
Uncover one of history’s greatest mysteries in a first-person, single-player adventure. The year is 1937, sinister forces are scouring the globe for the secret to an ancient power connected to the Great Circle, and only one person can stop them - Indiana Jones™.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 612 reviews with recorded playtime.
Reviews
Themes across 607 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩,就是单推主线会有点无聊,建议还是多做支线收集,要不然会错过很多有趣的解密。 (快两年了索尔泰的船bug还没修复服了)
absolute cinema 10/10 better than last two films
I really enjoyed the Tomb Raider games as well as the Uncharted games so I thought this would be a great choice for me as well, it has been.
You’re meddling with powers you can’t possibly comprehend.
This is the poor man's Uncharted. It feels, sort of, like an Indiana Jones movie - except written thirty years later, complete with lesbian-insert in 1930s Europe and the contrast of 'anyone not a nazi is a good guy' complete with women forced to "dress modestly" in Egypt by, apparently, 'the good guys'. The gameplay is plodding, the puzzles are nonsensical (for an Indiana Jones IP, at least), the 'archaeology' side of the game is..utterly absurd. The most condemning aspect of this game is just that it's boring. Everything you do - from the combat to the exploration to the 'puzzles' - is boring. There's nothing new here, and what the game is re-treading through is done poorly. Basically the only redeeming quality about this game is that it has 'Indiana Jones' in it. That's really it. Everything else is mid-tier and done better elsewhere.
Will the real Indie please stand up. And the real Indian Jones stood up all with he’s posture proud for what he is: beaten with bruises, travelled around every corner of the world, explored every secret and cave he puts hands on, met and defeated every danger he could. Somehow he managed to return for one more round of adventure. Bigger than your dreams of exploration. Happy to say with reassurance that Machine games nailed the spirit of this beloved ip. Not only it will heal you from that nasty Indian Jones and the dial of diarrhea movie but also gives hope for maybe one more round of adventure if it comes to that. Story is great and from good moments to amazing showcase of spectacular scenery. Not to spoil a lot but there will be jaw dropping moments with nature, tombs and everlasting chase of danger. Everything that Indie strife for. Not only that but the fully cast of beautifully made characters made this full experience like full fledge movie tie in. Best part of it that you will be part of it and control every step of the way. I was a bit sceptical about all Troy Baker involvement with this project because he puts himself in way to many games. But jokes aside this might be one of he’s best performance ever made. It legitimately felt like I the player was in the role of Indie himself. Not even once I thought about Troys Bakers voice over or got reminded of him which is crazy. Thats how it should have been done. Oscar worth performance hands down. Another one needed to be shout out was villain Voss. Id say this one was scary and creppy one how real it felt. It gave all those moments from previous movies and more. It enchanted the realness of the situation and or more light hearted comedic moments. Oh there are here to and they are brilliantly done. The tone of all game is so well done. There are lands to explore and you will be part of it. From some big giant cities that feels to real to sand lands of pyramids or lush greeny jungles. Giant sandbox in Vatican felt to good for me. Even walking in closed areas with giant paintings looked impressive. Gameplay is not to linear and gives your freedom of sense of exploration and discovery. It will be some side quest and freedom to you to chose. Never felt like I was forced to do main story first. What most I liked about this game how good Indian Jones felt to control. He’s famous whip will be more handy than ever. He’s fist will be your salvation. I digged how you need to rely on your surroundings and that you cant go swooping every enemy with just a blaze. There are guns for sure but main focus here is sneaking and exploring and do as mush as you can in unnoticed matter. That is how the movies were and that is how the game is. For better and worse I loved and still love Crystal Skull and this one will stand as Indian Jones fifth movie for me. It feels nice to have something to remind you to come back with love and care like Machine games did with this game. Bravo and hats of to them.
A gorgeous game. The pacing got a little too slow for my liking at places, but overall a well executed story. Combat is horrible, but it's really not the centerpiece of the game. Overall, I give it 6 out of 8 schmeckels. p.s: hardware requirements on this thing are insane. I was struggling at times with a 5070Ti.
