
In a world bound by truths: connect. In Falsus is a mesmerizing rhythm game tied to an intricate card system brought together through a layered narrative. Taking place in a near-future world, traverse an atmospheric soundscape through the eyes of 5 interconnected protagonists.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best MX #30, worst PL #89 · 11 markets collected
About

Tying music gameplay to a tale of lies and truth, 'In Falsus' guides players through seamless progression from flow to mastery, welcoming those new and experienced to surmount challenges and rise higher with each and every encounter.
Follow the separate perspectives of 5 girls making their way through high school in a near-future world, whose lives take a sharp turn one day as they are bid to join a strange government program, and soon are forced to face an undiscovered side of their reality.

Progression: With a signature control system of mouse and keyboard, In Falsus brings challenges across 4 difficulties, rising in intensity of incoming notes and a sweeping aerial Field.
Encounters: Every step forward brings a greater trial. Throughout their ordeals, the protagonists encounter characters who they must contend with or assist, with these key moments each tied to unique songs.
Songs: Produced by composers at the forefront of Japan's independent music scene as well as international artists, In Falsus features over 70 songs, over 40 of which are original, represented across a multitude of genres and styles.

Crafting: Overcome challenges to collect materials, craft unique Cards, and gain new advantages and approaches during song gameplay.
Blueprints: Integrate Cards by slotting earned materials into Blueprints, grids with a wide variety of choices in stat boosts and bonuses. Every Card crafted is different, and every Blueprint is a puzzle. How you choose to arrange materials within Blueprints shapes unique possibilities in solutions and effects.
Cards: Featuring artwork of characters met and unfolding narrative moments witnessed, illustrated by a range of skilled and renowned artists, equip up to 5 Cards to vary your approach when challenging the songs you come across.

Narrative: Through visual novel-styled narrative design, switch between the individual perspectives of 5 protagonists—all of whom are interconnected.
Immersion: Become drawn into a new world through expressive characters, captivating environments, and full Japanese voice acting.
Experience: Narrative is at the heart of In Falsus, with music gameplay, sound design, and themes reflecting and directly linked to the events of the game.
Engagement
Reviews
Themes across 435 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A great and unique rhythm game, an incredible visual novel and a fun puzzle game all interwoven into a single game. While the rhythm game itself is also fantastic, the main draw of this game is absolutely the main scenario. Even if you are here just for the Rhythm Game I still heavily recommend giving the story a shot. While decently long at about 35~ hours I was completely invested in the world and characters that Lowiro have crafted here, and I can't wait to see more of that world.
允许guy母返航
音ゲー部分が結構癖がありますが、マウスとキーボードでノートたたくの新感覚でとても面白いです。 6key 以上になると途端にこんがらがってしまって必死になっています。 ただ、おま環かもしれませんが始まった直後から音ズレが起きていることが多いのでその言うときはリトライして行っています。 音ゲーとして買った場合、ストーリーを進めないと曲が解放されないのはちょっと苦痛かもしれません。結構なボリュームだし。スキップ機能はほしいかも ただ、ストーリーも面白くてついつい時間を忘れて読んでますね。 フルボイスなのもいいけど、時々声がガビガビになっている気がするのは気になっています。(これもおま環かもですが、、、)
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 436 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Proud to say I enjoyed every single aspect of In Falsus. The balance between the visual novel, rhythm game charts, and puzzle/strategy based cards is great! Granted, it's absolutely not for everybody, you really gotta fit an almost exact type of person to like everything there is to offer. I expect to see a lot of polarizing opinions on this one, but I like that they experimented with it, I find a lot of enjoyment with multi-genre video games personally. Thank you Lowiro for making this gem (and for bringing so many incredible rhythm game music artists together)
HOLY this game's really good It [i] really [/i] is a mashup of visual novel and rhythm game. If you don't like either genre, there are ways to skip the half you don't like, although the story may be a little short for the price point for visual novel standards. I'm guessing the story would take someone 20-35 hours to complete depending on reading speed and distractability by rhythm game. It's a very compelling story, with extremely amazing characters that I love love love love love so much The rhythm game is really hard!! The controls are so so tricky, but it's pretty rewarding. It definitely has the same high quality of songs and charts as Arcaea or any arcade rhythm game, and the ~70ish songs it gives are definitely worth the $40 price point. I'm only good enough to play up to 12s, so I don't have an opinion on the really hard stuff. The card system and puzzles are... creative I guess. There's a little bit of a grind to it, but I believe it's mostly optional by adjusting a difficulty setting- which I would recommend considering if it's getting on your nerves. It's very hit or miss- I definitely didn't really enjoy halting the story to grind iota. It gets about as deep as it can get, but the system itself just isn't very flexible I suppose. And omg omg the art and VA are so well done. The presentation is absolutely stunning in so many ways. Would absolutely recommend for someone who likes both visual novel and rhythm games. Would recommend to people who love rhythm games, but don't care for visual novels. (the story is skippable) I might recommend to people who love visual novels, but dislike rhythm games. Mostly due to the story not being completely resolved. The story tells a complete story, but also sets up for a potential sequel or DLC to resolve the rest of the conflict.
剧情夯爆了TvT 阿卡二你崛起吧 160卖便宜了
性价比:即便不算30小时左右的剧情体验,150买来的70首曲子,100左右的谱面也是绝对不亏的 游戏性:1.单手6k和各14+难fbd谱面听上去确实很吓人,实际游玩下来打打9难10难建立映射的过程也很有意思,完全没有必要因为高难反人类而否定所有谱面 2.卡牌拼豆也很有意思,就是如果要冲着完美卡牌刷碎片的话做好怪猎世界刷珠子的心态去刷 剧情:至少没有arcaea这么谜语人(
It should be related to card game instead of music game.If you want to get the music in story,you have to defeat the enemy,and it deeply depends on cards,which seems like ONGEKI.But,anyway,the music lowiro gives is excellent.If it's not too hard to get music in story mode,I think it will be appreciated.
好难啊 arc13.4过来像是1.34,单手6k真是人玩的?现在只想给单手6k打差评但是还没有玩太久,暂时好评放上来
相当有意思的作品,使我的手指打结(
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