
inKONBINI: One Store. Many Stories is a cozy slice-of-life game about running a small-town convenience store, inspired by early 1990s Japan. Meet regulars, stock shelves, and watch quiet, everyday moments turn into meaningful stories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
inKONBINI: One Store. Many Stories is a cozy, narrative-driven slice-of-life game with light simulation elements, centered on human connection and everyday moments.
Play as Makoto Hayakawa, a college student spending her summer behind the counter of a small-town convenience store, in a colorful world inspired by early 1990s Japan.
Your days are shaped by simple, tactile actions. You stock shelves, tidy displays, and prepare the store for customers, not to optimize numbers, but to settle into a comforting rhythm. Between tasks, you explore the store and its surroundings, notice tiny details, and connect with regulars whose lives gently intertwine with yours.
Through branching conversations and meaningful choices, your interactions shape relationships and reveal intimate stories of a close-knit neighborhood.
A Cozy, Routine-Driven Store Experience
Engage in light storekeeping activities like stocking items, organizing shelves, and ordering goods. These moments create a calming flow that supports exploration and storytelling rather than complex management.
Narrative Focused Interactions
Experience branching dialogue and meaningful choices as you learn about the lives, routines, and secrets of your customers.
Nostalgic Early 1990s Atmosphere
Immerse yourself in a Japan-inspired setting with soft visuals, warm lighting, and lovingly crafted details that evoke comfort and familiarity.
Toy Capsule Surprises
Collect and discover charming capsule toys from the store’s gachapon machine. Each capsule holds a small surprise, adding moments of delight and curiosity to your daily routine and inviting you to uncover every little treasure inside.
Soothing ASMR Inspired Soundscape
Enjoy a peaceful ASMR-like soundscape filled with subtle everyday sounds that enhance relaxation and presence.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99−20% | 993reviews | 86% | — | $741.2K |
| $24.99 | 861ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 190 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
such a cozy lil game. the characters stories are cute and well thought out and honestly at this time in my life it gave me advice. if you want a chill game to play after a stressful day, this is it :).
재미있어요. 가끔은 뭘 하라는건지 몰라서 방황하는 것 빼고는..
Fun chill game. Apparently just story focused tho so ends after 7 days wish there was an endless mode as id love to just play and chill. Amazing nonetheless
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese*, Russian, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Korean, Traditional Chinese*languages with full audio support
| $24.99 |
| 428ratings |
| 86% |
| — |
| not modelled |
| $19.99 | 4ratings | 96% | — | not modelled |
| $19.99−20% | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 190 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
10/10
Отличный сюжет, геймплей спокойный и не напрягает. Очень рекомендую!
Jeu calme, franchement sympa de suivre les histoires ! Un peu dommage qu'il n'y ait que les sauvegardes automatiques.
When somebody thinks of a cozy game, this is it. A great short game with great characters, and a very nostalgic and easy on the eyes art style. I will always love Makoto's expression after she checks out a customer. The game is full of details and dialogue changes depending on how you do your job, and even the overall gameplay is addicting. In a game that you should take slow, enjoy the atmosphere, I ended up organizing and re-organizing shelves over and over again, and it even felt like a puzzle at times on trying to make sure everything from storage could fit somewhere. If you want a relaxing game and something to give you just that bit of hopium in life, try out inKonbini.
Ta muy chido y relajante
This was such a wonderful experience. When it comes to games there are so many about defeating gods and monster.. This however, is a gem that focuses on the beauty in a calm life. Sweet, short and thoughtful.
je suis un peu déçu du jeu, j'adore le japon j'en suis fan depuis toute petite que ce soir dans se que je regarde que culturel quand j'ai vu un jeu sur un kONBINI je me suis dit mais quel bonne idée sachant que j'avais essayé la démo qui m'avait plu il y a tout de même des points potisives : déjà l'histoire est assez touchante, les personnages sont intelligentes (même si l'interraction avec un personnage rend bizarre le point de vue sur notre personnages) sur le personnage du jour 2 au début elle le trouve bizarre seulement car il ne parle pas mais il aurait juste pur être handicapé, où incapable de parlé verbalement en plus au japon on le sait les handicaps ne sont pas super bien vue donc cette partie la fait réfléchir j'ai aimé les interractions avec eux tout de même et leur différence par contre le jeux est trop court ce serais que moi je me serais fait remboursé juste pour ça parce que payer un jeux où minimum tu peux y jouer 12h à peine une journée je trouve ça cours pour le prix information de bug qui pour moi mon fait quitter la partie et revenir ; au jour 3 durant quand on appel le livreur , la fiche qu'il doit remplir reste sur la porte comme buggé et j'ai que des roles back qui quand je fais quelque chose parfois me remet dans l'inventaire où bien des que je fini quelque chose rien que ranger un rayon ça me quitte l'écran pour me montrer la ou on est livré mais quand j'y vais rien ne se fait je suis obligé de partir de la partie et revenir deuxième bug assez génant pour jouer c'est parfois le panier qui se bloques quand les clients nous demande d'aller chercher des choses parfois je suis rester bloquer avec le panier a la main j'ai pas pu le poser et ça ma fait m'empêcher d'encaisser du coup j'ai du quitté et revenir également point négatif je trouve dommage la fin qui pour moi j'aurais aimé connaitre certaine information et pour les succès j'en ai réalisé pas mal des la premier fois que j'ai joué qui non pas été pris en compte donc j'ai essayé de rejouer mais j'avoue que ça bug beaucoup donc j'ai un peu perdu le courage de faire le jeux a 100% et point finale qui est pour moi important je trouve ça long quand on attend pendant que le client se balade dans les rayons ça aurait été sympa de rajouté des possibilités ou d'autre client comme par exemple on a un truc pour faire griller des choses pourquoi pas un coté ou on peut cuisiner comme un vrai konbini je crois que tu peux parfois avoir des repas chauds ( c'est plus une suggestion de possibilité qui pourrait être rajouté) car j'avoue que le jeux sans les bugs et plus long aurait été un vrai coup de coeur mais 20 euros pour 12 h et encore j'ai essaye de tenir dans le temps car je voulais rentabiliser mon achat voila j'avais besoin de donner mon avis parce qu'un jeux avec autant de potentiel j'aurais tellement pu y jouer des heures a ce type de jeux mais je suis frustré que ça s'arrete aussi vite en plus on nous dit une semaine mais on s'arrêt le samedi on nous prend encore quelque jours et j'aurais aimé pourquoi pas la voir reprendre le konbini et pourquoi pas le gerer sous un nouveau role ? le jour et la nuit en tant que gérante il y a du contenue possible et je pense que ce serait bien d'en rajouter
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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