
Fantasy turn-based RPG. Build and customize your party with 8 character classes and lots of weapons and armor options. Explore and fight through randomly generated worlds in search of loot with over 45 monster types to battle. Lots of skills, abilities, and magik spells provide ample re-playability.
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About




Free to play version allows full game but limits character progression beyond level 4 (think of this more like a never-ending demo)
No ads or annoying in-app purchases to progress (you only pay once to unlock the base game content)
Additional worlds available through purchased DLC’s, with new monsters and additional weapons, armors, and abilities
Please note that the game is Java-based, so requires Java to be installed on your computer. The game should prompt you to download from Oracle if you don't already have it installed.Genres
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Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Edited 4-5-23 This game is pretty amazing actually. TLDR: There is a lot more to this game than appears on the surface. The mechanics are actually quite deep and you will need strategy to prevail. It is NOT a press-the-attack-button repeatedly and move on type borefest. What can I say, I am a lover of all turn based combat games. whether they are AAA polished games or android ports like this one made by one developer. I just can't get enough. As good as some games are with RTwP, turn based will always be my jam. So here are the things I enjoy with this game: 1. start out with rags for clothing, broke and have to buy you first crappy weapon. As you make money you will buy better gear and every bit of it shows up on your toon. 2. You can hire multiple characters. As many as you want really but you are the party boss and must pay for their lodgings and training. 3. There are special building for each class to slot in for training, for a fee of course. 4. all the buildings can be used by everyone earning a defense offense or support skill with money but only characters of the appropriate class can gain class abilities in the right buildings, be it an abbey, druid stone circle etc... 5. Perma-death though in my opinion normal level is now too easy (noob complaints) 6. Randomness every time you enter a map it will change with various loot and enemies. 7. Armor mitigates damage for a specific body part and takes damage itself...love that. Weak spots....the toons voice sounds when he misses is jarring but you can easily turn down the frequency or turn it off completely. I wish there were more than 1 track in the combat music. The other music is actually quite good but the CM can get a bit tedious. Edit: 8/23 There are now more than 1 combat track..yay! But I am a game play person first and would rather suffer through bad graphics with good game play rather than eye candy that is boring. NM (I don.t remember how to strike through) There is a charm to the graphics and the more you zoom in the more you start to appreciate the details. And enemies have visual variation. Not loads of variation but enough to keep from reminding you these are the video game bad guys. Animations are not canned Who might like this. If you are a person that played D&D and visualized every sword swing or mage spell with a movie running in your mind then this will scratch that itch. People who should avoid: Its a RGW sandbox which means if you have never read a book or played pen and paper role-playing games you wont get it. Unless despite those misfortunes you are highly intelligent and can visualize the mechanics in the game as real world representations of the avatars lives. 9.5/10 edited after putting alot more time into the game. Its fun, It feels more like DnD than any other game like this, barring of course the Biggie companies games. I have been be putting plenty more hours into this game, its my jam and I love this game. Now reading some other reviews its clear that these folks dont realize this is a gaming RULES SYSTEM. There are a lot of strategies that must be considered. I feel like a lot of these folks thought it was just another "attack, attack, attack, kill it, move on" type game. There is a fatigue system, an encumberence system, affinities you can learn with certain weapons and certain monster groups. FATIGUE is the key let it get too low and you won't hit anything. Just take up a defensive position and you will regain some fatigue. AND this regain can be further enhanced with the right perks... I'll just say this. If you miss AD&D and just want to play that combat system by yourself, you will adore this game.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bad. Not truly free with the current business model either. It is essentially only free to try. Very unstable. Completed the (buggy) tutorial and the game locked up my computer so badly I had to hard-reset it. Fired it back up, re-launched the game just to see if it was a fluke and the game uses 97% of my (top shelf) gaming computer's memory, making it run like a windows 98 machine. Sounds are bad, the UI is okay at best (it works), graphics - what you see is what you get, but the gameplay is kinda awkward and the tutorial itself was buggy so that is a concern. Game seems interesting but has severe performance issues. Surprised it was released in this state. You will miss literally a dozen times between each hit on an enemy. Are you serious? Even with full stamina. What a joke. Quests also don't give rewards like they say they're supposed to. One of them showed an item and said I got it, but no item was received. EDIT: Tried one last time. Made a new character. Saved the game. Game crashed. Lost the save and character.
