
A turn-based tactical roguelike from the creators of Monster Train. Play solo or co-op, create powerful builds, and save the Atheneum.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Before I get into the good, I just want to warn people - the game is not balanced for 4 players. The health factor increase for 4 players is BRUTAL. We went down to 3 players and won our second run. I would love for them to lower how much the enemies health increases when going from 3 to 4 players. Currently I only recommend playing this game 1 to 3 players (not 4). That's my major complaint. Other than that, I got this game on sale and I've been thoroughly pleased. I was expecting Slay the Spire/Hell Card style, and it sort of is BUT there is a twist. You have movement (limited) every round and the last hit on an enemy makes them target you - so theres a bit more strategy. There is also "set" like vestiges/trinkets that can give you boosts depending on how many you have which adds another layer to deck building. There's just a lot going on in this game and it can be overwhelming at first, but it actually really makes the game great. The game requires A LOT of focus early on if you're in a group. There is a bit of a learning curve compared to Slay The Spire and even Hell Card. Stick with it though - it's very rewarding. Highly recommend picking up the game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Simplified Chinese*languages with full audio support
Hours played at review time, across 812 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
还可以,推荐多人一起
好玩
Inkbound is so easy to recommend and deserves to be way more popular If you like Slay the Spire, Across the Obelisk, Hellcard, or any other roguelite deckbuilding-type game, you'll find so much to love here. It's unique, has its own style, and is definitely worth your time and money
Game is good.
Le jeu est pas mal, mais il serait surement mieux si on pouvait jouer avec 2 équipes de 5 joueurs, une qui pose une bombe et l'autre doit la désamorcer.
з друзями
yes
Very Nice, Good Fun, I Like
好玩 爱玩
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $318 | 4 | 50% | $2.99 | |
| $5.2K | 19 | 89% | $11.99 | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 17.5K | 94% | $9.99 | |
| $4.3M | 9.8K | 85% | $15.99 | |
| $4.3M | 6.7K | 97% | $24.99 | |
| $4.3M | 2.8K | 83% | $35.99 | |
| $4.3M | 6.4K | 88% | $29.99 | |
| $4.3M | 4.5K | 84% | $29.99 |