
A hand-drawn 2D metroidvania in a post-apocalyptic world. Forge your destiny in a non-linear story with multiple endings. Explore diverse biomes, conquer 20+ unique bosses, and master a magical Gauntlet with ever-evolving powers.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 9 → 1/day in the week after.
About

INAYAH - Life after Gods: A Journey of Survival and Discovery
Dive into an exciting 2D action-platformer with metroidvania elements, where every corner of the post-apocalyptic world comes to life with meticulously hand-drawn visuals. This world is full of dangers, yet its beauty will make you stop and take a breath more than once.
Play as Inayah, an orphaned outcast searching for her lost tribe in a world where brutal clans rule over the ruins of a once high-tech civilization. Along the way, she will face intense trials, deadly battles, and life-changing decisions. Your decisions will shape the outcome of her journey – how will it end?

Explore a vast 2D world with diverse biomes, each harboring secrets. Use Inayah's movement abilities and her drone companion, Sputnik, to uncover hidden paths and treasures.

Inayah’s adaptive Gauntlet can transform into Blades, Flail, or Fists, each offering unique combat and movement abilities. Switch freely between them to craft your own playstyle!
Test your reflexes and strategic thinking against more than 20 unique bosses! Learn their mechanics, exploit their vulnerabilities, and evolve your strategy through every phase of the fight.

Upgrade your weapon proficiency through a skill tree and equip various enhancements to gain an edge in battle. Experiment with different builds and tailor Inayah’s abilities to match your preferred way of playing!

The game boasts stunning 2D art and meticulously hand-drawn frame-by-frame animations.
This commitment to high-quality aesthetics ensures that each moment in INAYAH is a feast for the eyes, setting it apart from other 2D platformers.
Your choices matter. Interact with the inhabitants of this unforgiving world, uncover hidden lore, and shape Inayah’s destiny. Offer help or follow your own path, and carefully consider the consequences of your actions. Unlock multiple endings and see what fate awaits Inayah and her world.
Embark on an unforgettable journey in "INAYAH – Life After Gods", where challenging trials and emotional stories await on your path to finding home.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
excelente metroidvania muy poco conocido y artisticamente hermiso
Há bastante tempo não me divertia tanto com um metroidvania. Achei bastante cativante e viciante.
o Jogo esta apresentando algumas travadas.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.22/day in the week to Aug 4 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Japanese, Korean, Simplified Chinese, Portuguese - Brazil*languages with full audio support
| $7.99−50% |
| 8ratings |
| 80% |
| — |
| not modelled |
| $15.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра понравилась. Те кто пишут что нужно менять оружие для прыжков и им не хватает двойного прыжка, так это можно в настройках включить и все будет ОК. Напрямую на сложность врагов это не повлияет.
Вони намагались... але ні, але це так собі гра. Картинка наче красива, але такий бардак з кольорами і контрастами, що часто дуже погано видно ворогів. Героїня дуже багато коментує по сюжету, прямо багато лишнього, і ще і ворогів коментує, швидко починає дратувати... Напихали багато всього, я б сказав перестаралися навіть. Нереальна кількість дерев прокачки кожної зброї в навичка. Але з трьох тільки одна зброя більш меньше нормально грається, інші дві треба для переміщення по рівню. І криво трохи все. Грати в це можна... але навіщо. Цікавих ворогів не побачив, сюжета також... Причому видно, що старались! Особливо художники.
Управление вообще не разработали под клавиатуру. Специально убрали важную механику в платформерах из-за сложности, а именно двойной прыжок. Вот откуда мне было знать, что я должен был найти имплант по двойному прыжку? Из за этого я в начале не только не попал на важные области игры но и попытался поиграть на сложной сложности и плюнул это дело. А ещё типа усложнили сложность тем самым не дав игроку плюсы к прохождению на этой сложности, хотя в игре присутствуют механики РПГ. Не понятно что надо сделать, что-бы полностью зачистить карту. Да ты собираешь все эти послания и всякую фигню но по факту тебе игра вообще не чего не объясняет, что ты собрал и что надо собрать. Да я игру прошел только ради истории сюжета, хотя лутчше бы загуглил-бы.
[断念] オーソドックスな中にも個性があるメトロイドヴァニア ・マップはボックス型兼エリア分離型 ・ファストトラベルあり ・プレイ時間20時間ほど ・3つの武器を使い分けるプラットフォーム ・広大なマップ The2D洋ゲーな手描きアートにオーソドックスなメトロイドヴァニアの探索要素ととっつきやすさはある。 ブラスフェマス2のようにシームレスに武器を切り替えて戦うスタイルで、広大なマップの中にはその3武器を使ったプラットフォームがあり、序盤は地道に切り替えながら行けなかったところを徐々に開拓していく感じは非常に楽しめた。 ボスもしっかりと動きを把握して挑む必要があり、ゴリ押しは通用しない。 一見やりごたえがありそうなのだが、その広大なマップがあまりにも広く、似たような地形が多い割に、その報酬が少ない、あまり嬉しくなく、プラットフォームも進んでいくと煩わしさの方が勝ってくる。 体感的にはアフターイメージくらいありそうな印象。 また、ファストトラベルとセーブポイントの数も渋く、探索が億劫になってきてやめてしまった。 ストーリーやボス戦、基本的なプレイ感は楽しかったので勿体ない。
I wish half as much love went into the level design, combat design, and story as went into art. Prepare to do a million fetch quests through overly large and mostly empty rooms. Upgrades are super boring as 99% are variations on "+3% critical hit chance after ever 14th hit on an enemy. Lasts for 28 seconds". A minor gripe, but the main character specifically has black sclera (whites of eyes), but the sprites all have white sclera. Grade: D, finished it mostly out of boredom.
мне нравится)))
Афигенская метроидвания по всем канонам! Вот прям ну всё понравилось!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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