
In a world bound by truths: connect. In Falsus is a mesmerizing rhythm game tied to an intricate card system brought together through a layered narrative. Taking place in a near-future world, traverse an atmospheric soundscape through the eyes of 5 interconnected protagonists.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best MX #30, worst PL #89 · 11 markets collected
About

Tying music gameplay to a tale of lies and truth, 'In Falsus' guides players through seamless progression from flow to mastery, welcoming those new and experienced to surmount challenges and rise higher with each and every encounter.
Follow the separate perspectives of 5 girls making their way through high school in a near-future world, whose lives take a sharp turn one day as they are bid to join a strange government program, and soon are forced to face an undiscovered side of their reality.

Progression: With a signature control system of mouse and keyboard, In Falsus brings challenges across 4 difficulties, rising in intensity of incoming notes and a sweeping aerial Field.
Encounters: Every step forward brings a greater trial. Throughout their ordeals, the protagonists encounter characters who they must contend with or assist, with these key moments each tied to unique songs.
Songs: Produced by composers at the forefront of Japan's independent music scene as well as international artists, In Falsus features over 70 songs, over 40 of which are original, represented across a multitude of genres and styles.

Crafting: Overcome challenges to collect materials, craft unique Cards, and gain new advantages and approaches during song gameplay.
Blueprints: Integrate Cards by slotting earned materials into Blueprints, grids with a wide variety of choices in stat boosts and bonuses. Every Card crafted is different, and every Blueprint is a puzzle. How you choose to arrange materials within Blueprints shapes unique possibilities in solutions and effects.
Cards: Featuring artwork of characters met and unfolding narrative moments witnessed, illustrated by a range of skilled and renowned artists, equip up to 5 Cards to vary your approach when challenging the songs you come across.

Narrative: Through visual novel-styled narrative design, switch between the individual perspectives of 5 protagonists—all of whom are interconnected.
Immersion: Become drawn into a new world through expressive characters, captivating environments, and full Japanese voice acting.
Experience: Narrative is at the heart of In Falsus, with music gameplay, sound design, and themes reflecting and directly linked to the events of the game.
Engagement
Reviews
Themes across 455 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
简单。
歌曲质量强无敌,几首剧情曲的异像铺面画面配上音乐打的爽爆,菜单以及剧情中的背景音乐也很优秀。美术这块CG和卡面都很不错(不过感觉CG数量有点少了,开头多一些后面就较少,卡面都挺好看,很可惜没有放大鉴赏的功能),但是立绘有一些拉了,特别是菖蒲的表情,感觉一半的时间都对不上,妮雅感觉问题不是太大可能是看多习惯了[spoiler] 斯多丽:我看起来还真可爱。(真的很可爱) [/spoiler]。玩法上左手6k上手确实有一定难度,不过游玩一段时间还是完全能适应的,打歌时感觉右手存在感有点低,注意力基本集中在左手部分,滑键的判定也只需轻微的移动即可,所以右手很多时侯左右乱甩就完事了( 。卡牌玩法比较轻量,体验上类似于解谜,难度较为简单基本不需要考虑构筑之类的,过剧情流程时随便完成一些精通搓几张卡就不会被卡住。在剧情上没有arc的神秘谜语人了,主角团5人的多视角体验还不错,单说剧情没有特别优秀的片段,不过也不会出现枯燥的情况,但当前剧情完成度不高,目前也没看到后续有大型的更新计划,这点较为可惜。
Finished act 1 and it's amazing + the story is awesome!
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 456 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
本身是奔着新奇的高难玩法去的,最后却是剧情和卡牌占了2/3的游戏时间(56小时有10小时可能拼图玩累了在挂机) 虽然新玩法有的地方真的火大,比如小拇指和无名指交互之类的,但总归是能练出来的 即使到现在剧情还剩最后一点没过完,150rmb的价格真是物超所值了 616我不黑你了,快出新剧情吧我真的等不及了/(ㄒoㄒ)/~~
The rhythm gameplay is amazing, but I feel like you would have to enjoy reading visual novels too to enjoy this game as there is a lot of reading in order to unlock the songs. Luckily I like visual novels. The premise is interesting enough for now. It's kind of like two separate games mashed into one, and neither really contributes anything to the other. It really could be sold as two separate games and it would still make sense.
非常に良かったです。 やはりあのarcaea開発元のlowiroだけあって、全体的なクオリティが平均以上でした。特に音響。 arcaeaよりもストーリーが分かりやすく、内容もどんどん先が読みたくなるものでした。ノベル部分だけでも面白く、その中で戦闘(?)シーンで音ゲーをやるというのがストーリーを際立たせてたかなと思います。 音ゲー部分ですが、かなり操作が難しい部類なので相応の覚悟で挑まないと挫折すると思います。 全て含んで値段相応だと思うので、ノベルゲーと音ゲーどちらも行ける方にお勧めしたいゲームと思いました。
Супер, игру лучше не играли мои пальцы!
玩法新颖,美术挺具有特色,原创曲夯爆了(相信616的品味)剧情和配音不错,卡牌解密玩法也具有很高的可玩性(觉得麻烦也可以关,但最好是开一下,体验完整玩法),剧情很长,音游苦手的人也可以当作视觉小说类游戏看待(但可能对于纯打歌的人来说不太友好,就算是有快进也是,想要解锁所有歌曲还是比较费劲的)总体来说算是一部好游戏,还是值得游玩的,游戏体量对得起这个价格(上手较难,需要慢慢适应)
剧情意外的很长而且很有趣,要是有可以方便回顾剧情的功能就更好了。总之期待后续更新,需要更多的剧情DLC! 至于音游方面只能说自己太菜了没什么评论空间T_T,打着打着中间三根手指就不知道飞到哪里去了
한국어 내놔
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Players by region
Where this game's players are, estimated from review languages.
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