
Imposters is an exhilarating asymmetrical horror with up to 5 players. The hunter must locate and capture all aliens disguised as elk, and the aliens must abduct him without leaving a trace.
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About
Play as conspiracy theorist Dirk Brownwater, illegally camping in Echo National Park to prove aliens exist—but now the aliens are hunting him. Use your makeshift detector to identify which elk aren’t from this planet and capture them before it’s too late.

Use social deduction to uncover which elk are other players trying to blend in

Drag elk back to your truck and toss them in your flatbed

Submit proof of all the captured aliens back at your shelter

Four aliens are sent to investigate a hunter who knows too much. Disguised as elk, they must evade his surveillance and destroy every camera before revealing their true form and abducting him.

Avoid making noise & alerting the hunter while destroying his surveillance

Resist screeching to the sound of the hunter's detector by spamming buttons

You can now begin your covert invasion and drag the hunter back to your ship
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
This game is just an update of the game Hoofobia released by the same person last year. Seems like they are trying to capitalize on selling the same game twice. The window the game runs in is even named Hoofobia which is a dead giveaway, even though the dev claims it is a unique game in the discussion board. Also, it is extremely poorly optimized. I can play Arc Raiders on my ROG Ally at 55-60 fps low/medium 1080p with FSR. This game runs at 20 fps OR LESS at 900p on ultra low settings. Nowhere near ready for release, this should be early access. TL:DR - feels like a cash grab carbon copy of the dev's first game. Runs like crap, play the demo first or just avoid.
I saw a reel of this game on Instagram and thought it looked cool. There are a lot of funny moments and the gameplay is actually really fun. Definitely recommend. At the moment the menu is a little glitchy but even so the game is a 10/10.
very fun, goofy, good time with friends.
No updates since launch. A ton of issues and the game breaking a lot is not worth the price. You shouldn't charge for this. Its a borderline scam.
me and a friend kept boxing my other friends head in because he is bald and we wanted to get to the yolk
Got 4 friends? Play this. -Blend in as elk. --Destroy trail camera ---Get chased. ----Get shot. -----Hit hunter. ------Yell at each other. -------Get shot again. --------Break out of truck. ---------Watch friend shoot fake elk. ----------Watch friend shoot park ranger in the face. -----------Destroy remaining trail cameras. ------------Abduct hunter. -------------Rinse & repeat. --------------Hell yeah! Highly recommend! Honest review though: Pros: -Fun -Park ranger was a solid addition -Now have stamina (unlimited in first one so it's a nice change imo) -When hunter gets hit, screen gets dazed (first one you could still see the elk run if you fall in their direction) -Pick up truck -Elk actually have an objective while trying to blend in Cons: -early access so minimal maps/gamemodes (which i'm sure will come with time like the first one) -Rifle shoots too fast imo but makes sense when you have 3 elk charging you -Wished the hunter still ragdolled on the ground when getting hit (again, my personal opinion) -Feel like duration of "Alien" indicator after breaking a trail cam is too long. -Not a fan of the "life" system, losing a heart every time you get thrown in the truck. Me personally, think it's more fun to just keep getting back up to keep the game going. -Aliens can block the truck from moving when trying to escape. Maybe some ragdoll ability or something so they can't just trap you. Suggestion: -Would be cool to see a gamemode where there is 4 hunters, 1 elk (more decoys since it's just 1 elk) and hunters have limited time frame. I think it'd be cool and a different take. Overall love the game and had a blast with my friends. Give it 8/10 just because early access. Playing this made us go back to the first Hoofobia just for nostalgia. Plus dev seems like a swell guy! 👍
Hoofobia: Alien Invasion allowed me to embrace my inner elk.. and alien.. to it's full potential. Can't wait to see what Early Access updates give us!
This game is SO fun! I really enjoy it a lot. I want to get a whole group of friends and watch the chaos unfold. Definitely excited for future updates (as the game may need a bit more polish). I love the emotes you can make as an elk. And the aliens are cute. This game will teach you the art of gaslighting and rage baiting your friends. 10/10!
Hoofobia: Alien Invasion is an offbeat and tension-driven multiplayer experience that leans heavily into paranoia, deception, and emergent chaos rather than traditional action or horror spectacle. Developed and published by Deathyell Games, the game immediately distinguishes itself through its bizarre yet memorable premise: a quiet national park, an armed hunter on edge, and a group of alien invaders disguised as harmless elk. Instead of focusing on reflex-heavy combat or scripted scares, the game thrives on psychological pressure, observation, and social mind games, creating an experience that feels as much like an interactive bluffing contest as it does a survival game. Each match revolves around a sharp asymmetrical structure that gives both sides distinctly different roles and responsibilities. One player assumes the role of the hunter, tasked with patrolling the park, monitoring surveillance equipment, and using detection tools to uncover which animals are not what they seem. The remaining players act as alien infiltrators, hiding in plain