Lets get the obvious elephant out of the room first. This game is also being developed for mobile. I can hear the cries of "shame" already. There is a real bias against any game on Steam that dares have any association with mobile. Sometimes it is well and truly justified. Mobile games these days are geared to free to play rubbish that make gamers pay, just to progress. They lack complexity and put profit above gameplay. This game is not that beast. Yes, unfortunately, imho, the dev went the "free to play" path with the Steam store page. But that is where it ends. What is free to play is the first exploration area and the ability to raise your adventures to max level 4. It is really just an extended demo. After that you have the option to buy the full game. DLC is available but they just add different environments to explore and enemies to battle. They are expansions. A couple of important notes... for me anyway. There is no campaign. This game is a game of missions only. It was a concern of mine that there was no campaign but it actually works well within the gameplay. Also, a major plus in any game I play these days.... you can save your progress at any time, even mid battle. With that out of the way I want to address the negative reviews. Yes, this game is a rough diamond. The graphics will not amaze you. The UI is somewhat clunky and not ideal for pc, though it is useable. The early combat will give you the impression that this game is totally unfair. That you miss hit way more than you manage to hit an enemy. You scream at the monitor "bloody RNG rubbish, I hate this game". But, it is not that sort of game at all. Hidden behind the scene are game mechanics that would rival any D&D edition. This game is a tacticians wet dream. Honestly once you begin to understand all the stats/skills/abilities/weapons/armour, that this game has to offer, with all their different effects they have on your characters, you begin to open up this games hidden enjoyment. Every time you return to the town after an exploration you have a lot of options to determine what way you want to level up your characters. You get a real sense of progression that is not often found in a lot of games these days. It is a real shame that this game has been neglected by the masses. It will also probably be neglected by players like me who love tactical turn based rpgs, simply because of negative reviews that seem to come from people who only played an hour or so. I am no reviewer, as you can tell by this one. I don't review games much. But this game deserves more recognition from people who whinge that games these days are nothing like they used to be. Because this game is exactly like they used to be....... FUN. I intend to revisit this review after another 20 or so hours of playing to update if necessary. I also intended to make a million bucks before I turned 30...... oh well :(
I can't recommend this game in it's current state as theirs just to many technical problems from crashing, graphic's not showing up, bug going into the dungeon saying something went wrong restart if this keeps happening on and on and on. Out of my 5 hours about a hour was just restarts and crashing. The crashing gets fixed I would play this again as it is a fun game for what it is.
Java is, as usual, to unstable to use as a game platform. Game locks up because java uses more and more memory.
A fun game if you enjoy dungeon crawlers. It has more depth than is visible at first glance.
Infinite Dungeon Crawler is not a game. It's an advertisement/demo for a full game which can only be unlocked by spending $15 USD on DLC in the store. It's a common mistake when unfamiliar with Steam to launch demos/advertisements as full games on Steam instead of tagging them correctly as demos. Here's the instructions for putting a demo up on Steam, to demonstrate that there is a correct process for this, which hasn't been followed here: https://partner.steamgames.com/doc/store/application/demos Despite being an advertisement dumped on Steam, apparently with the intent to mislead gamers, we should at least consider the game this is advertising to better inform gamers. Despite the 2021 launch for this unfinished, unpolished, and unplayable game demo, it's written in Java of all things. These guys seriously thought it's okay to dump a Java game on Steam in 2021. But it's ok, because it's broken, and doesn't launch, just splashing up an error about a missing Java runtime... the developers didn't bother correctly packaging the right redistributables in their manifest. What a joke. If you can get this advertisement to work, you'll find the game features no proper level design or game/story flow/plot, as they opted to try to use samey repetitive procgen algorithms as a substitute for adding such content to the game. As a result, the game doesn't actually have any content worth mentioning, just endless, boring, repetitive, soulless algorithmically generated sameyness. Developers must learn that procedural generation is not an acceptable substitute for content. While it might seem like an inocuous mistake, publishing demos and advertisements as if they are full games is misleading and in some ways harmful. This advertisement is taking up marketing space and visibility that would be better made available to a developer that's done the right thing and created a full game. Instead, that visibility is given over to a demo/advert that's been published incorrectly and is polluting the marketplace. It's unclear if this mistake was made through incompetence or a deliberate intent to mislead gamers, but at the end of the day, I can only recommend full, correctly published games to gamers. Because this is just a demo/advertisement, and because of the other problems with it, I can't recommend it. [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote] The developer has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says: [quote]Though it may be tempting, not every review needs to be responded to. A developer response will frequently draw more attention than the original statement, potentially turning a small issue into a much larger community discussion. It's also not a good idea to use this feature to refute customer opinions. Your direct attention can be seen as validation or a defensive attempt to silence your customers.