
In a world bound by truths: connect. In Falsus is a mesmerizing rhythm game tied to an intricate card system brought together through a layered narrative. Taking place in a near-future world, traverse an atmospheric soundscape through the eyes of 5 interconnected protagonists.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best MX #30, worst PL #89 · 11 markets collected
About

Tying music gameplay to a tale of lies and truth, 'In Falsus' guides players through seamless progression from flow to mastery, welcoming those new and experienced to surmount challenges and rise higher with each and every encounter.
Follow the separate perspectives of 5 girls making their way through high school in a near-future world, whose lives take a sharp turn one day as they are bid to join a strange government program, and soon are forced to face an undiscovered side of their reality.

Progression: With a signature control system of mouse and keyboard, In Falsus brings challenges across 4 difficulties, rising in intensity of incoming notes and a sweeping aerial Field.
Encounters: Every step forward brings a greater trial. Throughout their ordeals, the protagonists encounter characters who they must contend with or assist, with these key moments each tied to unique songs.
Songs: Produced by composers at the forefront of Japan's independent music scene as well as international artists, In Falsus features over 70 songs, over 40 of which are original, represented across a multitude of genres and styles.

Crafting: Overcome challenges to collect materials, craft unique Cards, and gain new advantages and approaches during song gameplay.
Blueprints: Integrate Cards by slotting earned materials into Blueprints, grids with a wide variety of choices in stat boosts and bonuses. Every Card crafted is different, and every Blueprint is a puzzle. How you choose to arrange materials within Blueprints shapes unique possibilities in solutions and effects.
Cards: Featuring artwork of characters met and unfolding narrative moments witnessed, illustrated by a range of skilled and renowned artists, equip up to 5 Cards to vary your approach when challenging the songs you come across.

Narrative: Through visual novel-styled narrative design, switch between the individual perspectives of 5 protagonists—all of whom are interconnected.
Immersion: Become drawn into a new world through expressive characters, captivating environments, and full Japanese voice acting.
Experience: Narrative is at the heart of In Falsus, with music gameplay, sound design, and themes reflecting and directly linked to the events of the game.
Engagement
Reviews
Themes across 455 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
以一位正常玩家的感受评价,也是第一次写得比较长,希望能有一点帮助: 在经历了30+小时的游玩后,也是成功暂时通关了inf这款游戏。我虽然是移动端音游人,对键盘的输入方式不太适应,但仍然能依靠下位两个难度玩得很开心,不乏一些紫谱9级也能打打,所以觉得这款游戏太难而犹豫是否入手的,可以大胆试试,就算低难也是可以玩的舒服的。 再就是最主要的剧情以及卡牌系统,这两个占用了我主要的游玩时间,当然也可以直接挑战歌曲,就是曲目会少一点,这可能也是inf目前的痛点之一(?,剧情我全程看下来挺有意思的,也能体会到主角团之间的羁绊与相互理解,非常容易陷入其中,有时甚至希望直接看下去而不是打挑战(。我对于接下来的主线更新也是非常期待,不过看这架势,616要更几年才能完结啊?毕竟前阵子有目共睹,当616全身心投入inf当中,arc的产能有多糟糕,还是希望能在两个游戏间取得平衡,稳定更新肯定是玩家想要看到的。 卡牌系统是游戏目前的卖点之一,有趣也是挺有趣的,就是后面解锁了探索是不是太麻烦了?需要玩家摸黑去找。我是看了B站的攻略,才没有被烦到,尽管如此也是耗费了很长时间去整理这个卡牌,为了日常使用和过主线。总的来说还是希望玩家不要开启辅助模式,我认为卡牌的构成也是这游戏的一大乐趣,不然这份乐趣将大大削减。 来谈谈这个游戏的曲目,非常有心意的原创,也不枉牺牲了arc这么久,曲目一如既往的高质量,同时铺面十分稳,在中低难度下是有可以慢慢上升实力的趋势,我个人是非常喜欢xi和金子千春的那首歌,实际打起来更加有震撼感,目前通关是70首歌刚刚好,原创占了40多首,首发的价格我认为完全没问题,值得入手,甚至可以说是便宜,长篇的全语音剧情,精细的曲绘和大量原创非常值得,虽然我本人买的时候也想过会不会太贵了之类,但当真正玩上之后,一句后悔的话也没了,非常推荐! 最后就是希望616能够休息一段时间后,为我们带来后续的更新,期待inf能顺顺利利的安稳完结,inf的主线内容清晰易懂有感染力,可能这也是我比arc终章更加期望的原因,希望616能给主角五人组一个完美的结局,可不要被arc的传统谜语和神秘女同带歪了啊!!!
众所周知,在616眼里人类是一种手长着6根手指并且手臂可以拧成麻花的生物😂
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 456 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]現状、時間に余裕のある方はおススメ[/h1] [h2]気に入った点[/h2] ・ストーリーは[b]99.99%フルボイス[/b]で読みごたえ◎ ・[u]片手の鍵盤押しを強化できる[/u]新感覚音ゲー [h2]気に入らない点[/h2] ・プレイ時間の[b]9割[/b]は曲解放のためストーリー読んでる[b](現在:9⇒24曲)[/b] ・高難度曲クリアには[u]操作の慣れが必須[/u] [h2][b]lowiroさん、ストーリーのスキップ機能の追加をお願いします。[/b][/h2] ストーリークリアしたらまた更新します。しっかり読みながら進めてるのでいつ終わるかな… 早送りのみ可能だが、[i]音ゲーだけやりたい人にはキツイ[/i] 好きな曲は[b]"Greyscale City"[/b](解放目安:ストーリー早送り約1時間、通常6時間) 時間のある人には是非おススメ。ストーリー、音ゲー、パズル要素全部面白い
歌好听,曲绘好看,玩法也很有意思,是优秀的pc 音游。
音游里的 3A 大作
買い切りゲーってやっぱり良い
逆天鍵位給我玩吐了
神作,美工和曲库都无敌了
太好玩了,比莱莎好玩
全体的にすごく楽しいです 音ゲーは片手6K片手マウス操作で、なれるまでにかなりの時間を要します 最高難易度は慣れても難しいですが、PC音ゲーでは中々無いアーケード音ゲーっぽさを味わえるので、普通の音ゲーに飽きた人におすすめしたいです ストーリーは最初は難しいですが、少し進むと目的もはっきりして分かりやすく面白いです Arcaeaをやってる人なら一度は躓いたことのあるであろう難解かつ長い文章も少ないです あとバグなのか環境の問題なのかわかりませんが、ストーリーの画面で放置しているとボイスがブツブツとし始め、再起するまで治りません
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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