
Live with the ever-present burden of being trapped in a time loop only you can know about in this turn-based RPG. Create a better future for you and your friends. Find hope where there is none left. Pray to the stars and free yourself from time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 16 → 6.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.9Kreviews | 97% | — | $4.1M |
| $11.99−40% | 772ratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1017 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was gifted this game by my partner. In Stars and Time is fantastically executed. It explores themes of identity, psychology, nostalgia, and a meta commentary on how we choose to play games. Pros: - Tons of content to explore - The gameplay features also have a reason for existing within the narrative of the game which I always love that stuff - The characters are wonderful, full of life - Commentary on identity and social issues are really well handled, and I felt that afterwards I walked away with a deeper understanding of the world - Lovely music Cons: - If you don't like tedium as a developer choice and driver of the narrative, you may not enjoy this game - A couple minor visual bugs here and there, but nothing major! I think this game has really, irreversably changed my life. I saw pieces of myself in all of the characters, but especially Siffrin, Odile and Mirabelle (Siffrin in particular). The depictions of the deeper and darker topics in this game were astoundingly accurate to my own personal experiences, and for that I feel as though a warning is warranted if you struggle with heavier themes. I definitely recommend it. It's up there with games like Oneshot, LISA, Undertale, Deltarune and Omori.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
| $19.99 |
| 42ratings |
| 78% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | 83%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
VERY GOOD!
MALANGA FRITTERS!!!!!
Yeah ts is pretty good
"Wow Siffrin is me fr", I said. After 30 hours I realized that this as not a good thing when I as at the end of the game and my friends started getting consired for my mental heath when I started having a mental breakdown over everything and relized i should get therapy. 10/10 would do it again.
This game made me feel things that no human should feel, it has a perfect story with mystery and curiosity and so much more I think everyone should experience this for whatever feeling you are looking for. 10^10^10/10
Хватило 10 минут чтобы понять что это полный кринж
A motherlike. Very entertaining, extremely charming characters. Gameplay can feel a bit tedious at times, but that is in fact Part Of It. Also happened to scratch a certain yaoi itch that had been bothering me for a while.
After the game forced me to take a timeloop the first time, I thought that maybe it was just for the gameplay tutorial. The second time it happened, I double checked that I didnt miss any clues. Nope just a 50/50 that the game forces you to take the moment it happens, and then you have to go back and repeat 15 to 20 minutes of "gameplay" to reach the same spot as before. I say "gameplay" because battles offer little to no variation beyond clicking skill #1 vs skill #2. The least it could do is let me get through the battles and repeated dialogue quickly, but battles take a while and the IN GAME SKIP DIALOGUE FEATURE THAT EXISTS TO NOT HAVE TO REPEAT DIALOGUE DOES NOT APPLY TO HALF OF THE TEXT BOXS IN GAME. This would have been much better in a visual novel format. The gameplay issues aren't just a sore point, they make the entire experience worse and pull me away from the story.
"everything's fine" -Sif
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $34.2M | 88.7K | 97% | $19.99 | |
| $141.7K | 679 | 96% | $10.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 3.5K | 43% | $29.99 | |
| $4.1M | 10.3K | 86% | $19.99 | |
| $4.1M | 4.1K | 92% | $29.99 | |
| $4.1M | 42.8K | 86% | $4.99 | |
| $4.1M | 7.9K | 97% | $14.99 | |
| $4.1M | 10.2K | 83% | $14.99 |