
In Woods is a roguelike survival game set in a forest. Fight monsters, level up, gather wood to craft items, and enhance your power to face stronger foes. Survive and defeat the final boss to claim ultimate victory!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Simplified Chinese, Japanese, Korean, Spanish - Spain, Portuguese - Brazil, Turkish, German, Polish, French, Russian +17 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A garliclike that perhaps could use a bit more garlic. It is vampire survivors but with less? I would have liked to have more wacky builds but a lot of the game felt like your progression was through passives instead of game changing builds. The art style is consistent but if you are not a fan of polygons then you won't enjoy this simple approach. It starts off slow and kind of stays slow with since there isn't a lot to the builds you are pretty much doing the same thing the whole time. Now I say all this just from about an hour of gameplay but I have played a good amount of garliclikes and usually an hour is enough time to tell how to rest of the game will play. If you are gathering garliclikes like a vampire hunter then this game could be a C/D tier listing, otherwise there are other games in the genre that give you more bang for your buckus.
fun game
In Woods, developed and published by Vision Party, is a compact yet thoughtfully constructed roguelike survival game that focuses on fast-paced combat, moment-to-moment decision making, and steady progression through repeated runs. It drops players into a hostile forest environment where danger is constant and survival is never guaranteed, embracing the familiar roguelite structure while adding its own blend of crafting, character variety, and build-driven gameplay. Rather than relying on elaborate storytelling or cinematic presentation, the game places its emphasis squarely on mechanics, rhythm, and the satisfaction of mastering its systems over time. At its core, In Woods revolves around surviving waves of enemies in procedurally generated forest areas. Combat unfolds from a top-down perspective and feels immediate and responsive, encouraging constant movement, careful positioning, and awareness of enemy patterns. Players must balance attacking with dodging, as standing still for too long often leads to being overwhelmed. Each defeated enemy contributes to experience gain, and leveling up offers choices between upgrades that significantly shape how a run unfolds. These decisions are central to the game’s appeal, as the effectiveness of a build depends heavily on how well abilities and bonuses complement one another. Progression during a run is complemented by light crafting and resource management. Trees can be chopped down to gather materials, which are then used to create helpful items or improvements that support survival. This system adds a strategic layer to the action, forcing players to decide whether to spend precious time harvesting resources or pushing forward to stay ahead of escalating enemy threats. Crafting never becomes overly complex, but it adds meaningful choices that can influence survivability, especially in longer or more difficult runs. Character variety plays an important role in keeping the experience fresh. Different characters come with unique abilities and starting conditions that encourage varied playstyles, whether that means focusing on raw damage, survivability, or mobility. Unlocking and experimenting with these characters becomes a natural long-term goal, and the differences between them are distinct enough to make each feel worthwhile. In addition to run-based progression, the game includes metaprogression systems that allow players to earn persistent upgrades over time, helping soften the frustration of failed runs and reinforcing a sense of long-term growth. Visually, In Woods opts for a clean, low-poly art style that prioritizes clarity over spectacle. Environments are easy to read even when combat becomes chaotic, and enemy silhouettes stand out clearly against the forest backdrop. While the aesthetic may not be especially striking compared to more stylized roguelikes, it serves the gameplay well by minimizing visual clutter. The sound design and music are functional and atmospheric, supporting the tension of survival without drawing too much attention to themselves, though extended sessions may reveal some repetition. The game’s greatest strength lies in its tight gameplay loop. Runs are short enough to encourage repeated attempts, yet deep enough to reward experimentation and learning. However, this focus on mechanics also highlights its limitations. Enemy variety and environmental diversity can begin to feel familiar after many runs, and the lack of narrative framing means there is little context beyond the immediate goal of survival. Players who thrive on story, lore, or dramatic progression may find the experience somewhat barebones. Ultimately, In Woods succeeds as a focused and engaging survival roguelike that understands what it wants to be. It delivers satisfying combat, meaningful build choices, and a progression system that encourages persistence without overwhelming complexity. While it may not reinvent the genre or stand out visually in a crowded field, it offers a solid, replayable experience for players who enjoy action-driven roguelites built around skill, adaptability, and steady improvement. For those seeking a mechanically driven challenge that values gameplay flow over narrative ambition, In Woods provides a rewarding journey through its unforgiving forest. Rating: 7/10
esta bien
Прикольный клон Vampire Survivors, мне зашёл
Нудятина ни о чём, откуда столько положительных отзывов - загадка. Рефанд не задумываюсь, любой аналог кроет с запасом по всем параметрам.
Mind-numbing experience, brainrot kind of game, But, I would lie if I said I didn't enjoy it. However, it is terribly unoptimized which means crashes and freezes on higher levels of play. It clearly has some memory leak – one time when it froze, process memory climbed from 2 GB to 5 GB and then when I quit to menu it remained at 4.4 GB.
Depois de saturado pelo gênero Vampire Survivorslike, In Woods traz uma experiência legal demais pra quem quer começar ou voltar a se aventurar por hordas e hordas de inimigos. É um jogo bonito demais, tem poucas fases da "campanha" principal mas a gameplay se extende muito com o modo hiper variante e infinito. Tem sistema de melhorias pro seu personagem e upgrades. Tem um sistema de crafting usando a madeira das árvores para obter itens valiosos dos bosses após derrotá-los o que deixa o jogo ligeiramente estratégico. Tem vários personagens para desbloquear, cada um com seus ataques e particularidades únicas! Uma das coisas mais legais é montar uma build extremamente quebrada de maneira que sem ao menos desferir qualquer ataque os inimigos já vão indo para os ares, me lembrou muito Risk of Rain nesse sentido que foi outro jogo que joguei muito. Vale demais a compra e a experiência!
I enjoyed this game more than I expected. The art was lovely, the music amazing and the game play smooth. The addition of crafting was a neat twist on the normal type of game and the different worlds were each unique and well done. I also appreciate the different ways to unlock new characters and new items. I did receive this game for free but I definitely feel it is worth the very reasonable price tag on it.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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