
Live with the ever-present burden of being trapped in a time loop only you can know about in this turn-based RPG. Create a better future for you and your friends. Find hope where there is none left. Pray to the stars and free yourself from time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 16 → 6.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.9Kreviews | 97% | — | $4.1M |
| $11.99−40% | 772ratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1017 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"everything's fine" -Sif
Хватило 10 минут чтобы понять что это полный кринж
After the game forced me to take a timeloop the first time, I thought that maybe it was just for the gameplay tutorial. The second time it happened, I double checked that I didnt miss any clues. Nope just a 50/50 that the game forces you to take the moment it happens, and then you have to go back and repeat 15 to 20 minutes of "gameplay" to reach the same spot as before. I say "gameplay" because battles offer little to no variation beyond clicking skill #1 vs skill #2. The least it could do is let me get through the battles and repeated dialogue quickly, but battles take a while and the IN GAME SKIP DIALOGUE FEATURE THAT EXISTS TO NOT HAVE TO REPEAT DIALOGUE DOES NOT APPLY TO HALF OF THE TEXT BOXS IN GAME. This would have been much better in a visual novel format. The gameplay issues aren't just a sore point, they make the entire experience worse and pull me away from the story.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 3.5K | 43% | $29.99 | |
| $4.1M | 10.3K | 86% | $19.99 | |
| $4.1M | 4.1K | 92% | $29.99 | |
| $4.1M | 42.8K | 86% | $4.99 | |
| $4.1M | 7.9K | 97% | $14.99 | |
| $4.1M | 10.2K | 83% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $34.2M | 88.7K | 97% | $19.99 | |
| $141.7K | 679 | 96% | $10.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
| $19.99 |
| 42ratings |
| 78% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | 83%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"Wow Siffrin is me fr", I said. After 30 hours I realized that this as not a good thing when I as at the end of the game and my friends started getting consired for my mental heath when I started having a mental breakdown over everything and relized i should get therapy. 10/10 would do it again.
Thank you In Stars and Time for breaking me irrepairably One of the best games I've ever had the privledge to play
Surely I can get out of the loop this time. Surely I can get out of the loop this time. Surely I can get out of the loop this time. SURELY I CAN GET OUT OF THE LOOP THIS TIME. SURELY I- 10/10. I recommend a notepad and the understanding that this game being repetitive sometimes is part of the art of it. Like, it's interesting what you notice once you have looped a lot.
Genuinely such an intricate story, characters, and plot. Honestly at a lost for words after finishing, it was just that good. I love everything about this game.
Time Loop is that a ISAT reference
A time travel story done right which is the highest compliment you can do to a time travel story. Hightly recomendable.
this happened to my buddy eric
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.