
A trippy clicking puzzler! You are one of the hacker clones, saving intellects by hacking into infected brains and defeating the mysterious Wardens.
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil*, Bulgarian*, Danish*, Finnish*, Simplified Chinese*, Greek*, Dutch* +5 more
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Too twitchy. Starts of as an intriguing puzzle game that quickly devolves into some bastardized rhythm game which requires superhuman reaction times.
In a cold and oppressive futuristic world ruled by material and technology. Intellectuality, individualism, and expression are outlawed in favor of physical gain, and strange mechanical overlords exert control over the minds of humans who dare to think on their own terms. From the two-person development team behind RymdResa, Morgondag have perfected their beautiful simplicity into a fine art; imprint-x is a puzzle game with an incredibly unique premise. Like the traditional metal puzzles of Japan, mechanical simplicity is utilized to create a formula of exploration with endless possibilities. Various mechanically sealed cubes must be activated through a series of cryptic buttons and eventually with well placed timing. Through a bit of hand-eye coordination, muscle memory, and sometimes sheer trial-and-error it's up to the player to discover the trick to activating and opening each progressively intricate contraption. Opening these mysterious and alien cubes is an act of peculiar curiosity. Seeing button shapes, lights, and indentations that beckon your touch but give no indication of their purpose. Not until that curiosity takes over, and every possibility poked and prodded at that things become clear, and in turn very satisfying to execute. As this sense of personal exploration goes on the boxes slowly unfold with each series of correct presses. With each flap unfolded and each tab extended more and more strange and unexplained contraptions appear, and fold back into themselves as the final correct combinations are attempted for a satisfying completion. The surreal and celestial setting around you pulses with cosmic color and sound. The ambient soundtrack builds in complexity alongside the puzzle-boxes you unravel, and the inter-galactic lightshow dances in tandem with the beat. Hard puzzles that soon require precise timing are now even more pulse-driving and difficult to focus on as this chaotic ballet of sound and visuals assault your senses. imprint-x is one head trip of a game. It's more of an experience than a game, I suppose, like some kind of cosmic Christmas morning gift unwrapping ceremony with freaky extra-terrestrial relatives. Each box is stranger and more perplexing than the last, and each beckoning button more satisfying to push with each success. Superbly trippy, ultra addictive, and a serious pleasure to look at and listen to.
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Hours played at review time, across 38 reviews with recorded playtime.
The game is not bad per se but I found the core game mechanics to be fairly lacking. Basically there are four different kind of levels: 1. Press buttons in the right order: This could be fun in theory. Unfortunately the level design is completely irrelevant for the solution. You either follow a light indicator which tells you what button to press next or you have to use trial and error. 2. Simon Says: Lights show up below buttons. You have to replicate the pattern. I don't find this kind of stuff enjoyable. If you do, more power to you. 3. Timing Challenge: Click the mouse when a visual indicator tells you to. These kind of levels are actually quite well done and can be challenging and enjoyable to play. Unfortunately this is not the kind of stuff I'm interested in at all. 4. Rotate pieces until the match a nice shape: These levels are fairly boring as well because there is not much decision making at play. First you try to recognize the desired shape and then you just rotate the pieces until they fit. More details: https://www.youtube.com/watch?v=-Q4qaN9aYVg
This is really fun! It's an interesting concept, and very enjoyable. A good timekiller, and decently difficult.
Прошёл [b]Imprint-x[/b] и она посредственная. И делает её такой не низкий бюджет, странность или присутствие в одном проекте хипстер-клонов, шлема виртуальной реальности, дивана психотерапевта, древнего робо-нейро-вируса и космических станций. Посредственной её делают «дурацкие решения». Игра в начале отчётливо и доходчиво задаёт правила: разбирайся как устроены головоломки, а затем разом их решай. И это играется. Играется хорошо. Но потом, то ли в пагубной попытке добавить «разнообразия», то ли в уверенности, что «раз такое было в других играх — значит это хорошо», эти правила нарушаются унылыми механиками: memory game, time pressing, QTE. И вместо исследования неизвестного всё скатывается в утомительную рутину и выполнение задач, трудность которых состоит лишь в том, что человеческий организм не особо под них приспособлен. Я бы порекомендовал первые 2 «главы» этой игры, но вся целиком она скорее раздражает.
