
A turn-based tactical roguelike from the creators of Monster Train. Play solo or co-op, create powerful builds, and save the Atheneum.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the best tactical roguelikes out there. I love the way you proceed on objectives and quests. It is almost impossible to have a run without progression. Don't miss it! 9.5/10
This game is no longer supported by the devs
Honestly, I do love this game. Unfortunately the devs have completely abandoned it, leaving the game in a "nearly finished" state. Such a disappointment, as this game could've unfolded into a classic. The game is still fun to play, especially with friends, but I just cant give a thumbs up to a product that its creators can't even get behind. IF it's on sale, buy it (if you're into this type of game). Just know that there will come a point where the unfinished state of the game will nag at you.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Simplified Chinese*languages with full audio support
Hours played at review time, across 812 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Purchased it and discovered it was a live service MMO roguelike. Not what I was expecting based on the store page.
I played this both solo and co-op, I find the solo experience to be slightly more engaging. I bought this because I have a lot of faith in Shiny Shoe as a team and I was curious about their take on a multiplayer turn-based game, especially when I learned about the simultaneous turns. What I found was a gem to play, obviously crafted with love and thoughtfulness. My 4-person multiplayer crew enjoyed a few sessions, though we found the specialization allowed in multiplayer often meant the game was about trying to find a universally unbeatable win plan, and then repeating that for every battle. The single player experience is great and I found the game to be very enjoyable.
TLDR: Good game, solid loop, enjoyable characters. Game still has more content to give but for now a satisfactory conclusion to the story. So actual review time. Inkbound is a roguelike more than a roguelite, there are some upgrades in the lobby but those mostly just allow you to better push the game to give you things you want, rather than straight increases to damage or defense(For the most part). Game makes you work for the win and I appreciate that. It can be BRUTAL if you want it to be, rank system is well designed and makes progressing through the ranks an enjoyable process, rather than just a slog. Some friends may disagree with me on that point but that's how I feel. The heroes are interesting and do have VERY different playstyles, making you want different items for different characters through a run. Inkbound is also not afraid to let the player make a broken build. There are massive synergies that make the game a lot easier if you get and/or push for them. This is always an enjoyable time in my opinion but I understand some players don't enjoy that. Overall I recommend the game, the artstyle reminds me of those mid 2000s browser MMOs and gives me a huge amount of nostalgia.
Kinda good, but not fully finished, it gets pretty repetitive after a couple hours AND it's abandoned by the company, so there won't be any updates anymore
Great game. Basically slay the spire with slightly different mechanics, instead of being card based its ability based and has rings you fight in to position yourself and allies. This game has tons of replayability and variety with a lot of characters and unique upgrades so every run feels different. Its a true shame that the devs have all but abandoned around a year after release (now 2 years). Great game for 1-4 players.
Awesome Roguelike. I appreciate how unique and inspired the classes feel. It took me about an hour or so to get into the groove of things but once the gears start clicking the game play is a joy. Would recommend 10/10 Would Ink Dive again.
Another amazing game from Shiny Shoe. Great variety of builds, stellar voice acting, intense gameplay, beautiful music. Yes, further development has been abandoned. However, the story is complete, there's hundreds of hours of gameplay you can squeeze out of single player alone and the devs say they want to maintain the online servers as long as there's people playing. Don't be silly, get this freaking gem.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 9.8K | 85% | $15.99 | |
| $4.3M | 6.7K | 97% | $24.99 | |
| $4.3M | 18.2K | 80% | $14.39 | |
| $4.3M | 6.4K | 88% | $29.99 | |
| $4.3M | 7.6K | 77% | $16.99 | |
| $4.3M | 25.5K | 97% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $318 | 4 | 50% | $2.99 | |
| $5.2K | 19 | 89% | $11.99 | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |