
Turn your desktop into a living racetrack with this idle racing management game. Acquire cars, equip parts, and compete online against other players. Win championships and expand your garage through Mastery, Collections, and new rewards.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Desk Top Racer is an idle racing management game that lives right on your desktop. Build your garage, prepare your cars, and watch races unfold automatically while you decide on your car’s next upgrades.
Enter online races and battle for position against racers matched to your Power level. Develop your car, progress through championships, and face increasingly competitive challenges as you advance.
The races run themselves — your strategy is what matters. Choose your cars, equip parts, manage their Condition, and discover combinations that deliver better results.
Earn Credits, find new parts, develop your Mastery, and complete Collections as you progress through championships. Every upgrade leaves your car better prepared for the next race.
Keep the compact race strip on your desktop, or open the management view to check your garage, championship, Radar, and progression.
The track stays alive, and your next victory may be just one good decision away.
Automatic races to follow on your desktop
A garage filled with cars, parts, and upgrades
Championships and continuous progression
Mastery, Collections, crates, and rewards
Compact and expanded interfaces to fit your routine
Explore 32 championships, acquire cars with distinct profiles, and take your garage further and further.
Discover unique parts across multiple rarities and variations. Each can feature its own attributes, opening up a huge range of combinations to discover and experiment with.
Cars, parts, and upgrades to build your own style
Crates and rewards that keep your garage evolving
Standings, Radar, and recent history to follow your journey
Some rewards may reveal special items compatible with Steam Inventory. When eligible, they can be transferred between the game and your inventory, bringing your Desk Top Racer progression together with your Steam collection.
Use the Steam Inventory panel to organize these items and, when available, view or list eligible items on the Steam Community Market. Availability and prices are determined by the market itself and may vary.
Desk Top Racer will continue to evolve through new updates. Here are some of the features already planned for the future:
Friend Challenges: compete in one-off races and prove who rules the track.
Team System: form a team with other players, pursue rewards, and earn prestige in the competitive scene.
League System: advance through leagues, compare your car with players from around the world, and fight for your place among the best.
New content and mechanics: discover new ways to progress, including special rewards tied to individual tracks.
Genres
Stats
Languages: English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Bulgarian, Simplified Chinese, Traditional Chinese, Korean, Danish, Spanish - Latin America +19 more
Engagement
Reviews
Themes across 105 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Had my races going on my second screen while I played other games.
AI Slob P2W DLC Achievement that needs DLC Another game trying to milk the Steam Market Stay away.
Slop desktop auto game with market, nothing explained, forces you to run it 24/7
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 106 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
enjoying the game so far, looks promising. here are some feedback from the developer. • Crate drops: The base chance is 50% per race, increasing to 60% through Mastery upgrades. Each race is a separate roll, so drops can come in streaks or take a few races. • Collections: Adding a part permanently consumes it. Once you complete the entire set, you unlock a permanent bonus for all your current and future cars. You don’t need to equip the set! Thanks for suggesting smaller bonuses for individual contributions—we appreciate the feedback. • Credits: You can spend them on equipment upgrades, new cars, and repairs. Equipment upgrades also require Scrap. We’re planning more uses for Credits in future updates. • Cars: Cars purchased with Credits have the same base stats as the starter car, so you can choose your favorite look without worrying about a higher price buying better performance. Your equipment, upgrades, Mastery, and Collection bonuses drive your progression. Progression also unlocks new item rarities in crates: • Common and Uncommon are available from the start. • Rare unlocks when you reach Colombia. • Epic unlocks when you reach South Africa. you can’t replay completed Tour stages. Once you complete all 32, you unlock League mode! Each championship takes place on a randomly selected map from those 32, matching you with online players around your ranking. Then the cycle continues with a new championship! can we transfer our items to steam inventory? Only Steam items can be transferred—you’ll recognize them by the [M] marker. Every item type and rarity has a Steam version, but these are quite rare! Once you have one, right-click it and select the option to send it to your Steam inventory. From there, you can list it on the Steam Community Market. [M] items do have very low drop rates. This scarcity was planned from the start to limit supply and encourage trading between players, without guaranteeing any market value. Because drops are random, you might go two days without one and then get two in a single day. However, there’s no catch-up