
In a world bound by truths: connect. In Falsus is a mesmerizing rhythm game tied to an intricate card system brought together through a layered narrative. Taking place in a near-future world, traverse an atmospheric soundscape through the eyes of 5 interconnected protagonists.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best MX #30, worst PL #89 · 11 markets collected
About

Tying music gameplay to a tale of lies and truth, 'In Falsus' guides players through seamless progression from flow to mastery, welcoming those new and experienced to surmount challenges and rise higher with each and every encounter.
Follow the separate perspectives of 5 girls making their way through high school in a near-future world, whose lives take a sharp turn one day as they are bid to join a strange government program, and soon are forced to face an undiscovered side of their reality.

Progression: With a signature control system of mouse and keyboard, In Falsus brings challenges across 4 difficulties, rising in intensity of incoming notes and a sweeping aerial Field.
Encounters: Every step forward brings a greater trial. Throughout their ordeals, the protagonists encounter characters who they must contend with or assist, with these key moments each tied to unique songs.
Songs: Produced by composers at the forefront of Japan's independent music scene as well as international artists, In Falsus features over 70 songs, over 40 of which are original, represented across a multitude of genres and styles.

Crafting: Overcome challenges to collect materials, craft unique Cards, and gain new advantages and approaches during song gameplay.
Blueprints: Integrate Cards by slotting earned materials into Blueprints, grids with a wide variety of choices in stat boosts and bonuses. Every Card crafted is different, and every Blueprint is a puzzle. How you choose to arrange materials within Blueprints shapes unique possibilities in solutions and effects.
Cards: Featuring artwork of characters met and unfolding narrative moments witnessed, illustrated by a range of skilled and renowned artists, equip up to 5 Cards to vary your approach when challenging the songs you come across.

Narrative: Through visual novel-styled narrative design, switch between the individual perspectives of 5 protagonists—all of whom are interconnected.
Immersion: Become drawn into a new world through expressive characters, captivating environments, and full Japanese voice acting.
Experience: Narrative is at the heart of In Falsus, with music gameplay, sound design, and themes reflecting and directly linked to the events of the game.
Engagement
Reviews
Themes across 455 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
世界观比较有意思,剧情和70首歌量大管饱这一块,这个价买了绝对不亏。剧情百合要素含量还行,河豚也可以买来玩一下。
As a visual novel: good story As a rhythm game: good songs with hard charts And,「It feels so Cryogenic」
美术风格和独占曲无可挑剔 就是这雷霆排键太难适应了,打了10多个小时左手都要进化了
Media

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 456 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
at least this game is solid proof that lowiro's still got The Sauce when its needed most. NOT for people who don't like lots and lots of reading. enter at your own risk, but worth it imo
門檻極高上手難度極高的逆天音遊,但邏輯上、操作上、設計上完全沒有問題,你要說是616腦子有洞設計這麼難的音遊吧是沒錯,但整體設計還是能看出616本身對音遊的設計能力很完美的,我相信再過個大半年有人收了常凪也是有可能的,但反正我估計是能摸到FBD就算贏吧 卡牌玩法的話其實我覺得差點意思,單論卡牌設計、格子挑戰還有根據階段設置卡牌等等的是很有意思的,但我認為這個卡牌設計是跟音遊本身沒啥太大關係的額外玩法,甚至說白了,我有好幾次是因為被卡牌拖累導致我得重打挑戰曲,但以其他音遊的挑戰標準來說我應該都算是直接過了,但痾痾痾,還是算可以的玩法但就我說的沒啥太大的聯繫 接下來講劇情,先結論,超乎預期的好,Arcaea的劇情不說是莫名其妙吧也能說是亂七八糟,謎語人、抽象文本、過分藝術化的詞語,反正就是看不懂得去反覆研究分析,但IF的劇情雖然不算是直白而且也還是有些謎語人的部分,但大多數時候我都是很清楚目前的進展劇情的走向,每個角色之間的關係性等等,我認為IF整體的觀感就是能用舒服來形容,節奏的把控也算得上天才,該緊張刺激的時候或是該放鬆的時候都拿捏得很好,也就第四章要講的東西太多導致有些失控,但我覺得整體瑕不掩瑜吧,至少第三章為止都是絕對精彩絕對優秀的劇情 出乎我預料的還有一點,整個劇情到現在嚴格來說只能算是個序章,又或者說是一個結構完善但核心問題沒解決的第一季,後續肯定需要有劇情作補足的,又是跟616比命長的時候到了,目前劇情也就算是講述了整體世界觀、人物關係、行為動機這些而已,處理了第一個危機但後續的問題壓根沒有解決的跡象,但你要說不出後續會不會怎樣,嘛,其實也還好?畢竟我說了結構是很完善的,核心問題沒解決就當開放式結局之類的,反正目前的劇情絕對是值得體驗的,更別說有更新的可能性了
太好玩了,誓死效忠616 之前打过几小时demo,刚上手比较别扭,现在建立了映射打打ULT10还是挺爽的。视觉小说也非常赞,花了有打歌三分之二的时间看剧情,沉浸感很强,产生了强烈想画二创的心情。唯一不喜欢的元素是FBD难度的大小键。
tl;dr - treat this game as Story first, Rhythm game challenge second. They pointed it out many times they want to focus on story. I have only started arcs after the 'dreaded' Arc 3 now, so story wise there's still more to find out but holy. I knew lowiro is worth trust after years of being Arcaea fan but this is just amazing Ofc is aesthetic as hell, everything just fits itself like a well made puzzle, music selection is fire, story just loves beating you and the characters up when you think they got some rest... Rhythm game as a concept is new on PC, and honestly isn't easy (+ sides can be sometimes harder to sightread), but as someone who barely touched demo and learns now - it's rewarding. Many new visual novels are more expensive than this game for less time, so if you love good story, that's already a good pick - and the main one really. If you also like music game with puzzles (which, if you don't want, you can turn off)? go grab it and enjoy this.
人类进化不叫上我 我觉得sdf+kl;手腕左右控制鼠标的手法很好用 我感觉立绘有点崩了 但曲绘和歌弥补了这点 拼豆比打歌有意思
최적화나 ui의 완성도에 있어서 군더더기가 없고, 리듬게임 부분도 수록곡이든 패턴이든 맛있다. 퍼즐 부분도 귀찮음은 있을 수 있지만, 점점 파고드는 요소가 있어 익숙하지 않아도 재미를 느낄 수 있었다. 다만 스토리 부분은 조금 아쉬웠다. 더빙이나 스토리를 보는 방식은 좋았지만, 스토리 자체는 평범하고 엔딩이 안남.
好玩喵 停不下来喵
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