
Infinitrap Rehamstered is a brutal speedrun platformer where every death is a new strategy. Survive 30 trap-filled levels, using your own corpses as platforms. With tight controls, dark humor, and retro visuals, it’s the ultimate test of skill. Can you, Ohio Jack, conquer this nightmare?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Infinitrap Rehamstered: Brutal Traps, Endless Deaths, and Treasure Beyond Your Wildest Dreams!
Welcome to the Nightmare!
Step into the shoes of Ohio Jack, a fearless treasure hunter who’s not afraid to die—a lot. Infinitrap Rehamstered is a fast-paced, hardcore platformer designed to test your reflexes, patience, and sanity. Perfect for fans of challenging games like Super Meat Boy and I Wanna Be The Guy, this game is not for the faint-hearted. Do you have what it takes to survive?
Corpse Bridges: Death isn’t a setback; it’s a strategy! Dead bodies persist and can be used as platforms, helping you reach new areas or avoid traps on subsequent runs. Sometimes, death is the answer, my friend!
Dungeon Editor: Build your own dungeons, lure unsuspecting adventurers! / Break out of other peoples' dungeons!
30 Story Levels: Navigate through a labyrinth of relentless traps, spike pits, and hidden surprises. Every step could be your last—so be quick, or be dead!
Precision Platforming: Tight, responsive controls ensure every jump, dodge, and dash is under your command. You’ll need every ounce of skill to conquer these levels.
Replayability: Compete for the fastest times and highest scores on each level. Perfect your runs to climb the leaderboards and earn bragging rights.
Dark Humor: Embrace the madness with a game that doesn’t take itself too seriously. Expect to die often—and laugh just as much!
Retro Aesthetic, Modern Twist: Enjoy pixel art that pays homage to classic platformers, with smooth animations and polished visuals in this “Rehamstered” edition.
Are You Ready to Face the Infinitrap?
If you crave the thrill of overcoming impossible odds and laugh in the face of danger, Infinitrap Rehamstered is your next obsession. Whether you’re a speedrunner aiming for perfection or just a glutton for punishment, your ultimate challenge awaits.
Join Ohio Jack on his deadly quest for treasure—if you dare!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99 | 18reviews | 100% | — | $2K |
| $9.99 | 5ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Reviews
I really liked this game because the concept of getting the cup is really cool and the traps are not predictable. But i think they should add more monsters. I really recommended trying this game because you are going to have fun.
This is one of the first games that I got attached to. The characters made me laugh instantly, I think the story is really funny and it gave me a lot of laughs. Other than laughs, I felt from time to time some frustration based on my lack of skill (I am pretty new in the games world) but I love learning how to play this game, the atmosphere is worth it all. I honestly recommended this game to all my friends and I wish that all my virtual friends would play it as well.
Very fun yet hard game!!!
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This game is very challenging. I've died over and over again, trying to get used to the controls. It's an entertaining game, but it also has its flaws. The game is very addictive and fun, but it's very repetitive. I've completed the first 4 levels, and I am already used to the game's concept and its traps. I hope the developper adds some new features, or some new ways to kill the player in future levels. But even if the game isn't perfect, it's an overall entertaining experience. Score: 7.5/10
[h1] Dungeon Crawler but funny [/h1] - This game was a blast to complete til the very end and mean that I really "dig" the humor in this game as well. [h1] The hero vs the villain? [/h1] - In this game you take control of a coward who can't think straight because he is having a mid-life crisis on how he is going to get out of this cave through the story you chase after this goblet but all is does is send you deeper and deeper into the abyss that is this dungeon. You meet up with a snake lady, hamster, and wizard that will help you out of this perilous adventure. [h1] Structure [/h1] - This game like many others is level based so you can save/check previous sections without loosing progress. - This game also has a level editor so your creative mind and skill can be put in a dungeon created by your own hands and you get to publish it for others to see as well. [h1] Rating [/h1] - This game has the honor of getting a 10/10 from me because I like the characters, story, and just the atmosphere the game takes place in and the ending feels very rewarding after dying so many times.
A great indie platformer with a lot of "holy #$5&, didn't expect that to happen" moments. The art design fits the narrative and the humor, all of it blending in a great distraction for a day or two, there's some replayability for "Dark Souls vets", you know the kind, masochism lovers.
