
Unravel the mystery uncovered by a remote interplanetary mining operation. What did they find? What threat does it pose? And ultimately, what does it truly mean to be a hero?
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Update 2: Here's the updated version of this game http://store.steampowered.com/app/382130/ [b]Update: It looks like the developer is remaking the game with the help of several others. (Including one that worked on Ninja Gaiden and another on Guilty Gear.) I would definitely hold off and see if the remake "Exile's End" is as good as they are making it out to be. Varied monsters, music, redesigned levels, and (hopefully) a map system could make this game worthwhile. Source: http://www.polygon.com/a/life-in-japan/Exiles-End[/b] Original: This would be a fun 2hr Metroidvania-ish game but it really [b]needs[/b] some kind of map system. Most of the challenge in the game comes from wandering around the world trying to find that room you saw before. Unfortunately the level design is poor and bland so you won't get much help from the repetitive scenery and layout. There is no music in the game and the few sounds are annoying/repetitive enough that I played half of the game with the audio off. The lore and storyline are interesting enough, it feels like the game is building towards something great. Suddenly the game ends with an interesting quote on the screen--it would be thought-provoking but feels like it was just thrown in there. The ending quote feels like they couldn't figure out how to tie in their storyline to the quote and just threw it in anyways.
It is not a interisting game, I really found puzzling how "the best metroidvania you've not played in 2013" could be quoted for this. Gameplay-wise, i remember not being able to play with a controller. Story-wise, i couldn't care less, and reading the logs and texts don't get interesting as you progress. Design-wise, everything is bland, the scenery os bland and really, just having those greek-looking pillars and footling is enough to make you feel in another game. The enemies seems generic and nothing alien-like. Sounds and effects are underwhelming. everything seems uninteresting! I once read someone( in steam even) describing how this game have a old school-game feeling, being a empty space, since older games were kinda empty. I disagree on the argument that, this games seems empty because there is literally nothing to catch your eyes, or interact, or see, or anything!, older games had rich backgrounds and even with no enemies on the screen, you knew the ambient, you could see the world you're in. It is a half-assed game.
[h1]Kurzes Retro Abenteuer [/h1] Viele Spieler vergleichen Inescapable mit Metroid, wobei ich nix dazu sagen kann, da ich die alten Teile nie gespielt habe. (Ja, Schande über mich) [b]Gameplay[/b] Wir laufen durch die Gegend und knüppeln die Gegner nieder. Wir besitzen eine Gesundheitsanzeige, die nur selten wieder auffüllbar ist und eine blaue Energieleiste, die als Schutzschild aber auch als Munition dienen muss. Die Kämpfe sind sehr einfach gehalten, die KI ist sehr "retro". Generell habe ich eher Gesundheit verloren, weil ich am Anfang irgendwo runtergefallen bin oder fast ertrunken bin, denn die Atemluft ist doch immer sehr knapp gehalten. Im Grunde prügelt man sich durch die Spielwelt, wobei die Gegner jedesmal respawnen, sobald man wieder den Abschnitt betritt. Gelegentlich noch kleine Rätsel lösen und neue Teile für seinen Anzug finden, damit man mehr Bereiche durchsuchen kann. Am Wichtigsten ist aber, dass man sich die (verschlossenen) Türen merkt, damit man später dahin zzurückfindet. Das Spiel ist mit 3 Stunden recht kurz und ich habe einen schwerwiegenden Bug gefunden: Bei der ersten Keycard, die man ins Schloss steckt, muss man sofort weitergehen, da bei einem neuen Betreten des Bereichs die Tür wieder geschlossen ist. Vielleicht soll man auch einfach nicht mehr weiter zurückkommen und es ist vom Spiel so gewollt. [b]Story[/b] Der Protagonist ist an sich ziemlich unwichtig. Irgendnen alter Knacker, der mit seinem Raumschiff abstürzt und versucht, eine Minenkolonie zu erreichen. Ist man da angekommen, gehen die Probleme auch schon los. Generell ist die Story net besonders stark und das Ende empfand ich als ziemlich enttäuschend, auch wenn ich den Ansatz verstanden habe, den die Entwickler damit fahren wollten. [b]Grafik/Sound[/b] Der Trailer verrät wohl schon alles. Retro eben. Einfache Effekte und eher wenig bis garkeine Musik im Hintergrund. Oft nur die Geräusche, die auch wirklich im Spiel passieren. [b]Fazit[/b] Ich habe Inescapable in nem Bundle gekauft. Für den derzeitigen Preis (5 €) hätte ich es mir wohl nicht gekauft, da es nichts Besonderes ist, mich aber dennoch ein wenig unterhalten hat. Wenn das Spiel mal unter 2 € liegt, kann man durchaus mal reingucken. Hat dir das Review weitergeholfen? Dann folge mir doch in [url=http://steamcommunity.com/groups/Drakeschool] meiner Steamgruppe[/url], wo ich meine Reviews als Kurator verfasse.
