much to loot and read about, but there's precious little in that regard as well. Apart from a single puzzle which made clever use of a corridor, other puzzles are as uninspired and uninteresting as the gameworld. What started out as very promising within the first few hours quickly devolved into pure drudgery due to complete lack of depth in all areas noted above, and cheap grinding and upgrades in lieu of proper skill building and testing. To me, this feels like the result of trying to capitalize on the popularity of a game without understanding what made it so special. Knockoffs are never as good as the original unless developers innovate on a formula that works, rather than merely trying to replicate it. In this case, it's only a shell of Inscryption, stripped of all substance, personality, and fun, at least after the first few hours of gameplay.
Amazing worldbuilding. So mysterious!
Molto carino, ispirato chiaramente ad Inscryption pur discostandosene in un certo qual modo. Del primo conserva il mix fra escape room, racconto e roguelike. Al posto delle carte avrete pupazzi di legno che raffigurano membri del vostro equipaggio, ma il concetto alla base è il medesimo. Le battaglie si svolgono su un tavolo con degli scenari a tasselli e in stile legno. Molto misterioso all'inizio, inquietante e carico di suspence, per le riuscitissime sessioni da escape room in cui dovrete esplorare le stanze e risolvere piccoli puzzles e rompicapo per entrare in possesso di premi che vi consentiranno di proseguire o di oggetti necessari per raggiungere il termine. La storia è raccontata attraverso una tecnica metanarrativa abbastanza efficace, caricando il giocatore di tensione e aspettative ...che a mio avviso però vengono in buona parte deluse sul finale. Non mi aspettavo un colpo di scena alla Inscryption, ma dopo tanta suspence sicuramente avrei curato molto molto di più il finale, offrendo qualcosa in più sia da un punto di vista narrativo che visivo. Ma questo spesso è una caratteristica di questa tipologia di giochi, in cui il viaggio è dieci volte meglio della meta in sè. Lato grafico nonostante la pochezza delle animazioni e dello scenario, ho trovato il motore grafico ingiustificatamente pesante. Il gameplay non è difficile ed è impostato per la progressione morte dopo morte, raccogliendo denaro e potenziando l'equipaggio al punto da renderlo quasi invincinbile. Lato sonoro invece è stato fatto un lavoro incredibile. Sentirete suoni di ogni tipo, scricchiolii, sinistri versi, sussulterete più volte mentre andate in giro per le stanze; consiglio di giocarlo con un ottimo paio di cuffie per esaltare l'esperienza. L'inglese utilizzato è abbastanza scolastico quindi nessun problema, ma è consigliata una comprensione basilare dei testi. Tutto sommato lo consiglio, è sicuramente da provare se volete qualcosa di diverso dai soliti giochi, senza aspettarvi però chissà cosa.
Great dark atmospheric theme, i enjoyed the game throughly. Well balanced, rightfully challenging and with enjoyable puzzles and strategies to take. If anything i just wasn't satisfied with the ending, though hey, it's got some irony in it and mayhaps we did have it coming. Aye captain, until next time <33
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Loved the game. Two things I would have appreciated: - undo button at the end of each unit's turn - more reward for improving units outside of your core team
Very immersive and satisfying to play
Players by region
Where this game's players are, estimated from review languages.
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| $61.6K | 221 | 76% | $14.99 | |
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