sight among AI-controlled wildlife while quietly sabotaging cameras, coordinating movements, and working toward the ultimate goal of capturing the hunter. This imbalance creates a natural tension, as the hunter feels isolated and increasingly paranoid, while the alien players must suppress obvious coordination and behave convincingly enough to avoid suspicion. The result is a constant mental tug-of-war where every movement, pause, or odd behavior can become incriminating. The gameplay loop is deliberately slow-burning, favoring suspense over constant action. Alien players must master subtlety, learning how to move like ordinary animals and time their sabotage carefully, while the hunter relies on pattern recognition, sound cues, and instinct rather than brute force. When deception fails and a confrontation occurs, the pacing spikes dramatically, turning quiet surveillance into frantic chases or desperate standoffs. These sudden tonal shifts are where Hoofobia shines the most, as calm moments of observation can instantly collapse into chaos, reinforcing the game’s core theme of distrust and uncertainty. No two matches feel exactly alike, largely because player behavior has such a strong influence on how events unfold. Visually, the game opts for a functional and grounded presentation that supports readability and atmosphere without drawing attention away from gameplay. The environments are subdued and naturalistic, emphasizing forests, open spaces, and surveillance points that reinforce the hunter’s feeling of vulnerability. Character models and animations are simple but effective, ensuring that movement and positioning remain clear during tense moments. Sound design plays a crucial role, with footsteps, rustling foliage, and environmental noise acting as vital clues for both sides. Listening carefully becomes just as important as watching, particularly for the hunter, who must piece together subtle audio information to survive. As a multiplayer-focused title, Hoofobia is at its best when played with an active group, particularly friends willing to lean into deception and roleplay. Communication, whether through silence or misdirection, is a powerful tool, and matches often become memorable due to unscripted interactions rather than predefined mechanics. However, this reliance on human players also exposes the game’s current limitations, as lower player populations or empty lobbies can significantly impact accessibility and enjoyment. Without robust alternatives such as AI substitutes or offline modes, the experience is tightly bound to the availability of other players. Despite its rough edges and Early Access trappings, Hoofobia: Alien Invasion stands out as a bold and creative experiment in asymmetrical multiplayer design. It prioritizes tension, mind games, and emergent storytelling over polish or mass appeal, resulting in a game that feels niche but distinctive. For players who enjoy social deduction, stealth-based multiplayer, and experiences where psychology matters more than firepower, it offers a refreshingly strange take on the genre. With continued development and a growing community, Hoofobia has the potential to evolve into a cult favorite defined by paranoia, laughter, and the uneasy realization that even the most innocent-looking elk might not be what it seems. Rating: 6/10
Not even close to being ready for release. Just play the demo instead *Edited after developer reply: In terms of bugs, aside from generally wonky physics, which isn't really the problem, a knocked down deer got stuck to me and got catapulted around before falling out of the map so the session became unwinnable. In general, dragging the knocked bodies feels really inconsistent. But the bigger problem for me was the extreme lack of content and variety, combined with what seemed like a not very balanced experience that limits what you can do if you want to win. I'll try to summarize my problems into concrete points: - As a deer, it seems like you have to stick to a herd near the cameras, otherwise you're literally doing nothing to advance your mission. This makes it easy for the hunter, since he always knows where to check and his close range scanner immediately lets him know that he's at the right place. It would be good if the deer had more ways of interacting with the world or blending in. Maybe it could be cool if the normal deer somehow reacted to what happens around them? - Having both a close and long range scanner without any restrictions makes the hunter kind of overpowered. Maybe using the close range scanner could make the hunter deaf to sounds from farther away so there's more of a drawback to using it? - Currently if you're playing a deer there's a decent chance that you will spend 30% - 50% of your playtime lying in the back of a van and playing a not very fun minigame to maybe escape before it's over. I feel like this system should just be rethought. For the deer, the failure for getting caught is being horribly bored for a few minutes, while for the hunter, it's frustrating that everyone will just escape again if you catch everyone and the last deer can just stall for time. - While the game has some funny ideas and animations, it could still benefit from a more unique presentation to set it up apart from the many other wacky multiplayer games on the plattform. All in all, I think a mashup of amoongus and DbD has potential and I obviously don't expect a AAA experience from a solo developer, but this genre of games is fairly saturated and there's only a single, multiplayer-only game-mode, so a bit more polish would be appropriate for the price I think.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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