
Idle Dungeon Crawling x Incremental Clicker: Experience the thrill of limitless growth. Master hero synergies and upgrade priorities to bring strategic depth to every dungeon run
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Assemble your roster, scale your economy, unlock advanced systems, and push deeper into the dungeon every run.
The core loop is easy to start and hard to quit: optimize damage, boost speed, trigger powerful effects, and keep climbing.
Your team fights automatically, but your upgrade path, unlock timing, and build priorities decide the outcome.
"Damage over time dominates the long run"
Mix hero damage type, damage styles, and unlock paths to create powerful synergies.
"Area of Effect clears crowded waves fastest"
Progression is built for long-term growth with higher floors, stronger enemies, and deeper optimization.
"When stuck, try cursed damage - it scales with enemy max HP"
Prestige for permanent power, unlock new systems, and return stronger every cycle.
"Attack frenzy always wins (RIP your non-stop clicking finger)"
10 total heroes to recruit and unlock over time.
4 active hero slots.
Global upgrades for economy, combat power, and scaling efficiency.
Global unlocks with high-impact mechanics and late-game specialization.
Hero skills and advanced skills for deeper tactical identity.
Multiple damage/defense interactions for build diversity and counterplay.
Prestige system!
2 special upgrades to discover in-game... with luck, you might use them before your next prestige!
Engagement
Reviews
更新之后转生嗜血加成没了........
good
This clicker incremental game has a lot of potential, and it reminds me of those late nights I spent playing Tap Titans 2 on my phone. I have two suggestions for the developers: 1. 借鉴同类游戏,丰富玩法搭配 (Draw inspiration from similar games to diversify build combinations)Try introducing new Relics or Equipments systems to add more build diversity for each class. Right now, the DPS gap between classes is too wide, and the builds are quite fixed, which might lead to boredom. 2. 放开职业限制,探索成长上限 (Remove class restrictions and explore growth limits)Alternatively, remove the limit on the number of classes in a party. Allow all classes to be deployed simultaneously. Let players experiment with and discover the DPS ceiling of each class based on their resource allocation. This kind of free party-building can also be a lot of fun. 更新以后职业角色性能下降超预期,数值略崩坏,不推荐购买游玩。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Spanish - Latin America
Hours played at review time, across 24 reviews with recorded playtime.
Habe nur ein wenig reingeschaut, macht aber absolut Spaß und dreht an der incremental Suchtschraube :)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.4K | 112 | 74% | $9.99 | |
| $7K | 67 | 64% | $2.99 | |
| $0 | 118 | 71% | Free | |
| $2.4M | 8.2K | 89% | $9.99 | |
| $272.7K | 1.2K | 76% | $4.19 | |
| $265.5K | 1.4K | 62% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1K | 54 | 80% | $4.99 | |
| $3.1K | 166 | 77% | $0.99 | |
| $3.1K | 69 | 87% | $1.99 | |
| $3.1K | 53 | 74% | $2.99 | |
| $3.1K | 68 | 54% | $1.99 | |
| $3.1K | 120 | 67% | $1.99 |