[i]TL:DR -[/i] Indiana Jones and the Great Circle [i]is one of the best movie-to-game adaptations I have ever played. If you grew up watching the Indiana Jones movies, this story feels like it is part of the original trilogy. MachineGames captures the spirit of archaeology, puzzles, humor, and adventure that made the movies so memorable. Combat takes a back seat to exploration and puzzle solving, which is exactly how it should be. Troy Baker's performance is one of the best I've ever experienced because I heard the voice of Indiana Jones not an actor trying an impression.[/i] [b]Highly recommend![/b] [h2]Price[/h2] I got the game during the Steam summer sale, but I think the asking price is fair. My playthrough took me 40 hours because I explored everything, completed the side content, and took my time. There is a surprising amount of content packed into the game, and New Game+ gives completionists another reason to jump back in. I never felt like the game was artificially padded. [h2]Story[/h2] This is the game's biggest strength. It genuinely feels like you're playing through a Indiana Jones movie. The pacing, humor, mystery, historical mythology, main villain, and set pieces all feel authentic to the franchise. The story constantly moves you from one memorable location to another, and each area introduces new puzzles, secrets, and adventures. [h2]Voice Acting[/h2] Shout out to Troy Baker because this might be the best performance of his career. I was skeptical when I first heard he was playing Indiana Jones because he's in just about every major game these days. Five minutes into the game, all of those concerns disappeared. He somehow captures Harrison Ford's voice, mannerisms, humor, and personality without it ever feeling like an impression. It's honestly kind of crazy. The rest of the cast is excellent as well, especially the main villain, Voss. [h2]Gameplay[/h2] If you're expecting [i]Wolfenstein[/i] with a whip, you're going to be disappointed. This isn't a game you can just run and gun, and I'm glad it isn't. Guns exists but they're clunky to use. Indy survives more through improvisation than by mowing down armies of enemies. Exploration, stealth, environmental interaction, and puzzle solving are the real focus. The whip is used constantly, whether you're traversing the environment, solving puzzles, or escaping danger. Fist fights are surprisingly satisfying and stay true to the movies, where you really have to slug it out with bad guys. [h2]Exploration[/h2] My favorite part of the game. While you can follow the main story down a linear path, the major locations function as large sandbox environments filled with optional discoveries, hidden tombs, collectibles, mysteries, and side quests. Many of these side missions help push the story along and are important to do. I rarely felt pressured to rush the main story because there was always something interesting around the next corner. One thing I also appreciated was the slower pace. Not every AAA game needs to be an action spectacle every five minutes. Indiana Jones gives you time to breathe, investigate ruins, solve puzzles, read journal entries, and simply enjoy being in the world. It's a much more relaxed adventure than I expected, and I think the game is better because of it. [h2]Graphics and Presentation[/h2] Absolutely gorgeous. The id Tech engine shines in this game. Every location feels distinct, whether you're exploring ancient ruins, bustling cities, underground tombs, or lush jungles. The game is packed with cinematic moments that genuinely made me stop and appreciate the set pieces. The cutscenes seamlessly blend into gameplay, making the entire experience feel like an interactive film. [h2]Performance[/h2] I have a decent mid-tier PC and overall the game ran very well for me, but I did experience one recurring issue. Occasionally the autosave system would cause massive frame drops for a few seconds before everything returned to normal. It wasn't frequent enough to ruin the experience, but it was noticeable. Outside of that, performance was great. [h2]Conclusion[/h2] Overall, MachineGames delivered exactly what I wanted from an Indiana Jones game. It respects the source material, tells a fantastic original story, and understands that Indiana Jones has always been about adventure and discovery first, with action serving as the icing on the cake. If you're looking for a cinematic, story-driven adventure with excellent exploration, memorable characters, satisfying puzzles, amazing acting, and one of the best licensed game adaptations ever made, this is an easy recommendation.
