
You’re torn between a girl who is obsessed with you and a creature. Whose words can lead you out of this endless loop? Trust the right person in the right cycle to get closer to the exit, or be misled by facades, complicating your next loop.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 7 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

IN THE FACADE WE TRUST™ traps you in a corridor caught in an ever changing and increasingly unsettling loop. With each cycle, you’ll notice subtle differences, but your objective in this corridor is not just to observe the changes. As the narrative unfolds, you will be forced to place your trust in someone during each cycle. The catch? Who you choose to trust will depend on both the knowledge you’ve gained from previous cycles and the unfolding events in the current one.

In this spine-tingling narrative, you will encounter two intriguing figures. The girl, who is obsessed with you, seems helpful, yet enigmatic. Her presence is both comforting and unsettling, as she desperately seeks your trust while not wanting you to uncover her secrets. You will find yourself drawn to her, but also feeling uneasy about her true intentions.
On the other hand, the creature embodies an unknown truth. It seems terrifying and unpredictable. Although it appears threatening, there is an unsettling charm that beckons you to uncover the reality behind its existence.
Both characters will challenge your perceptions, choices, and trust with their words. But be cautious. The one you do not choose may complicate your next cycle, making it more difficult, tense, and terrifying. It will try to confuse you and do everything in its power to undermine your trust in the one you chose.
Photorealistic graphics.
No randomized events, a carefully planned narrative experience.
No pop-ups constantly telling you whether your choices are right or wrong.
Two distinct paths.
IN THE FACADE WE TRUST™ is a short (~75 minute) psychological horror walking simulator inspired by genre pioneers like P.T. It offers a trust-based experience where the structure remains constant, but the details evolve to tell a compelling story.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
흠.. 뭔가.. 진짜 모르겠어요. 게임하면서 무슨 게임인지 계속 생각만 들고.. 뭔지 모르겠어요. 스토리는 있는데 뭔지 모르겠어요. 근데 왠지 이 게임은 2회차는 굳이 안 해도 된다는 생각이 들어요.. [spoiler] 계속 반복되는 루프 속에서 2명의 NPC의 이야기를 듣고 내가 진실이라 믿고 싶은 대상의 문으로 계속해서 나아가는 게임 같은데.. 마지막 엔딩 장면에서 2회차 플레이해도 엔딩은 변함이 없고 루프에서 차이점이 드러난다는데.. 궁금은 하긴 한데 어차피 엔딩이 같아가지고 흥미가 안 생기기도 해서.. 도전 과제도 없고 흠.. [/spoiler] 진짜 게임하면서 이게 뭐지라는 말만 엄청 하고.. 끝나는 순간에도 무슨 게임인지 모르겠어요. 딱히 생각 안 하고 내가 믿는 대로 빠르게 나아가면 게임은 50분? 그 정도면 충분히 끝나기는 해요. 그래도 재 생각에는 공포 게임은 아닌 것 같아요. 딱히 무서운 것도 없었던 것 같아요. 진짜 .. 뭐지.. 싶은 게임이에요. 그래도 세일하면 한 번쯤은 해봐도 좋지 않나 생각은 들어요.
Doesn't have a single big hammer.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Japanese, Korean, Russian, Turkish, Traditional Chinese, Polish +1 more
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
un petit gameplay: https://www.youtube.com/watch?v=SKyIlpdghYc&t=85s BON VISIONAGE
Abbastanza deludente come titolo, ma attenzione, non perché sia brutto di suo, ma perché ha pochissimo di originale e quello che è fatto di sana pianta, fa abbastanza pena. Sostanzialmente il gioco si presenta come una copia, quasi palese di PT, il teaser di Kojima. L'ambientazione è al 90% uguale (e non parlo del corridoio, ma proprio della casa), le modalità in cui viene narrata la storia idem (con la parte del bambino che piange o del bambino ucciso). Insomma, l'ho pagato poco perché era in sconto ed ero curioso, viste le recensioni positive... Ma ne esco con un titolo "clone" di PT, con un malus sulla storia davvero poco interessante e ben scritta.
me recuerda a silent hill pt, es igual de pete. cuestion eñe, esperaba mas. salu2 XDLOL. AGUANTE KASANE TETO. Te quiere DON RAMON.
ループする空間を歩くPTライクなADV🐑ほぼ”あの”ゲームではある設計だが途中でルート分枝しステルスランするミニゲームが挟まったり見せ方が多彩で楽しい、主人公を巡り互いに善だと主張する存在のバトルが始まる。出てくるクリーチャーが見た目に反して優しいのがかわいい
Why am i even in the backrooms in the first place.
8/10 pt ama indie hali ve daha az korkunc
Dość krótki horrorek - z o dziwo dość klimatyczną historią i naszym wyborem !
Buen juego, buenos gráficos para mi tostadora con patas. LIKE
Players by region
Where this game's players are, estimated from review languages.
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