
Uncover one of history’s greatest mysteries in a first-person, single-player adventure. The year is 1937, sinister forces are scouring the globe for the secret to an ancient power connected to the Great Circle, and only one person can stop them - Indiana Jones™.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 625 reviews with recorded playtime.
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Themes across 620 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
🟢 Что понравилось: Атмосфера и визуал Совершенно великолепный Индиана Джонс — он как будто сошел прямо с экранов кинотеатров! Молодой и всё такой же дерзко-харизматичный. Я не знаю как, но лицевая анимация совершенно идеально передает того самого Индиану. Это просто невероятно! Персонаж — всё тот же обаятельный подлец, тотально уверенный в себе, и всё его поведение и выходки буквально кричат об этом. Путешествуя по планете, вы побываете в самых разных местах с отличной оптимизацией, шикарной графикой и глубокой детализацией. Визуальная составляющая пещер и старых руин — просто мое почтение! Звук потрясающе передает тесноту подземелий и эхо резонирующих древних залов. Класс! 🔴 Что взбесило: Геймплей и механики Почему же тогда оценка отрицательная? А потому что это, в первую очередь, игра. И как нельзя играть просто «в Индиану», так же нельзя играть исключительно «в красивую локацию», сколь бы прекрасной она ни была. Геймплейно игра предлагает нам очень спокойный стелс от первого лица, где всё происходит максимально медленно и тягуче. Весь игровой цикл выглядит так: Нашел лопату. Подождал момента. Подкрался. Ударил врага по голове — лопата сломалась. Возвращайся к пункту 1. И вот так СОТНИ РАЗ! Я не шучу, реально сотни раз. Всё очень медленно и жутко неудобно. Это вам не Splinter Cell и не Deus Ex... Здесь всё хуже, медленнее, печальнее и зубодробительно душно. Настоящая тягучая нудятина! Вдобавок, дизайн локаций подразумевает, что ты будешь постоянно бегать туда-сюда. И вот тут кроется главная проблема: все, кого ты только что вырубал лопатой, ломом или кувалдой по башке, снова окажутся на своих местах ровно через 5 минут! Я не преувеличиваю: стоит реально на 5 минут отойти, возвращаешься — а все враги снова на местах. И горе тебе, если ты сразу не нашел какой-нибудь флакончик с лекарством или квестовый предмет. Изволь СНОВА всё зачищать и медленно пробираться по кустам. Полный идиотизм!
Achievement hunting is tedious, don't buy.
Indiana Jones and the Great Circle completely pulled me into the adventure like I was actually Indy himself. From the moment I put on the hat and cracked the whip, it felt less like I was playing a game and more like I was starring in a lost Indiana Jones film. My Experience I wasn’t just following a story—I was living it. Every tomb I explored, every ancient puzzle I solved, and every close escape from danger had me fully locked in. I felt like an actual archaeologist uncovering lost secrets The whip, stealth, and combat made every encounter tense and cinematic Exploration felt rewarding, not rushed or hand-holding What Stood Out to Me The game nails that classic Indiana Jones feeling of danger, curiosity, and discovery. Incredible atmosphere that makes every location feel important Puzzles that actually made me stop and think Set pieces that felt like moments from a blockbuster movie Strong sense of being alone in hostile, unknown places A Few Small Complaints Some slower exploration sections slightly break the pacing A few mechanics feel familiar if you’ve played other stealth-action games Final Thoughts By the end, I didn’t just finish a game—I felt like I had been on a full globe-trotting expedition. The excitement, mystery, and cinematic storytelling made it unforgettable.
