
Command a team of 5 elite soldiers against an alien horde of 100,000. Surrounded on all sides, you must outmaneuver and outsmart the enemy.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 3Kreviews | 94% | — | $1.3M |
| $1.95−87% | 146ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Infested Planet, developed and published by Rocket Bear Games, is a real-time strategy game that narrows its focus to one idea and executes it with impressive clarity: controlling a small, adaptable force against an overwhelming and constantly evolving enemy. Rather than following the traditional RTS blueprint of base building and large-scale resource management, it strips the genre down to its tactical core, emphasizing positioning, quick decision-making, and the ability to respond under pressure. The result is a game that feels more immediate and intense than many of its contemporaries, trading breadth for a tightly tuned gameplay loop. At the center of the experience is the player’s squad of marines, tasked with reclaiming territory from an alien infestation that spreads across the map in a network of hives. Missions revolve around pushing forward, capturing key points, and destroying these sources of enemy production while defending newly secured areas from counterattacks. What makes this engaging is the constant pressure: enemies do not wait for you to prepare. They surge forward in large numbers, forcing you to stay mobile and actively manage your units rather than relying on static defenses alone. Even a moment of inattention can lead to losing ground, and recovering from those setbacks becomes part of the challenge. The game’s most distinctive feature is its mutation system, which ensures that no two encounters feel exactly the same. As you progress through a mission, the alien forces evolve, gaining new abilities that directly impact how you approach the situation. Some mutations increase enemy speed or durability, while others introduce entirely new behaviors that can disrupt established strategies. This dynamic element forces players to remain flexible, constantly reassessing their tactics rather than settling into a single effective approach. It transforms each mission into a shifting puzzle where adaptation is just as important as execution. Supporting this is a resource system that encourages experimentation rather than punishing it. Players earn points that can be spent on upgrades, reinforcements, and defensive options, and these investments can be adjusted on the fly. This flexibility allows for rapid changes in strategy, making it possible to respond immediately to new threats or unexpected developments. Instead of committing to a long-term plan that may or may not work, the game invites you to adjust continuously, creating a sense of fluidity that keeps the action engaging. The campaign mode introduces these systems gradually, offering a series of missions that increase in complexity while expanding the player’s understanding of the mechanics. While the narrative itself is minimal, serving mainly as a backdrop for the conflict, it does enough to provide context without distracting from the gameplay. Additional modes and challenges extend the experience, offering variations that test different aspects of the player’s skills and encourage replayability. Even though the structure is straightforward, the variability introduced by the mutation system keeps the experience from feeling entirely predictable. Visually, Infested Planet adopts a clean, functional style that prioritizes clarity. The top-down perspective allows players to track large numbers of enemies without confusion, and the simplified design ensures that important information remains easy to read even during chaotic moments. While the presentation lacks the detail or flair of more visually ambitious titles, it serves the gameplay effectively. Sound design reinforces the intensity of combat, with clear audio cues that help players stay aware of what is happening across the battlefield. There are, however, limitations to this focused approach. The game’s relentless pace can feel overwhelming, especially for players who prefer a more methodical or slower-paced strategy experience. Some missions demand repeated attempts, and the combination of high enemy numbers and evolving mechanics can occasionally create situations that feel unfair rather than challenging. Additionally, while the core loop is strong, it does not change dramatically over time, which can lead to a sense of repetition during longer sessions. Despite these drawbacks, Infested Planet stands out for how confidently it executes its central idea. It offers a different take on real-time strategy, one that values adaptability and immediacy over complexity and scale. By concentrating on a smaller set of mechanics and refining them, it delivers a gameplay experience that feels cohesive and engaging from start to finish. The tension created by its constant pressure and evolving threats gives each mission a sense of urgency that is difficult to replicate in more traditional RTS games. In the end, it is a game that rewards players who are willing to think quickly, adjust their plans, and embrace the chaos rather than try to control it completely. It may not have the expansive systems or narrative depth of larger strategy titles, but it succeeds in creating a distinct and memorable experience built around its core mechanics. Rating: 8/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
muy buen juego
absolute banger
Fun RTS/Tactics game.
Totally worth buying. I actually forgot how awesome this game is (been a while since I last played it). You control a group of marines and have to defend (and attack) against an ever growing hive that is out to kill you. You can build various things such as turrets, medical pods and various buildings for some helpful bonuses. Each marine can also be upgraded from the standard rifle to a dude running around with a minigun. It's great :) https://steamcommunity.com/sharedfiles/filedetails/?id=3658024936 The game can run on a potato system, it doesn't require nor use a lot of resources. It is highly optimized. 8/10 from me. It's a little short campaign wise, but you do get random daily missions and there's also skirmish mode.
excelente fichin, lo pase entero y años despues lo volvi a recordar y lo volvi a jugar entero.
+
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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