[/quote] The developer complains that I didn't play this Java game very long. Did a global catastrophe happen that dropped the IQs of game developers into the single digits? Did the developer not even bother to read my review? [i][b]Their game is broken because they didn't package the right redistributables in the manifest, it cannot be played![/b][/i]. How dense do they have to be to not understand that if their game is broken, people can't play it for a very long time when reviewing it? The developer then thinks gamers need to go to Oracle to download a version of Java that might let their broken game work. All because the developer can't manage to package their game dependencies properly, and never bothered with adequate testing on the latest Windows 10 and Windows 11 builds. Why is that a problem gamers should have to deal with? That's also a horrible suggestion, because one of the primary reasons Java is updated is because of massive security risks in their dated software. Why is the developer asking for gamers to make thier PCs less secure? This is just another reason for gamers to avoid this game at all costs. The developer then confesses they chose to develop this game alone, instead of having a professional development team and an appropriate budget. That explains the complete and utter failure, but it doesn't excuse it. Why should gamers have to put up with such inadequacy? Of course I can't recommend a video game if it's not made properly. Choosing to develop a game without the required resources and talent to do so is a lot like driving a car using only your feet. It can be done, and perhaps drunk idiots will ever cheer on from the sidelines... but it doesn't mean it's a good idea, and it usually ends in disaster. Disaster, like Infinite Dungeon Crawler. But at the end of the day it doesn't really matter why the developer wasn't up to the task. What matters is that the game is bad. The developer decries this isn't a demo/advertisement, then in the same sentence [i]goes on to explain exactly why this isn't a complete game.[/i]. Well, thanks for proving my point. The developer admits they lacked the time, budget and skill to properly develop the game, hence the use of procgen as a weak crutch. Once more the developer explains why their inadequacy is the cause of this game being a flop, and once more this doesn't excuse the defectiveness. The developer goes on to repeat once more their demand that people play a game that can't be played (because the developer can't manage to package dependencies properly or do basic testing) before telling people the game is broken. [b]It does not take more than 6 minutes to determine the game is fundamentally broken due to errors on the part of the developer.[/b] The developer then goes on a marketing spree trying to use my review to convince people to pay money for the full game that this demo is advertising, despite knowing full well that it's broken and doesn't work. Some people might suggest trying to dupe people into buying something that they know doesn't even work is a scam. As always, game reviews are about games, not the deeply flawed decisions by developers that make bad, broken games. Nothing in the developers pointless, rambling response changes the deep defects and flaws that cause this game to be broken and unrecommendable to gamers. My original review stands unaltered.
Fantezi sıra tabanlı RPG. 8 karakter sınıfı ve çok sayıda silah ve zırh seçeneğiyle partinizi oluşturun ve özelleştirin. Savaşılacak 45'ten fazla canavar türüyle ganimet arayışı içinde rastgele oluşturulmuş dünyaları keşfedin ve savaşın. Çok sayıda beceri, yetenek ve büyü büyüsü, bol miktarda yeniden oynanabilirlik sağlar.
Awesome Old School RPG game! Enjoyable combat where you can take your time and use your brain to strategize. Any bad reviews of this game should be taken with a grain of salt (or several grains) as the maker has polished and upgraded it since it's release. Kids these days are all about speedy combat and hack and slash no brain fighting. No crash issues for me whatsoever - because I built my own powerful gaming PC. I highly recommend this game if you're not a little whiny kid.
It's clear this game is a labor of love and the pricing seems more than fair. The mechanics and gameplay are very fleshed out, especially for a title offering the base game for free. A few minor bugs like slightly buggy ultrawide support and some hiccups with the tutorial are present, but they don't detract from the experience. One potentially major bug is being charged every time you switch lodging even though a month has not passed yet, but money is not direly scarce, so this doesn't ruin the game by any stretch. One thing I found surprisingly fun was the character creator, even though it seems simple it also gives a lot of freedom to the player. The ability screen in character creation is a little dense and clunky especially if indecisive. The dialogue of characters and the town NPCs is fun and clever, which really makes you want to keep playing. While the introduction to the game is a little jarring, the actual gameplay doesn't dump too much on you all at once, which is nice to keep pacing. You really have to manage resources (gold, stamina, obviously health) but it isn't ridiculous. I can't say I've run into the same issues as other reviewers and I really love the charm of this game and its unique gameplay and style.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.