not terrible but controls are bad for fighting and performance is horribe
不是什么苦大仇深的严肃剧情,轻松欢乐的旅程反而让我更喜欢。 其实之前在xgp已经玩过了,趁着夏促补个票。虽然销量好像不太好,但千万要出续作啊! (乔尔的演员在这里面的造型还是蛮像的,但是长得太聪明了一点,少了一点福特那种呆呆愣愣的气质。) 总觉得声音怪怪的。我用的一对2.0音箱,一旦离远了npc声音很不自然,感觉就是单纯的减小音量。
I really enjoy but don't necessarily love Indiana Jones. I loved Machine Games' work on The New Order, and utterly loathed The New Colossus. And now The Great Circle is one of the few games I've 100%'d on Steam. Machine Games nailed the brief. An absolutely authentic and passionate labour of love to Indiana Jones, and total commitment to the tone, prose, ethos, and style of the first three films. It's shot, written, and presented like a secret fourth film we should have gotten. It's funny, exciting, and totally engaging, with a tremendously enjoyable cast, fantastic villain, and Baker delivering a mostly remarkable Ford impression. There's Escape from Butchers Bay DNA throughout, which isn't surprising given Machine Games is made up of many ex-Starbreeze. The game affords adventuring and action in just the right balance, with puzzle solving and secrets that avoid handholding. It's maybe a little too simple in its stealth and action, and maybe a little janky at times, but this is the perfect example of where grievances with individual game systems are easy to ignore when you appreciate how they all come together to make a collective interactive whole. Everything intersects with each other, and the experience you have, just perfectly. The DLC was a wet fart and particularly frustrating if trying to backtrack through and get all the notes. It's not awful, the story/tone/ideas are lovely, but it's very linear, offers little agency driven adventuring, and you spend way too much time underground. Not a single new game system or mechanic to experiment weakens it too. I played through with path tracing and the game is outstandingly gorgeous. The major grievanecs I'll give the production are that the Thailand chapter, while still great in my opinion, feels a bit undercooked compared to some of the other hubs (maybe intentionally so, to ensure it moves a bit quicker). It also has absurdly high VRAM requirements compared to literally every other area in the game, which can easily result in VRAM ceiling bugs if you're using path tracing and a high resolution. Just a clumsy handling of memory that spikes in an unfortunate way in this specific chapter. Even some of the cutscenes (not all) in this chapter felt a bit under polished. But it's still great and picks up from there. Overall, loved it. Huge winner for me and I couldnt' recommend it enough, especially if you just really want a long, committed single player adventure game that's a bit Wolfenstein, a bit Uncahrted, a bit Escape from Butchers Bay, and a whole lot of Indiana Jones love.
[h2] Только кнут, никаких пряников [/h2] Дядя Джонс крадется к нацистам, бьет их по голове подвернувшейся под руку кочергой, переодевается аки Хитман, цепляется кнутом за балки, решает головоломки и неловко общается с женщинами на протяжении ~20 часов. Все красиво и весело. Только разве что собаки бесят
使用英伟达帧生成后就再也没法打开游戏了
I only watched the first movie in preparation for this game and found it helpful but not necessary to be familiar. The performances in this game are incredible, Troy does a great job as Indy and really nails a lot of the more subtle things that you think he might miss. We have a worthy foil to Indy in this game as well with Emmerich Voss played by Marios Gavrilis who will entrance you with every scene he's in. As expected from their wolfenstein games, machine games really knows how to make good cutscenes especially when so many AAA games are obsessed with aping cinema it is refreshing to see a studio to actually try and apply it to their cinematography as well instead of just stopping at "realism." But make no mistake, this isnt a movie game, this is actually surprisingly closer to a dishonored than uncharted. Levels are dense and there are usually multiple routes to get to where you wanna go and stealthing around is fun. The melee combat never gets old, its always fun to bash in a Nazi's head with a guitar. This game also performs really well thanks to the dark magic that powers id Tech
A wonderful surprise, even though I'm not really a fan of the movies (I watched them once and thought they were cool, but that's about it). In fact, despite the very positive reviews, I didn't expect it to be this much fun to play. Direct combat is virtually nonexistent, and the stealth sequences are fairly short, allowing the game to focus on exploration and discovery. I find that pretty uncommon, and therefore particularly enjoyable, not to mention totally in the spirit of Indiana Jones. The storyline and storytelling really hold up; there’s humor that works (if you like the style of the movies), and the voice actors are good. After the narrative and game design disaster that was God of War Ragnarok, which I’d call “The Metronomic Verbosity”, it’s a relief to switch to a game that, while certainly aimed at a mainstream audience, is less formulaic and less hand-held. What’s more, visually, it’s still a real treat, often exceptional: it’s very beautiful and detailed, with top-notch lighting (thanks to path tracing) that really showcases the artists’ work. Finally, I really appreciate that the developers made compromises regarding the believability of our actions as players in order to deliver a smooth and enjoyable experience. You can get away with suspicious movements (crouching while walking, climbing low walls, sprinting, etc.) even while in disguise without raising suspicion. I find that pretty uncommon, and it’s a good thing because it lets you enjoy exploring the environments. I recommend it without hesitation.
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DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean, Polish*, Portuguese - Brazil*, Russian, Simplified Chinese +2 more
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Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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