It's more of a Flashback derivative than a metroidvania, as the focus is more on solving level-gate puzzles than on combat. I can't recommend this one due to the ending, though. It feels like they were building towards an end boss fight, but then decided to just stop development partway through and made a lame text end screen suddenly pop up out of nowhere.
To be completely honest, Inescapable isn't worth the money it's being sold for. It's great as an experiment or a demo but I'd steer clear if you were expecting anything deep or innovative. It's not a bad game. Some bad design decisions and uninspired story but entirely playable and finishable in ~2 hours. I'd recommend Axiom Verge. It's a Metroidvania with TONS of more depth, replayability, challenge and fun. If you've all but exhausted all the games that have this style of gameplay (are you for real?!) I'd say you can buy this on the super cheap but... you're honestly better off watching a playthrough. Easily skippable, but not a bad game.
I only finished it because I'm OCD and clearing my steam library. It's too easy, boring, quiet, short. Just pass.
Muddled and unfocused, it's unclear whether the game is aiming at emulating the hard-bitten action films (and their usually completely unrelated game adaptations) of the 80s/90s or if it is poorly aping them in an attempt to poke fun at them. It's really too bad, because if it'd gone a little harder in one direction or the other I probably could've liked it. As it stands, it's just kind of dull at the best of times, frustrating and cringeworthy at the worst. The controls are clunky, the monsters are largely uninteresting, the "puzzles" are startlingly linear for something that claims to be a "Metroidvania" and if I were told this were an adaptation of a sequel to Megaforce that I'd missed, I wouldn't be at all surprised.
如果你以为这是一个类似银河战士、恶魔城或者洞穴物语的游戏,那么你要失望了 乍看画面是挺精致的,但你很快就会发现这游戏一共就这么几种美术素材。所有场景看上去都差不多,不同区域的区别也仅仅是换色而已。就连敌人也只是同一个造型的换色版本。 基本上你从Steam商店页面截图里能看到的,就是这个游戏的全部了。怪不得整个游戏只有2M多…… 还有,这游戏没有BGM…… 游戏进行方式是非常直白的找钥匙开门——真的就是拿到钥匙并开门而已,解谜成份微乎其微。 普通敌人和会走路的靶子无异,并且没有BOSS战。是的,你没看错,整个游戏里都没有BOSS。 唯一的难点就是游戏里没有地图可以看。加上前面提过的,所有场景和敌人看上去都差不多,这可能导致你经常不知道自己在哪。不过整个地图其实也算不上非常大…… 所以说,这只能算个DEMO,根本算不上商业游戏啦。
Do not waste your time and money on this. The gameplay is uninteresting, and there is no story to speak of. There are clues of one, but it has no ending. Avoid.
Не рекомендую, хотя бы потому, что для того чтобы успешно играть, надо по хардкору переделывать одни и те же действия по многу раз. Монстры спавнятся, если перезайти на экран. Игра привет из 90х, консольных так называемых "метроидваний", и это одновременно и достоинство и недостаток. Так как сейчас игр выходит слишком много, чтобы играть в еще одну игру про метроид, примитивную и скучную к тому же. Если у вас много свободного времени и нравится Metroid - добро пожаловать. Остальным лучше даже не начинать - сильное разочарование гарантировано.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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