
A turn-based tactical roguelike from the creators of Monster Train. Play solo or co-op, create powerful builds, and save the Atheneum.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun Solo and whit friends :D
I love picking between 3 options and then dying anyway
What a hugely pleasant surprise. I love making builds in this, and I am very interested in getting groups together for some fun tactical battles. Turn based is a very weirdly incorrect way of describing how battles work, but I get it, there's not a better way to describe it.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Simplified Chinese*languages with full audio support
Hours played at review time, across 812 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a Berlin roguelike in every sense except tilebasedness and I guess the presence of metaprogression.
不好玩
Inkbound appeals to the parts of my brain that enjoy Hades, Slay the Spire, and Torchlight simultaneously, while in many ways remaining its own unique thing. I wish there was more content in development, but the amount of content that IS here feels acceptable and I genuinely enjoy it (enough to want more).
Inkbound is an interesting take on an action roguelike that relies on turn-based combat. I'm having a pretty good time playing on my own and exploring the classes and game mechanics, but I can't help but feel like I am missing out on some of the fun by not playing multiplayer with friends. My biggest gripe is also that some of the bosses feel like they have way too much life, and others feel really easy if you have the right build, so I guess that is a game balancing issue. Overall, though, this game is cool and well worth the sale price I paid.
建议别买,实验性作品,秉承对于shiny shoe的喜爱通关了,根本不想玩第二遍,游玩过程很折磨
こんな戦闘スタイルがあったかー! 面白かった!
Fantastic art style. Tons of lore. Can't stop playing
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
| — | 0 | — | — |
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