
Infested: Space Colony is an intense action top-down shooter in a dimly-lit environment where aliens roam in shadowy darkness. Explore various sections of the colony ship. Hunt down aliens before they hunt you down.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
This game was a pleasant surprise. It plays like Hotline Miami, with one hit kills, throwable weapons and one weapon limit but slower paced, with clear inspirations from Dead Space. Didn't expect the music to be that good. I do have a few problems though: • In the first level I couldn't see the pipe I had to pick up, I thought a scenery prop on the next room was the item but wasn't able to. Kept playing the level with my fists until the third attempt where I saw the small outline to pick it up. • The pipes that go off with steam can be quite loud. • The console by Lt. Carter didn't have a prompt and no tutorial for interactions so I had to try buttons until I pressed E. • In the Laboratory level, the arrows on the... Extractors? go off and don't come back if you have no Blood Sample yet. • I was streaming at 720p, but the framerate tanks if there are too many aware enemies (About six or more) or many active blood splatters, about three or four. I think Marvin was supposed to open the door earlier but since the framerate tanked he answered later than he was supposed to, I think. (EDIT: Improved with the update) • In Section 11, you drop through a vent and have to defend a guy for a little bit, could we PLEASE have a checkpoint when we drop from the vent? That section is quite hard, i'd love to know how you did it. Triple A'ing that level must be a b*tch. (EDIT: Fixed with the update) Most importantly, once I was done defending him, Dr. Allie speaks and the game locks up, I can't exit the conversation. This happened twice and I don't know how to continue, could you please help me, Ziggy? (EDIT: Fixed with the update) But don't be discouraged, you have a good game here! EDIT: Thanks for the update! More troubles and typos (Posted about the typos in the Community Hub) arose: • I tossed a shotgun with one shell remaining near another and I proceed to pick up the other one. The one shell shotgun turned the other one into another one shell shotgun. It happened to me twice. • I've had dead center shots that didn't connect, happens mostly with the door guardians and the H.R. Giger inspired aliens. • Level 20, the Cargo Bay can't be finished as the locked door doesn't open, I must've missed an enemy as I heard their steps but couldn't find it, twice. I was able to continue by glitching myself into the door with the sentry. • Destroying more than one egg at a time still brings frame drops. By the way, I finished the game and the Options menu is still greyed out! I thought it was a new-game plus thing but no. That song in the Pirate Ship, holy sh*t, can I buy the soundtrack just for that? Who made it?
nice little gem here so far its pretty good
Fun little infestation shooter!
**EDITED BELOW** I just can't get into this. There is an Options button that is greyed out and non-functional meaning there are no configurable options - not even Audio control. This just isn't acceptable. The game gets loud and without any volume control I cannot hear any videos I may be watching on another monitor or anyone I may be talking to. If this get's addressed I'd be happy to try the game again. **EDIT June 2023 Okay, so full props to the dev, they have added Sound options to the game that let you turn off Sound Effects of Music Volume individually. I have played some more of the game but I still find it difficult to recommend. There are good elements here: * The over arching design of working your way through the ship with the loading map showing you where you are gives you a good sense of progression while also keeping an internally consistent explanation for the level designs. * The "late to the party" design elements of the levels while still having some communication with survivors are particular favourites of mine and bring to mind classics life Dead Space or System Shock. * The randomisation of weapon pickups throughout the area mean the levels are not exactly the same each time. Unfortunately these good elements don't quite win me over compared to the negative elements: * You and the enemies all seem to be one hit kills, this turns any engagement into whoever hits first wins - making kills seem a bit easy and deaths feel cheap and unfair, * The game has no pause or equivalent. You better hope you have cleared the area if you are going AFK or if the game is putting you into a locked conversation because an enemy can and will run up to you and kill your while you cannot do anything. * If you die, you are sent back to the level with no weapons and you need to start again with just your fists - this would be a bigger issue if not for enemies dying in one hit regardless. As it is, this is just a minor annoyance, but an annoyance nonetheless. Overall, I think this dev has a neat idea of what kind of game they want to make - but they are limited to what they can do with the current tools they have access to. Considering the price, I don't regret my purchase, but I don't feel particularly compelled to continue playing and at my current (admittedly limited) play time I would not recommend that anyone else pick this up.
The game is pretty cool, but getting killed in one hit and having to go back to the start of the level is really frustrating. I guess the idea is you keep replaying the level until you really learn how to blitz through it, but that's really not for me.
Niiice...
Interesting top down alien GTA style game. I like it and I recommend it.
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