
"In 30 days, help is coming…" A mysterious radio transmission claims that help is inbound. You are Jacob Solomon: leader of a makeshift team trying to survive the aftermath of a devastating asteroid collision. Your goal: lead your team to survival.
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Languages: English, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese
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Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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卡Bug卡的我脑仁儿疼,嗡嗡的 too much bugs, pain in the ass.
3D버전 탑다운 디스 워 오브 마인이다. 당신은 네명의 잉여인간을 이끄는 조장이 된다. 아마 가장 도움이 되는건 당신을 따라다니는 드론 정도가 유일할 것이다. 이 게임의 제작자들은 인간을 증오하는게 틀림없다. 단점 1. 조작이 지랄맞음, 게임 내 버그때문에 이동하다가 걸려버리면 ESC를 눌렀다가 다시 풀면 움직이긴 한다. 조작이 지랄맞다는건 아이템 파밍도 지랄맞다는건데, 위치에 따라 클릭이 잘 안 되기도 하고, 파밍 가능한 오브젝트가 딱히 구분되어져 있지 않은데다가 빈놈하고 안 비어있는 놈 구분도 없고, 심지어는 파밍 가능 할 것 같은데 의도적인지 아닌지 막혀있는 곳도 있다. 도대체 왜???? 2. 무기가 지랄맞음, 무기별 특색이 없어 권총부터 장총까지 똑같이 사거리가 똥같으며 어느놈이 데미지가 높은건지 알 수 없다. 일반적인 탑다운 슈팅을 생각하면 안되고 근처에 적이 있을 때 쉬프트를 누르면 조준이 되는 기이한 시스템인데 이게 근처에 있는 아무놈이나 조준해 버리기 때문에 늑대 말고 쥐새끼나 토끼를 조준하느라 어처구니 없게 두들겨 맞을 수도 있고, 심지어는 그 조준조차 허용하지 않는 순간이 많은데다 다구리를 당하면 답도 없고, 동굴 안에서 조우한 늑대는 인식하지도 않았는데 버그스러운 움직임으로 당신에게 순간이동해서 물어뜯을 것이다. 정말 야생동물 친화적인 게임이다. 3. 동료가 지랄맞음, 동료랍시고 기지에서 하루종일 네명이서 죽치고 있는 잉여인간들은 스캐빈저를 막지 못한다. 이 스캐빈저도 스캐빈저인게 무슨 괴도루팡인지 철문을 어떻게 뚫고 들어오는지 모르겠지만 어쨌든 기지로 낼름 들어와서 중요한 아이템들만 골라서 가져간다. 내가 주인공이었으면 털릴때마다 동료고 지랄이고 세워놓고 줄빠따 때렸다. 오더 비스무리하게 내리는 것 중에 스캐빈저가 아이템을 못 가져가게 해 주는게 있긴 했던 것 같은데 2회차 때 걍 접어버리면서 효과가 있는지 어쨌는지 확인을 못 했다. 아무튼 동료라는 이놈들은 그냥 아이템 털어가면 ㅎㅎ 털렸나봐잉 하고 그냥 사는 병신새끼들이다. 아마 지 불알이 털려도 그냥 껄껄 웃고 말 듯. 4. 왜 있는지 모를 모랄관리 시스템 5. 왜 있는지 모를 날씨 시스템 6. 인벤토리.. 인벤토리를 현실적(?)으로 만들꺼면 좀 더 전체적인 시스템을.. 아니 됐습니다.. 장점 ..장점이 있긴 한가...? 싶은데... 없는 것 같다...??? 그냥 막연하게 물건 한가득 파밍해서 쌓아놓는 사람들은 그냥저냥 해볼 만 하다. 문제는 쌓아놓은게 눈으로 딱 보이는게 아니라서 작아빠진 인벤토리로 물건 열심히 날라서 쌓아놔도 체감이 안 온다는게 문제지.. 물건 왕창 모아다가 편의점 만드는 사람들에게도 그렇게 즐거운 게임은 아닐 것으로 보인다. 아주 크게 할인 할 때 사서 딱 한번 해볼만한 게임 정도.. 나온지 꽤 됐는데 제작자들에게 버려진 게임으로 보임.
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Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hot box is extremely small; had to click several times just to leave the area. Tutorial doesn't teach you anything useful. Move stuff around is rather difficult. Control is unintuitive. You can't jump, can't use baseball to hit something, can't run, no impact when you are tired; unimmersive.