Infinitrap: Rehamstered Edition is an indie platformer where you play as Ohio Jack (get it?) who is trying to get the Cup of Eternity in an unending dungeon. This is a really fun game that will really test your skill and patience. Some details could've been more carefully chiseled but the journey itself is definitely worth it. The gameplay is simple and fast-paced. Controlling Ohio Jack quickly becomes intuitive as he jumps, ducks, and slides through the dungeon. There are some moments where your lands must be dead-center or else you fall into spikes but these are very few. It mostly feels incredible to gain speed and do a sequence of moves. Which brings me to level design. This is where the game really shines. The main thing that made me return to the game again and again was the exploration. There were several times when I was face to face with the Cup Of Eternity ready to complete the level when suddenly I would see a locked door or a pressure plate at the corner of the room. My mind would start racing, 'What did I miss? What's hiding behind that door?!' The developers knew what they were doing when they placed doors at the (apparent) end of the first level where the Cup of Eternity is inches away. Sure, you could just take the cup... but what's hiding behind that door?! This exploration is counter-balanced by fast-paced levels where your speed and reaction time are key. I'm not much of a speedrunner but this game awakened this passion I didn't even know existed within me. I would replay a game again and again just to get a better time. The main motivator here is the carrot as opposed to the stick. To get it out of the way, the stick is a timer which makes you have to hurry during each level. If you don't finish the level in time ghosts show up and smoothly escort you to the after-life. It's complicated to have a game where some levels are exploration-based and others are speedrun-based and have them ALL obey a timer. That's why the developers added a Puzzle Mode which can be accessed on any level. In Puzzle Mode, the timer vanishes and the player is free to explore without that constraint. Now, to get back to the carrot which motivates the player to finish the level faster, this is represented by a leaderboard. Players compete to get in the top 10 high scores and seeing your name on that list feels oh so satisfying. There is a separate list for Puzzle Mode players which shows that the developers really cared about catering to different kinds of players. The graphics are a delight to the eye. It feels like a cartoon and it's appealing to a lot of people. I've had 20-year-olds and kids play this game on my computer and they all commented on the cute visual appearance of the game. There are small touches which add so much to the visual atmosphere. For example. when you crouch for a long time Jack begins to look up and pray. These little touches make the game so much more pleasing. I wanted to mention the story as well. In the beginning it seems as we are being presented with a very simplistic story about an Indiana Jones-type of explorer who wants to get a thing. However, at some point, we realize that the story is much more complex than that. What I enjoyed most about the story is that, at some point, a sassy little hamster shows up to ask the main character: "OK, so you want an all-powerful object because you believe you're somehow the chosen one. But what are you gonna do with all that power once you get the object?" This is a question that rarely gets asked in most hero stories and I applaud the game for doing so. Also, that sassy little hamster was by far my favorite character. At the same time, however, the story also had some pacing issues. For example, we are presented with Culsu, a goddess of the underworld type of character. There are many levels where she only taunts our main character and these dialogues feel a bit repetitive. Conversely, the dialogues with the hamster all felt like they had a deeper purpose and we could feel a mix of feelings. The end also felt a bit underwhelming because though many character arcs were resolved, there was nothing too creative about their endings. The tension of the last level could've also been more palpable as the build-up was a bit exaggerated. A fight should make the players feel vulnerable and exposed. A decisive fight should make the players feel vulnerable and at the same give them the sense that have been molded by every step of the journey, that they have grown. The boss fights in this game do that but not completely. But perhaps I'm being too harsh on the story. This is because it had the potential to be something powerful. Don't get me wrong, I liked it and I liked the characters as well. I think the ridiculous dialogues Jack has with the skeletons adds much character to the game. But there are small things that keep me from saying this game is excellent. There are bugs that make objects vanish sometimes. The unequal pacing in the story is felt in the level design as some levels are feel like a chore. Luckily, these are only minor things. I think this game does a lot of things really well and so many elements link together to create a joyful experience. There are still things I haven't explored. For example, I played around with the level editor and realized that it's got a huge amount of potential. I haven't yet published a level but who knows? I think this game could really use a small community of level designers who could tap into the potential and create new campaigns and stories. It's a shame that it's overlooked. In conclusion, I highly recommend this game. I think it's a fun experience and that different types of players (speedrunners, explorers, competitive people but also folks who really enjoy a good puzzle) could find a lot of joy in it. So many things come together to make it memorable and I wish more people would discover it soon. 4/5
Wow that was intense! I plan to finish the game a bit later but for now I really like the atmosphere and the gameplay. It's also interesting to play the online levels although there are not many of them.
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