
A turn-based tactical roguelike from the creators of Monster Train. Play solo or co-op, create powerful builds, and save the Atheneum.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Devs stopped working on the game. Was fun too. There just needs to be more content.
This game feels like an abandoned student project. Very disappointed so far. Might update if I keep playing it but I doubt it—therefore I cannot recommend this, especially not if you're playing on 4K as this games art assets does not support it. Not to mention how terrible the UX and controller mapping is. However the gameplay is actually pretty decent.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Simplified Chinese*languages with full audio support
Hours played at review time, across 812 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
前段时间发现的游戏,打折入手后小玩了一点点,然后发现自己玩不下去,不想花时间去消化新东西了... 是我太心急了+最近状态太差了.与游戏无关
Great game. Its fun. You can expect a minimum of 30 hours of it of discover-able content.
Abandoned but great game.
不更新了
The real secret to this game is playing it with 3 friends. The combos you get get when you have a ton of players is so fun.
任务又臭又长,并且不更新了
A lot of random choices in artefacts and skills. No meta progression bonuses. you just run the same lvl's with the same enemies hoping to get stacking dmg augments and arts.
While it's short, [i]Inkbound[/i] has enough variety and content to make it worth the asking price. Variety in enemies is low, and there are only a small number of stages. The interesting variety comes from the interesting builds you can accomplish, and how you cope with the smattering of powerful items and passive abilities you accumulate through a game. Multiplayer is by far the most fun way to play. The game difficulty is very poorly balanced for 1 or 4 people, and seems to work best at 2 or 3. At 4, enemy AoE attacks and HP scaling become difficult to manage. At 1, you lack versatility. I would say that the unlock procedure for the aspects (classes) is tedious and takes far too long considering how short the game is. Because the game has few locations and few enemies, getting quicker access to all the classes would help keep ti fresh a bit longer. In particular, the most recent aspect at time of writing, the Star Captain, didn't get unlocked at all by 2 or the 4 members of my play group before we decided to retire the game. Still, overall I recommend it, if you have a small group and enjoy developing builds.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $239 | 3 | 33% | $2.99 | |
| $5.2K | 19 | 89% | $11.99 | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 17.5K | 94% | $9.99 | |
| $4.3M | 9.8K | 85% | $15.99 | |
| $4.3M | 2.2K | 82% | $35.99 | |
| $4.3M | 6.7K | 97% | $24.99 | |
| $4.3M | 18.2K | 80% | $14.39 | |
| $4.3M | 6.4K | 88% | $29.99 |