
In Space is a 2D top-down Arena Shooter where you are on an alien planet, and you have to survive to a horde of alien creatures that want your blood
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
I found this game on the last game on my queue for new games. I decided to buy this one because of it's early access title and really that's about it. But after playing the game. It's good! However. I do have some problems and i'm sure they are pretty easy to fix. First. The game only has one stage. Which isn't actually a problem. I like the simplicity of not having any other stages in the game. Secondly. The enemy's at the start of the game are a bit.. to tough to be honest. Even on Easy the first enemy is a bit of a challenge. I think easy should at least turn down the HP of some of the starter enemy's. You can keep the tougher enemy's at the same HP though. Finally. The game doesn't have a real save feature. Fullscreen doesn't save and your current progress doesn't either. Now I know the Early access Q&A does have some of the things I've said here and they want players feedback like me. Overall. A good game when fully out. Maybe will have some potential.
I got ~12k kills on Amor Games and Steam combined. Current game feedback: + Achievements should have rewards. + Meeting monsters for the 1st time should be an achievement. + Spikes shouldn't penetrate walls. + The orange lights could be changed to platforms, where the boxes would spawn. I would rate it 7/10. It's good at first, gets boring quickly due to the constant walking, no weapon choices + non-permanent upgrades and slow start. I think you could make a pretty decent game if you were to add an actual story with maps and rooms, minor exploration and slightly more varied enemies. Find the source of an alien outbreak in a base, for example. Good luck :thumbsup_
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Concurrent players on Steam, sampled daily since tracking started.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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