Fantastic Indiana Jones game. It really captures the spirit of his adventures, and the story is fantastic. As is theme with Indy stories, a interpretation of biblical lore is brought to make sense as if it happened in the real world and layers it in with fun historical/political figures. I recommend researching any myths or figures you are unfamiliar with that come up in the story, It enhances the experience greatly. Gameplay is fun with a mix of stealth, satisfying fisticuffs, and appropriately challenging puzzles. I loved the journal mechanic and tracking my adventures through it. I had a great time. 10/10 (I 100% completed both the base game and DLC)
[h1]A middling adventure[/h1] On paper, a Machine Games Indiana Jones game feels like an odd fit; they were primarily known for action-packed FPS with hyperviolence and dark themes, but the early hours of The Great Circle do a great job at selling you on the fantasy of playing as Indiana Jones. You're travelling to an exotic location, sneaking past bad guys, solving puzzles in ancient ruins, and occasionally getting into a fight or two. It's good stuff, but that feeling of unknown adventure wears thin by the end of the game's first area, and swiftly replaces itself with routine tedium once you get to the second. [h2]Open world checklists[/h2] If you've seen any of the original three Indy movies, you probably understand on some level that their appeal is in the tightly paced mix of action and adventure. There's always something new and exciting happening, and you never once get bored for the entire runtime. The Great Circle decided, bafflingly, that the way to translate an Indy adventure to a video game was to dump you in a giant, empty map, throw some enemy camps around, and make you collect hundreds of doodads and knickknacks for hours, leaving the actual "adventure" part to a handful of main story missions. It completely kills the pace of the story and makes you feel less like an adventurer and more like a busybody who needs to check arbitrary collectibles off a list. It's embarrassing that video game series like Uncharted, which are explicitly inspired by Indiana Jones, understand that the key to emulating those movies is a linear, focused experience full of setpieces more than the series that inspired it in the first place. [h2]"Combat"[/h2] Thoroughly run-of-the-mill. Your primary means of fighting is to use your fists, and to the game's credit, it nails the classic movie punch sound. There are a bunch of objects littered around the maps that you can use as impromptu weapons, and they essentially function as temporary unblockable attacks, as well as an avenue of stealth kills (more on that later). The first person perspective can make melee combat feel clunky and frustrating, since it can be hard to gauge distance and keep track of multiple enemies. There are basic movies like a disarming whip attack, a parry (because EVERY game needs a parry I guess), and a grab attack that essentially just confirms a kill. It's basic, barebones, and gets boring quickly. Gunplay is much worse. The game de-emphasizes shooting by limiting you to a revolver for most of the game, as well as a mechanic where enemies typically won't draw their gun if you don't draw yours. The problem is that near the middle and end of the game, where gunfights become more common, you quickly realize that guns are horrifically unsatisfying. Enemies are sponges, soaking multiple headshots and barely reacting to getting shot at all. It's a baffling decision to make them feel so anemic when the films emphasized how dangerous the gunfights could be. Stealth is your typical AAA fare. Sight is how enemies primarily find you, and there are generous windows of time to escape their sight. The AI is very stupid, briefling launching a search if they discover a body, but quickly going back to their regular patrols after a short period. [h2]Stop helping me![/h2] I'd at least recommend this game if the story and puzzles were anything engaging, but that simply isn't the case. The story is, for the most part, an imitation of Raiders of the Lost Ark; Indy has to solve a Judeo-Christian themed mystery while racing against a Nazi in glasses, while accompanied by a hotheaded woman. Said woman, Gina, is a source of much annoyance, constantly spouting hints for puzzles unprompted, making stupid decisions in the story, and acting like a very stereotypical girlboss. The third area almost made me want to quit with how often she'll annoyingly castigate you for your boat driving. All in all, I'd say this game is only worth it at a heavy, heavy discount.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean, Polish*, Portuguese - Brazil*, Russian, Simplified Chinese +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| Path Of Wuxia | $31.1M | 30.4K | 78% | $34.99 |
| Windrose | $31.1M | 50.4K | 87% | $29.99 |
| Total War: MEDIEVAL II – Definitive Edition | $31.2M | 36.1K | 96% | $24.99 |
| Outer Wilds | $31.2M | 105.3K | 96% | $14.99 |
| Killing Floor | $31.3M | 68.8K | 95% | $19.99 |
| FINAL FANTASY XIV Online | $31.3M | 85.1K | 87% | $19.99 |