
Defend. Upgrade. Dominate. A relaxing incremental base-defense game, packed with powerful skills and a deep skill tree.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 31 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Incrempire is an incremental survival game where you have to help defend your kingdom from the incoming hordes of monsters. You cannot win every battle, but each defeat makes you even stronger.

Hover your cursor over the incoming enemies to slay them.
Defeated enemies give you money!

Spend your money on the skill tree.
Unlock mighty spells or boost your stats permanently to defeat even the strongest enemies.

Before each run, choose a temporary blessing.
Every battle feels unique.

25 levels
4 unique biomes
9 achievements
2-5 hours of gameplay depending on your strategy and playstyle
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 163 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There are better incrementals out there. This game is trying to be something new and innovative, but I think they released it much too soon. It still needs to double-down on the amount of content to feel like the price makes sense. Overall score: 5 out of 10 Duration: 1-3 hours Skill Tree: Small and simple. End Game: None. Hard mode does literally nothing except repeat what you've already done with no additional difficulty(literally) Price: Very expensive for the duration of the game.
Fun little incremental/clicker game. The only real issue I had is at the moment chromatic aberration cannot be disabled, but it is not super strong so I could play the game anyway… A bit disappointed that there are only 25 levels and I finished it in less than 4 hours. The "swamp" biome was very easy compared to the first ones and didn’t take long. The last one was just a bit harder. The game unlocks hard mode after you finished it once though, so there is more I guess. Edit: the achievements do not work on Linux, if you care about that. (Played on Gentoo Linux.)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese, Russian*languages with full audio support
Hours played at review time, across 163 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
In it's iteration? I'd classify this game as "meh". The meta upgrade paths are surprisingly shallow given how many mechanics with which the game wants you to engage. Most game DPS will come from your cursor once to near towards the late game but there's nothing to make a player feel excited about using the cursor. The achievements are far more shallow. You don't even need to complete the game to earn all the achievements at the moment. I think there's a bug where you can just replay current levels and they count toward the "next level" board clears. The runes were a nice touch, but its just not enough to ask for $7.99 out the gate. $4.99 WITHOUT a sale is far more reasonable for the length and depth of this game.
Starts as a typical incremental game. Then introduces a secondary currency. Then a third resource. Then you finish the skill tree. Then you find yourself having to grind up equipment (runes) in order to progress. In all, the game feels incomplete and without direction. To me the biggest shock was finishing the skill tree before I was half done with world 4 (of 5?). Maybe in the future, with the roadmap, the game will improve.
It starts off well, but any sense of satisfaction disappears once you reach the forge. Auto-attacks account for about 5% of the total damage, so all that's left is using the cursor and crowd control effects. Damage towers are useless. The game is badly in need of balancing.
A good concept, but unfortunately a very poor execution. I'm generally a fan of "tower defense" incrementals, but this one completely misses the mark. While there are a few strategic mechanics that could have made a fun game, they go right out the window the moment you unlock the blacksmith. It's the most overpowered building in the game and practically mandatory. Consequently, the entire building mechanic becomes useless, serving solely to protect the blacksmith so you can upgrade your cursor. Because of this, not only does the base-building aspect become pointless, but all other passive upgrades do too. The vast majority of your damage comes entirely from your cursor, leaving you sitting there mindlessly hovering over enemies. Add to that a tedious late-game rune-farming grind. It feels like a cheap, artificial way to prolong the game and force infinite scalability. I also noticed a plethora of bugs, the achievements popped in completely wrong levels. I got the achievement for finishing the jungle in the first level of the jungle. Some abilities also don't seem to work properly as the Nova, an ability triggering when you drop below 0 health, oftentimes did not proc in a fight, ruining a run. All in all good concept, repetitive and buggy execution. Not worth the pricepoint. I'd consider it for a 4th of the current price, but not in this state.
feels like a mobile gam
This game is hella mid and I say that with love for incremental games. I beat the main game somewhere around 90 minutes. For 6 bucks(on sale) there needs to be more content, stages, and achievements. I don't want to be too harsh since the devs say they're a small team and they do have a road map to add more stuff. Gameplay-wise, everything is good until you get higher tier runes(purple and yellows) then it becomes so easy where you don't have to upgrade runes anymore as long as you slot in cursor damage upgrades. I look forward to coming back and changing my review!
This is a little under half baked. Okay premise. There are only 25 levels. You will max out your skill tree before level 25, with every single node unlocked and maxed. There aren't really any builds or strategies using the skill tree. Once you beat the 25 levels (90 minutes i'd guess) there's then hard/nightmare/midnightmare modes which continue on the same exact maps, with the same enemies. The rewards are not configured correctly for hard modes (first levels will give you around 100 gold where the last level of normal mode has like 7.5mm or something), and the only changes you can make are by upgrading "runes", which are just random stat socketing items. If you are looking for something with replayability/build creativity/challenge in any way i would not recommend.
Stop adding the idler tag if the game isn't an idler.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $78.8K | 599 | 65% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $229.1K | 1.7K | 88% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $41.6K | 99 | 75% | $7.49 | |
| $41.6K | 108 | 72% | $14.99 | |
| $41.6K | 130 | 55% | $8.99 | |
| $41.7K | 1.4K | 90% | $2.99 | |
| $41.7K | 76 | 63% | $29.99 | |
| $41.6K | 146 | 94% | $12.99 |