
Grow arms and legs to transform into a snake, spider, butterfly, or fifty-legged horror - anything you can imagine. Control your creations in a fumblecore dash to solve each puzzle. Learn to swing through the trees, climb sheer cliffs, or even fly.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 115 reviews with recorded playtime.
Reviews
Themes across 115 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
TLDR: Not bad, but not for me. I didn’t enjoy it and don’t recommend it, but if you enjoy QUOP style puzzle games you probably will. [b][u]General Thoughts/Overview:[/u][/b] A QUOP like game which looks like it may have served some inspiration for Getting over it. Incredipede (INC) is a frustrating awkward movement centric game. The base premise is that you are some kind of beastie, and you need to collect doodads to progress through levels, in which you take on different forms in an effort to master the movement mechanics of the levels beastie and collect the doodad and move to the next level. There is a story, but it has no purpose in the game and it utterly irrelevant. All that matters is the mechanics. Honestly, the base levels in the game are not at all interesting. As I mentioned before it is simply frustrating, though there is satisfaction to be found in mastering each beasties mechanics. But, no. The game’s most unique and worthwhile mode is Hardmode. In this mode you can design you own beastie. Growing limbs and attempting the levels with your own designs. Honestly, this is far more interesting, but is still frustrating. [b][u]Pros:[/u][/b] [list][*] The music and sound design in general is peaceful and pleasant. It fits the aesthetics nicely and gives the game a super chilled out feel. Which is necessary given the rage inducing nature of the gameplay. [*] The hardmode build your own beastie is a super interesting mechanic I think would really appeal to a lot of people. It makes the game standout from the other frustration generators I’ve played. [*] If you are into this game, then there is so much content available. Community and construct your own challenges, combined with the capacity to construct your own beasties gives INC a massive pool of levels to draw on. [/list] [b][u]Cons:[/u][/b] [list][*] Frustrating as all hell. I just don’t find the movement in this game satisfying. It could be the ever changing format of muscles, but for whatever reason I just didn’t get along with it. [*] The puzzles aren’t. I like challenging movement games. Octodad in particular was great fun to try and master. Linking into the above, I guess with movement being a challenge all the time it isn’t possible to develop the puzzles hugely. It really shows in this with every level being short and every doodad being clearly visible. The challenge is always fighting to learn this particular beasties method of motion… and not mastery or problem solving, which doesn’t appeal to me at all. [*] The levels all feel kind of samey. The art work is lovely, but when we’re faced with repetition even a beautiful scene becomes boring. [/list] [b][u]Suggested improvements:[/u][/b] [list][*] Control reminders would be helpful. I forgot which buttons do what after minutes away, let alone hours. [*] Option to remove the foreground terrain. Sometimes the biggest barrier to learning how to move was the inability to see which parts were moving due to the beastie being behind some lovingly drawn plants. [*] Some kind of meaning or impactable story would be nice. I guess in this kind of puzzle game it isn’t really easy to make an interconnected story. [/list] [b][u]Overall Recommendation:[/u][/b] If you like frustrating movement centric games then you might get a lot from this. If you don’t like frustrating movement centric games, you will hate this. For me, it just didn’t hit home. The individual ingredients were all good, but when put together I found it samey, and frustrating in the wrong way. I found myself asking “How am I meant to do this beyond trial and error?” quite often, to have enjoyed the process “I need to get better at [X] to get through this.” would be what I want to say. It had its moments, like learning to jump and fly, but overall I have to say no to this one. [url=https://store.steampowered.com/curator/44852412/]My curator page[/url] with reviews by genre. In case you want to find more games, or even reviews, like this one.
Ich mag die Ästhetik sehr, die Puzzel sind ganz nett 2/5
身為奇巧機器的老粉絲,這款實在是差太多了 可以拼裝的東西太少,移動方式也很彆扭,很難直觀的察覺要怎麼修改才能順利達成目標
Unique game with wood based art and a honor based achievement system.
this game is overall very bad. can't recommend it. boring gameplay. the price of this game is way to high, maximum 1 euro worth. all achievements work.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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