TLDR: Good looking game, poor execution, bugs. This Game. I got so angry at SOMEONE in that game development team who did not do his job well. Truthfully i really liked this game in so many ways, but there are so many issues, technical and gameplay, that i can´t recomend it. Lets start with the good. Visual design is amazing. The atmoshere is great, you really almost feel the cold when playing this game. Whe wealking in the snow, you´re character leaves tracks in the deep snow, he even has a animation of putting on and removeing the hood when in/out doors. These are small things, but one can see that care has been put in to this game. Music is also good, even though it is short, on a loop depending on the location and there is not many different "tracks", it adds to the atmosphere of this game. The bad. Bugs. So many places you can get stuck on and will have to quit to continue. Combine it with the way this game saves and you can have a perma-quit moment. To be percise the way this game saves is: it saves your position at the last visited POI or tent, but it also always saves the stats actively (even if you force quit through task manager). So what it means is, if you are low on food/drink and going "home" and then get stuck on something in front of your main base, quit and continue, then your food/water meter has gone down as if you have taken the trip, but you will be back in the middle of nowhere. Then there are some really weird gameplay decisions made, like it is always colder inside a POI, be that a house or a cave, than outside...i mean at summer, sure, but in winter, thats not how it works. Also you can craft a snowcatcher and water filter to get infinite water basicly, but you can drink it ONLY after you bottle it. You can find empty bottles all over, but drinking the water does not give you a emty bottle. What do you do with it...eat it i guess. The ugly. I dont understand what made them do it like that , but to interact with an object, loot or go in another room, your character has to be faceing it (you move by WSAD) and you have to hower over with your mouse and click it. You can´t even see what is lootable what´s not untill your character is in front of that thing AND you are pointing at it with your mouse. Another ugly thing is the combat. This is the first survival game where if i find a weapon or ammo i just leave it behind, cause hunting something is not worth it. Wolves, you should just run away/around. When they get close to you, they lock you in a QTE animation, after you braeak free you will have a second or two to fire which can be glitchi AND your guy auto aims, what will he aim at, who knows, could be the wolf that is closest to you, could be a nearby rat or a squirrel or you can just miss from like 3 meters away, take a pick. Last (that i want to talk about), the scrolling bug...oh the scrolling bug. What happens in some menues, worst in the fireplace where you have to burn stuff to keep the fire going, if you scroll down with the mouse to find something to burn, that you don´t need in crafting istead of using the item you hover over with the cursor and highlight, some random item will be burnt...maybe something very rare that you need in crafting. I found that the way around it is a controller. For some reason it scrolls fine with a controller. There are much more bad and ugly things in this game but this review can´t be my day. Most of whats wrong here feels like someone not pulling they´re weght when programming this game. If it´s a one-man project, that could explain alot. Hopefully the game was just not playtested, alternatively someone after playtesting it had to say "yeah, it´s fine"
bad controls and no way to change them, the options menu is very limited. the idea is nice, but you have no sound beside music, no ambiance, no dialogue, only music.
This the most stupid combat system I have ever seen! The carakter literaly unequips himself after an wolf attack so you can`t fight back.
La idea del juego esta bien pero los controles...
El juego tiene errores todavia, mas alla de que los jugadores lo compramos, uno de los errores que tiene es en el modo facil, que si tenes hambre o sed y quedo guardado , cuando se recupera el personaje se vuelve a morir y queda en loop infinito, esto hace que tengas que volver a comenzar una partida como si fuera modo experto, conclucion? terminás creadno partidas y no podes aprovechar el juego, bajon, lo devuelvo, me gustaba el concpeto pero esta mal programado. Además de este error, el otro que tuve fue que se queda colgado cuando vas por la nieve, en ciertas ocaciones queda caminando en el mismo lugar y no podes moverlo, la unica solucion es volver a empeazar. una lastima, adios.
we need resell. 我们需要重新售卖。游戏估计可以,鼓励性好评。 we need jp all game sell cheap. 我们需要日厂的游戏售卖便宜。 we need wolrd all old game sell on steam. 我们需要世界上所有老游戏在steam上售卖。 we need nintendo and sony dont do only. 我们需要任天堂和索尼不要搞独占。 202211下,t a o宝,支付宝红包,杉果,本平台,本平台充值折扣掉卡,indie gala,fanatical,humble,daily indie game,loot boy,它处自定义包入的本体约3元。爱人如己,目前就这,看以后追评。有中文的游戏请耐心自研体验乐趣,攻略指南尽量不用。不建议使用外挂,插件,作弊之类的,游戏都要这样搞,那现实里那更是如此了。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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