system or guaranteed timeframe: an unlucky streak doesn’t increase the next crate’s chances. Inventory space The initial 10 slots are just the starting capacity. You can expand your inventory through the Mastery tree, which has a final node you can keep upgrading indefinitely. Keep earning Mastery points, and you can keep adding space! Attribute explanations We plan to add clearer explanations in-game. Our goal is to make the interface easy to understand without filling it with screens of text, so short tooltips would fit that approach well. We’re also preparing a more complete wiki covering the game’s features and mechanics. Collections Each set requires one part of each specified archetype. Hover over the central item in the set to see the bonus you’ll receive when you complete it. Contributing a part permanently consumes it, and completing the set unlocks a permanent bonus for all your cars. We’ll explain this in the wiki too! Display scaling: We’ll look into adding larger options, such as 2× and 2.5×. We initially kept the range limited because the larger settings already take up quite a bit of screen space, but we’ll see what we can do to offer a bigger scale. Disconnection: The disconnection was due to brief server maintenance. Everything is back to normal now, and you can reconnect to the game. Thanks for your patience! Tournaments with friends: We’re planning a private tournament mode so you can create tournaments with your friends. This is planned for a future update. Cars currently have the same base stats so you can choose the one you like most without sacrificing performance. If one were simply better than the others, everyone would have a reason to use that same car. That said, we’re already working on a free DLC that will add more car sets with different attributes, available to all players. Stay tuned! For offline play, the game currently requires an internet connection because race results and progression are handled by the server. That applies during both the Tour and the League. The other 19 cars in the tour are bots, right? What will the league reward be? The other 19 cars aren’t necessarily bots! The Tour can include other online players, offline copies of players’ cars, and bots filling the remaining spots. Offline copies and bots don’t earn rewards. In the League, first place in a race gives a base reward of 100 Credits and 25 Mastery points, which Mastery upgrades can increase. Your overall championship placement also affects your League rating, but there’s currently no extra Credit or Mastery reward for winning the championship. Players are still entering the League, and we’ll review its balance. We’re also planning seasons with their own rankings and a League rating reset. We’re aiming to start in the coming days, but details are still to be confirmed.
É um jogo idle bem simples, mas prazeroso. Lembra muito um top gear, tem boas músicas, precisa melhorar alguns detalhes que ao meu ver ficariam mais imersivos, como o som dos carros, som da partida, derrapada, talvez até alguns pequenos dialogos entre os motoristas, ou chat de texto, já que aparentemente o jogo parece competir com pessoas online. O jogo tem potencial, espero que não quebre como Task Bar Hero.
AI slop with P2W DLCs RNG racing game that is not single-player that requires you to be online all about Steam inventory items to make money with no over-sight for poor gaymers.
i wanted to unlock the league before i write my review as to have a clearer picture of the everything this game has to offer and i am not satisfied with the result, the game hypes that something will change when you enter the big leagues when you complete your "world tour" and unlock the league but in reality nothing changes at all. let me tell and and btw SPOILER ALERT because i will tell you all about the league, this "world tour" or the first 32 championships you do are actually worthless and there is absolutely no reason for the player to do them because they have nothing to do with the league. so when you unlock the league you have to a yet another championship before you unlock the rankings a.k.a leaderboard so why not start with this championship when you start the game instead of this stupid "world tour" ?? anyway whatever the league is just the leaderboard of this game nothing more and nothing less. also no end-game content at all! i mean that the only thing you do is race all day just to increase your rank in the leaderboard ?? this can become boring and worthless really fast as there isnt any incentive to do it at all so i really hope that we will see more new end-game content soon. anyway i totally recommend to play this game but until something changes and the game becomes more worthwhile to play just get your negative vote and be happy about it.
"Premium Ride" achievement is locked behind a pay wall. (£9.09) No offline progression. Having to dismantle everything individually. "Connection Lost" "Reconnecting" on a "offline" idle game is ridiculous.
No offline rewards, forces you to run it 24/7 P2W - dlc
Joguinho ta bonito e interessante, mecânicas interessantes e tem potencial de se tornar ainda melhor... Já tem loja steam pra negociar as peças com outros jogadores e isso facilita obter melhoras e tentar ganhar algum trocado! Vale a pena jogar e deixar ele aberto farmando....
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $7K | 67 | 64% | $2.99 | |
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| $466 | 9 | 89% | $2.99 | |
| $0 | 0 | — | Free | |
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| $335.8K | 835 | 67% | $9.99 |