
Idle Dungeon Crawling x Incremental Clicker: Experience the thrill of limitless growth. Master hero synergies and upgrade priorities to bring strategic depth to every dungeon run
Modeled estimate, not a reported figure. How we estimate →
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About

Assemble your roster, scale your economy, unlock advanced systems, and push deeper into the dungeon every run.
The core loop is easy to start and hard to quit: optimize damage, boost speed, trigger powerful effects, and keep climbing.
Your team fights automatically, but your upgrade path, unlock timing, and build priorities decide the outcome.
"Damage over time dominates the long run"
Mix hero damage type, damage styles, and unlock paths to create powerful synergies.
"Area of Effect clears crowded waves fastest"
Progression is built for long-term growth with higher floors, stronger enemies, and deeper optimization.
"When stuck, try cursed damage - it scales with enemy max HP"
Prestige for permanent power, unlock new systems, and return stronger every cycle.
"Attack frenzy always wins (RIP your non-stop clicking finger)"
10 total heroes to recruit and unlock over time.
4 active hero slots.
Global upgrades for economy, combat power, and scaling efficiency.
Global unlocks with high-impact mechanics and late-game specialization.
Hero skills and advanced skills for deeper tactical identity.
Multiple damage/defense interactions for build diversity and counterplay.
Prestige system!
2 special upgrades to discover in-game... with luck, you might use them before your next prestige!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Spanish - Latin America
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
内容太少,数值成长有问题,后面一直点咒术进图全是1帧秒,甚至不用点什么重生天赋,10个小时开始游戏内容就是一直重复升级咒术然后看咒术秒杀的过程 优化真的很差,居然能占用我50%的cpu
更新之后转生嗜血加成没了........
good
This clicker incremental game has a lot of potential, and it reminds me of those late nights I spent playing Tap Titans 2 on my phone. I have two suggestions for the developers: 1. 借鉴同类游戏,丰富玩法搭配 (Draw inspiration from similar games to diversify build combinations)Try introducing new Relics or Equipments systems to add more build diversity for each class. Right now, the DPS gap between classes is too wide, and the builds are quite fixed, which might lead to boredom. 2. 放开职业限制,探索成长上限 (Remove class restrictions and explore growth limits)Alternatively, remove the limit on the number of classes in a party. Allow all classes to be deployed simultaneously. Let players experiment with and discover the DPS ceiling of each class based on their resource allocation. This kind of free party-building can also be a lot of fun. 更新以后职业角色性能下降超预期,数值略崩坏,不推荐购买游玩。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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