个人总结: 这是一款重复又枯燥的背板+拼手速的点击游戏。 后期很乏味且容易让人烦躁。适合杀时间,但真的不怎么好玩。 下面一堆都是当年的废话。 ---- 我其实对这游戏挺迷的,也不知道当初为什么会放进愿望单。大概是说有趣又轻松?然而对于我一手残来讲一点都不轻松。 游戏方式就是,在限定的次数内: 1、点击按钮; 2、按顺序点击按钮; 3、在规定的时间内按正确的顺序点击按钮; 4、点击按钮拼出指定的图形; 5、点击按钮将散落的方块放到相应的空格内; 6、点击将瞎J[哔-]乱转的图形镶嵌N次(就是QTE)。 嗯。总结就是点击按钮。一共六个世界,目前玩到第四个,最后两个世界估计也就这样了。 关卡挺多,其实谜题本身不难,但需要背板,动态视力好,手速快,还要加上十足的耐心与一点运气。后期想拿三颗星非常难,过程也挺枯燥的。 枯燥体现在什么地方呢? 其中有一个关卡分成了9个部分,每个部分有三个瞎[哔-]疯狂画圈画三角画方形的方块,每个方块有一个对应的瞎[哔-]疯狂画方形画三角画圈的框,你需要她们重合时每个点6次,看起来只是点162次。嗯。不多。但问题是它们运动轨迹是不同的,时间是错开的,转起来是不要命的。所以你得等。等它们转半天,直到重合的一瞬间立马点一下鼠标完全不能疏忽,对了+1点pp,错了扣3点。6个疯狂运动的方块+缭乱的背景简直瞎了我的钛合金狗眼。就没见过这么烦的QTE系统。就这个关卡我玩了30分钟都是在等。然后我把它卸了。 他喵的谁跟我说这游戏轻松休闲我跟谁拼命 (╯°Д°)╯︵ ┻━┻ 本来玩儿解谜游戏就是为了休闲,然而这游戏玩着真的好累啊!!! 但我也不是很讨厌。也许。 [spoiler]好吧,我也没什么讨厌的游戏。就是觉得很烦。_(:з」∠)_[/spoiler] --- [spoiler]话说右下角的立绘略恐怖,克隆人妹子脸色一下变紫一下变绿,又时不时在你措不及防的时候来一句娇嗔。他喵的简直吓死人了好嘛!![/spoiler]
Nice puzzle-reflex game. I really like the techno-future theme, with handdrawn elements, graphical glows, and soothing ambient music. I really like the psychedelic game experiences, which these developers create. There are some issues with the user interfaces, such as the power-up icons. I think other reviewers got frustrated with the timed parts, because they did not realize they could use the slow-down power-up. Played on ubuntu linux 16.04 with radeon mesa drivers. Update 07/21: A recent update prevents the linux build from starting correctly on some systems. The game continues to run correctly though Steam Proton, on my system at least.
I liked RymdResa and while this game is very different it really grew on me. The puzzle button mini games are sharp, not too easy & not too obtuse to be impossible. Not a game that babies you, you learn by doing. :D The art is a little wacky but overall it sets an interesting mood fo a game that is primarily puzzle based. I didn't beat it to the point where I could figure out if the story went anywhere deep but what I played was engaging and fun. Only one puzzle had me cursing and I was trying to ace the level which took some really pin-point timing.
imprint-X is a clicking game. Left mouse is all you need, but with that single button the game manages to incorporate an incredible array of gameplay modes: logic puzzles, spatial awareness, reflex trials, rhythm-based levels, memory tests, you name it! There is no dialog in the game at all, it's 100% visual. A large part of the challenge is to work out how the levels work and what you're supposed to do. Since the game keeps changing from section to section there is a fair amount of head-scratching before you even start solving the levels. A puzzle within a puzzle. It does make you feel clever when you crack the conundrum though. The main level overview has a tree structure, with new multi-twig branches opening up as you progress, so there are always a few different unbeaten levels to choose from, giving you a variety of puzzles to be stuck on rather than only one. There are 6 'worlds' and each requires a certain number of points to unlock, which you collect each time you beat a level. There is a 3-lights rating system based on the number of clicks used, so you can replay some of the easier levels in a world for a better score and more points instead of struggling to beat a harder level. It's not always necessary to beat all levels in one world to unlock the next. Sometimes you will see a heart floating around the screen briefly and you can grab an extra click or two by catching it. [h1]Storyline[/h1] It's a story about space, aliens, cryo-sleep and mind control and is not just your average generic trash shoehorned into the game just for the sake of it. This has certainly had some thought put into it, enough that I'm actually interested in the outcome. Rare for a game of this type. Not to mention the fact that it's told entirely by wordless cutscenes and I can still understand it. Nice work. [h1]Sound & Vision[/h1] The artwork is not spectacular but it does look hand drawn and unique, and gives the game a distinct style of its own. The level designs are elegant but sharp and illustrative, which is what you need for clarity in this type of game. One minor criticism I would make is that sometimes the buttons can be hard to see because they have dark colours and blend into the background too much. This can have a critical effect on the gameplay because buttons are always the main focus of the level, and if you can't see them properly then you're going to have trouble solving the level. Background music is a relaxing electro beat interspersed with the sound of a giggling girl as you complete a level, another nice little personality quirk of the game. [h1]Difficulty[/h1] At time of writing I'm about halfway through the game. The difficulty has been gradually increasing and I'd say I'm now starting to struggle, so it has a good overall balance. [h1]Performance[/h1] Fully cross-platform (which gets a big thumbs-up from me); no glitches found; seems to be well optimised - reflex/rhythm levels are smooth and responsive, no problems. [h1]Value[/h1] I'd say they've given it the correct price. 100 levels, 700 buttons and plenty of replay value. I'd be happy to pay full price for it. [h1]Steam[/h1] 29 achievements which are well thought out and require you to play the game thoroughly. Trading cards and Steam Cloud also included. [h1]Verdict[/h1] I've never played anything quite like this before. Who knew there could be so much challenge and variety in a clicker game?
It would have been a OK game for its price point. But the fact that a few of the levels seems to be buggy and is impossible to obtain a perfect clear, is pushing me towards not recommending. It's not the fact there's a few 'minor' bug that disappoint me, it's that the bugs are being reported and the dev does not respond to it irretates me.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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