
A mouse-only reverse roguelike platformer. After each level, you must lose one of your celestial powers until you are completely transformed into a human. Will you be able to reach mortality?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这款游戏虽然画风还行,但bug太多了,刚开始的新手关卡我连字都看不清,到终点了什么都点不了下一个都去不了,很烦
There is so much to love about this game, but the controls are so bad I just can't be bothered with it. Having your character idle for 5 minutes to regain health is a bad mechanic. Starting over from scratch after every death is not fun. I'll check out this devs other games though because the style is amazing.
Short, but enjoyable. A novel concept
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Trends
Modeled estimate over time.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There is a bug! You can't click the skill to lose and the menu
Mouse only 2d platformer
Sweet! Very simple, very enjoyable, well worth the price.
The most polished implementation of this idea to date
So, overall, I really like this game. I love the concept of progression meaning I have to relinquish an ability or immunity, gaining mortality as I descend. I love the music and the art, from the glyphs to the angelic designs transitioning to forest and lions/wolves/humans being what attacks me. Unfortunately, I don't know if I'll be able to finish the game. Other reviews have pointed this out - while I'm pretty used to dealing with mouse only controls, and have been able to make it work for most of the game....once the only option left is to get rid of your 'Death Touch' ability, I have hit a huge wall. As the motion needed to deal damage also moves your character nearer to enemies, it basically ensures you take damage continuously as you attack - and since most enemies are faster, or able to jump further than you, if they can't outright fly/shoot projectiles, getting away from an enemy after attacking is also pretty hard. I'm going to keep plugging at it and trying to finish, see if I can find a way to actually make it work without Death Touch, and overall I've still enjoyed this game plenty - The concept, the presentation are all fantastic, and it's fairly short, enough that I've come back to it a few times, and each time I've gotten further. I might even finish it one day, but even if I don't, I'm glad I played!
The game's got an intriguing premise with clear effort seen through how the levels, enemies and music changes alongside the mechanisms, but it's held back by the controls and how the current combat system is configured, which the mouse-only limitation severly impedes how you fight in a sluggish way. Due to this, the Instant Kill Death Orb is simply indispensable, since without it you'll be force to get close to aggressive enemies while simultaneously dodging their attacks, which distances yourself from the enemies, and thus, prevent them from being in range. So yeah, it's cool on paper but execution-wise it's not good.
Игра "Incarnation" - это настоящий подарок для поклонников глубоких ролевых игр с захватывающим сюжетом. С первых минут погружаешься в мир, полный тайн и опасностей, где каждое решение имеет вес. Визуальная составляющая поражает: детализированные локации, проработанные модели персонажей и завораживающие спецэффекты создают неповторимую атмосферу. Геймплей предлагает как динамичные сражения, так и вдумчивые диалоги, где нужно выбирать правильные ответы, чтобы раскрыть все секреты мира. Прогрессия персонажа ощущается органично, а система крафта добавляет еще один слой к погружению. Несмотря на некоторую камерность некоторых локаций, общее впечатление от "Incarnation" остается крайне положительным. Это игра, которая заставляет думать, сопереживать и возвращаться к ней снова и снова, чтобы исследовать все уголки её богатого мира.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.