
Inkshade is a turn-based tactics game carved out of strange wooden miniatures, wrapped in a web of locked rooms, and orchestrated by an otherworldly game master. Victory is not guaranteed, and the only constant is the cruel black ink that flows within the pieces.
Modeled estimate, not a reported figure. How we estimate →
About
The creature behind the desk insists that you play their wooden board game. And in this game, you are a captain looking for the mysterious realm known only as the abyss. To reach such a place, you’ll need to conquer a continent, acquire an airship, and sail into cursed skies. Or rather, assemble a crew and have them do it for you.

It will take more than one attempt to defeat the game master and achieve victory, and every run will be different from the last. However, with strategy, tactics, and tenacity, you will be destined to reach your goal.


Refine and upgrade a collection of distinct pieces and deploy them in a turn-based strategy board game. These pieces are your crew, and they will do as you say.
Find new classes of pieces as you solve puzzles and explore the murky chambers beyond the desk. Please ignore the dark stains on the carpet.
Add new pieces to your collection in the middle of each run by recruiting fallen foes. Whether or not they joined voluntarily is irrelevant, since they will bleed for you all the same.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I wanted to like this game. It was really interesting at first but became repetitive and trivial once I found the OP piece. Felt like it was a shallow imitation of Inscryption. Could have been a great game if it was more original and had more diverse content. The game was too short for the price tag. Would be good on sale.
After just finishing my first run through, can definitely say, love this game a ton! Definitely heavily inspired by Inscryption I feel, so if you like that atmosphere you'll love this. I also had a great time with the actual gameplay. Essentially like Fire Emblem, but without retaliation attacks and on a hex grid as a kind of simple explanation. Id say if you like either of those games, give this game a shot! Great soundtrack as well! Lots of love definitely went into it, keep up the great work!
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Languages: English
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a pretty game that is extremely shallow and endlessly tedious. The aesthetic is clearly trying to imitate Inscryption, but it lacks the charm of Inscryption in favor of having the game master talk incessantly while saying almost nothing interesting. The gameplay loop is a simple tactics game that also lacks any interesting twists. Units are solely differentiated by their stats with only a couple of them having abilities, so the entire strategy is just to find the most upgradable unit and upgrade it as much as you can so it's unstoppable. The way that attack and defense stats work means that it's very easy to build a unit that can one shot every enemy while they can do no damage to you. This is very easy to set up and trivializes the game, but if you don't realize this and spend your initial upgrade money in other ways then you'll have to spend ages grinding that money back up while you have nearly useless units until you reach the threshold of becoming unstoppable. There are also implied mechanics that never pay off. The entire game is super dark and some units carry lamps, but the light only determines how hard it is for you to see pieces. You'll never find an enemy that is scared of light or anything like that. The shallow aesthetics are neat, but there's not much past that.
Inkshade, a solid 6/10 The first couple hours of the game is by far the most enjoyable as you are getting use to the systems and the fact you can upgrade your pieces mid run prevents restarting runs just because you think you cant progress without upgrades. Not a puzzle game at all though, the puzzles are simplistic and dont require much thought at all bar one. The game is too dark, like i get why parts of it is dark and it is a good addition to the gameplay but the fact my pieces aren't visible in the darkness is just annoying. It doesn't result in me not playing them it just results in me scanning the screen with my mouse. The gameplay feels redundant near the end as there isn't many layers to the gameplay, get a tank and a ranged unit and you've won. I would of liked more use out of the map aswell, the question marks 9 times out of 10 were just lore points masqueraded as random encounters. I genuinely dont know why you do elite encounters, whenever i did them it was just harder for no noticeable reward. TLDR, Fun mix between Fire emblems character permadeath, general gameplay and inscryptions deck building. The game is not a puzzle game and you wont find engaging puzzles within while playing. But it overstays its welcome as it doesn't add new layers to gameplay as you progress.
Loved it, played through it multiple times trying to get all achievements and the skull mode was pretty fun!
I am so happy I picked up this game. The atmosphere is great and the core gameplay loop is challenging, yet fair. One of the things I love about it is that it's simple enough to get into, but after the tutorial, you are on your own to explore the mechanics and build upon your knowledge organically. Once some of these things click, you can really dive into different strategies to decide which pieces to bring (and upgrade) on different routes and games - and which pieces to sacrifice to ensure your don't water out your collection. The only thing I feel took too long to get was when I couldn't change my starting pieces after finishing the first route, as it took me out of the game (and I assumed it meant I was no longer playing - but I was). The primary thing I think could be improved are the puzzles in the "outside" world - Inscryption did this really well to build story, but in Inkshade, there is a bit too much emphasis on looking in every corner of large rooms and clicking random things instead of focusing on the fun of the puzzles.
Great game
aaaaaaaaaaaaaaaaaaaaaaaaaa
Amazing worldbuilding. So mysterious!
this may just be the peakest peak game to have ever peaked
Players by region
Where this game's players are, estimated from review languages.
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