
A mouse-only reverse roguelike platformer. After each level, you must lose one of your celestial powers until you are completely transformed into a human. Will you be able to reach mortality?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这款游戏虽然画风还行,但bug太多了,刚开始的新手关卡我连字都看不清,到终点了什么都点不了下一个都去不了,很烦
There is a bug! You can't click the skill to lose and the menu
Short, but enjoyable. A novel concept
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The most polished implementation of this idea to date
Simplesmente não funciona, texto não dá de ler, não dá de escolher as opções como no trailer. Não achei nem configurações, só vou desinstalar mesmo.
Mouse only 2d platformer
Sweet! Very simple, very enjoyable, well worth the price.
It's good. Worth checking out.
Not recommended - some fool was too stupid to implement keyboard movement. Who the hell thought that making your pointer - that you need for moving anywhere, to be the only way to deal damage. How about making the sphere of light the EventListener for damage collisions. But no, it had to be as awful as possible. DO NOT: tie your damage to removing your mobility. That makes things anti-fun. People do not like committing to an attack - most people are not some divorce kids playing Souls games on triple hardcore alone. Also, there is a disgusting delay to the movement inputs. That makes dodging spikes and enemies practically impossible. It turns the into massive micromanagementfest where you focus 90 % of your attention on countering the input delay and minimizing unintended, LETHAL movement. F-in riveting stuff right there. Speaking of dying, you have to go through the same tutorial stuff every time you die. Modern games have realized that forcing the players to replay parts and requiring them to spend time getting back to where they were will make them quit. Stuff like that makes it seem like the developer does not play its own game. That old stuff gets old FAST. This game is barely functional as a game. It is clearly not properly developed or tested.
Not good plus i paid money for it then they made it free :(
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6K | 7 | 100% | $9.99 | |
| $15.2K | 56 | 73% | $11.99 | |
| $64K | 415 | 82% | $7.99 | |
| $3.3K | 17 | 100% | $9.99 | |
| $1.2K | 13 | 100% | $4.99 | |
| $619 | 3 | 67% | $9.99 |