
Defend. Upgrade. Dominate. A relaxing incremental base-defense game, packed with powerful skills and a deep skill tree.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 31 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Incrempire is an incremental survival game where you have to help defend your kingdom from the incoming hordes of monsters. You cannot win every battle, but each defeat makes you even stronger.

Hover your cursor over the incoming enemies to slay them.
Defeated enemies give you money!

Spend your money on the skill tree.
Unlock mighty spells or boost your stats permanently to defeat even the strongest enemies.

Before each run, choose a temporary blessing.
Every battle feels unique.

25 levels
4 unique biomes
9 achievements
2-5 hours of gameplay depending on your strategy and playstyle
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 163 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I can't get past lvl 22. My skill tree is maxed and there's no guides or discussions on best runes to try for a change up in strategy.
This is a little under half baked. Okay premise. There are only 25 levels. You will max out your skill tree before level 25, with every single node unlocked and maxed. There aren't really any builds or strategies using the skill tree. Once you beat the 25 levels (90 minutes i'd guess) there's then hard/nightmare/midnightmare modes which continue on the same exact maps, with the same enemies. The rewards are not configured correctly for hard modes (first levels will give you around 100 gold where the last level of normal mode has like 7.5mm or something), and the only changes you can make are by upgrading "runes", which are just random stat socketing items. If you are looking for something with replayability/build creativity/challenge in any way i would not recommend.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese, Russian*languages with full audio support
Hours played at review time, across 163 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wish there were a neutral rating. This is a very short incremental. I did not really see any reason to replay either. I would recommend it on sale if you're wanting to burn 1-2 hours. I was surprised with how short it was.
might aswell hop on roblox
It starts out great. They introduce varied types of enemies and nice updates in the tech-tree along the "campaign". But the fun only lasts around 2h or until around level 10. At that point you get the blacksmith, which is a building that you can place next to your tower. It gives you an increase in damage and cursor radius by destroying crystals that spawn in the level. With this effect alone the cursor grows to about half the size of the screen. This is so strong that from that point on nothing else matters anymore. Instead of addressing (reverting?) that, they increased the number of enemies in the later levels to the point where no strategy or enemy type is relevant. You just hope for enough crystals and blast everything mindlessly. All future tech-tree updates becomes meaningless, the rune-system is noticeable but just barely and all buildings you place are destroyed after a few seconds by the hordes of enemies that spawn. If you happen to loose the blacksmith during the level all the bonus given is taken away and you basically automatically loose the level. But here comes the sad part. Instead of realizing the error and addressing the ♥♥♥♥-show this building introduced, they give you an update in the tech-tree to remove the blacksmith but give you the bonus for free. Yeah ... No amount of added features or systems can restore balance at this point. R.I.P.
Nice little Game. Seen it at Idle Cub and tried it. Was worth the money. Let's support more of these small Indie games.
It's not great. Certain functions are kind of annoying: An RNG mechanic with rarities meaning that sometimes you'll win because you got a more valuable roll on a level, and wouldn't be able to reproduce that same effect. Certain upgrades don't work how you'd think: a mechanic with an emergency 'last chance' frost nova that comes with a full heal but attacks deal so much damage and your tower has so little health that you just die before it can trigger, so you'll be sat on the end screen with full health, the enemy that killed you dead, all of the others pushed back and stunned, being told that you failed. Maybe with a little more polish it'd be fine, but as it sits, it's kinda tedious.
Espectacular, un incremental no tan facil y con bastantes opciones para hacerlo dinamico.!
Do not buy this game. I am not lying when I say, that I've played better Roblox incremental games. I love incremental games especially if they have some new mechanics I've not seen yet. But only if the system and progress actually binds me to the game. After almost 2 hours the skill tree was finished. Nothing more to kick my dopamine. The game aswell got after that 2h mark for refund way worse, nothing you skill really has a big impact no need in thinking when you skill a route, because if you just play 1 more round (around 1 minute) and you can skill everything else aswell. Idk just disappointed i fell for another new game on sale even tho it was like just 7€ or something. The artstyle is ok
Disappointed As hell. Every Roblox Incremental Game Is Way More Fun. 8€ Is Way To High. Skill Tree Is So Tiny & Got Not Enough Content. Typical "Build This Unit Or U Cant Progress" Incremental Game. Game Aims Perfect For The 2h Refund Mark Cause Progression Is Getting Horrendously Worse After That. Game Concept Sounded Promising But Execution Is Lacking. Feels Not Polished And Rushed. Very Very Disappointed.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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