
A turn-based tactical roguelike from the creators of Monster Train. Play solo or co-op, create powerful builds, and save the Atheneum.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you bought this game for full price when development looked active, I can understand being disappointed that there won't be any more updates. If you snag this for $10 or less, though, I think you're getting a great deal. That's doubly true if you're looking for this kind of thing exactly: a tactical roguelike with online co-op, that lets you progress through the entire game with a friend. I mean, what other options are there? Looking forward to seeing what Shiny Shoe does next, hopefully with a doubled focus on gameplay/content.
I love the game but the devs pulled the plug less than a year of the games release. The game had a good foundation and needed content updates. At this point I would not get the game unless it is $5.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Simplified Chinese*languages with full audio support
Hours played at review time, across 812 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Always online, with some fun ideas but probably won't work in the future so pick up another roguelite.
Гра з хорошим потенціалом, повну реалізацію якого ми вже не побачимо. Що сподобалось? - дуже приємний кооператив, можливість рухатись одночасно розширює тактичний репертуар. - багато зручностей в інтерфейсі - видно атаки ворогів, результуючу шкоду, і тд. - ігрові механіки непогано продумані і збалансовані, при цьому є можливість зробити абсолютно "поламаний" білд при наявності поблаживого рандому, наприклад, нескінченний скейлінг характеристик персонажа, нескінченні безкоштовні атаки і тд. - приємний простенький візуал, хоч і дещо з перебором фіолетового. Що не сподобалось? - в грі є різноманітного цікавого контенту годин на 30, при цьому сюжетка проходиться за 50-60 - і це якщо швидко зорієнтуватись в незручному журналі задач. Тобто відчувається затягнуто. Та й самі задачі нудні й одноманітні - піди туди, поговори з тим, пройди забіг з предметом X, використовуючи клас Y. - з наративом у грі щось дивне. По-перше, написано претензійно, ніби хтось надто захопився своєю ідеєю і забув, що вона має бути ще цікавою для інших. По-друге, гра використовує забагато власної термінології там де не треба. По-третє, якщо таки почати розбиратись в історії і хто тут що, то швидко можна зрозуміти, що [spoiler]більшість персонажів вкрай неприємні особистості і виконувати їх забаганки не так то вже й хочеться[/spoiler]. - розробка велась трохи мутно: спочатку ввели мікротранзакції до релізу, потім їх прибрали, а згодом розробку прикрили. Але що є - того вже достатньо, тому це мінус такий собі.
This game is fun & dynamic, with reasonable variety (although as you get to higher difficulties, and/or playing solo there are less viable options) and I love the innovations they've brought to gameplay through the way they implement the simultaneous turn based combat. Some particular combinations are potentially overpowered, but in general there is a lot of fun options to explore and you don't feel forced to do the same thing every run (especially when playing with friends) and the storyline through the quests is a cut above most games of this genre.
It's honestly not the worst game, it's just not what I wanted or what I hoped for. There's no upward progression, only stacking negatives that make your runs harder. You never get stronger, you just unlock lateral level powers that either interact with different mechanics, or with other powers differently. All power gains are map exclusive only and I just personally find that really boring and bland. Imo these kind of roguelites just get boring near instantly. If there never feels like there is power gain through progression, simply what is the point? Making things harder for ourselves is a really boring way to add longevity and "replayability" to a game. It makes the story boring and illogical, it makes the idea of us actually learning or improving non existent.
I really enjoy this game, it also feels abandoned
游戏底子挺好的,但是这个定价劝退了一堆人。目前已经不更新了,想入的慎重考虑
Small playerbase :( But fun game
Really fun game, could have been much better had they not abandoned it. Class balance and length of runs etc seem to be lacking and could have done with more items. Still a very worthy game worth picking up on sale.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 9.8K | 85% | $15.99 | |
| $4.3M | 6.7K | 97% | $24.99 | |
| $4.3M | 18.2K | 80% | $14.39 | |
| $4.3M | 6.4K | 88% | $29.99 | |
| $4.3M | 7.6K | 77% | $16.99 | |
| $4.3M | 46.8K | 80% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $318 | 4 | 50% | $2.99 | |
| $5.2K | 19 | 89% | $11.99 | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |