
"In 30 days, help is coming…" A mysterious radio transmission claims that help is inbound. You are Jacob Solomon: leader of a makeshift team trying to survive the aftermath of a devastating asteroid collision. Your goal: lead your team to survival.
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Languages: English, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese
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Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
nice game!!!!
Ідея чудова. Нажаль багато багів, але це все компенсується атмосферою.
Very nice game. It reminds me of Fantastic Dizzy.
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Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
довга і нудна гра треба багато бігати туди сюди
Bom jogo!
dead game
bad controls and no way to change them, the options menu is very limited. the idea is nice, but you have no sound beside music, no ambiance, no dialogue, only music.
Bastante entretenido, una pena que lo hayan abandonado.
TLDR: Good looking game, poor execution, bugs. This Game. I got so angry at SOMEONE in that game development team who did not do his job well. Truthfully i really liked this game in so many ways, but there are so many issues, technical and gameplay, that i can´t recomend it. Lets start with the good. Visual design is amazing. The atmoshere is great, you really almost feel the cold when playing this game. Whe wealking in the snow, you´re character leaves tracks in the deep snow, he even has a animation of putting on and removeing the hood when in/out doors. These are small things, but one can see that care has been put in to this game. Music is also good, even though it is short, on a loop depending on the location and there is not many different "tracks", it adds to the atmosphere of this game. The bad. Bugs. So many places you can get stuck on and will have to quit to continue. Combine it with the way this game saves and you can have a perma-quit moment. To be percise the way this game saves is: it saves your position at the last visited POI or tent, but it also always saves the stats actively (even if you force quit through task manager). So what it means is, if you are low on food/drink and going "home" and then get stuck on something in front of your main base, quit and continue, then your food/water meter has gone down as if you have taken the trip, but you will be back in the middle of nowhere. Then there are some really weird gameplay decisions made, like it is always colder inside a POI, be that a house or a cave, than outside...i mean at summer, sure, but in winter, thats not how it works. Also you can craft a snowcatcher and water filter to get infinite water basicly, but you can drink it ONLY after you bottle it. You can find empty bottles all over, but drinking the water does not give you a emty bottle. What do you do with it...eat it i guess. The ugly. I dont understand what made them do it like that , but to interact with an object, loot or go in another room, your character has to be faceing it (you move by WSAD) and you have to hower over with your mouse and click it. You can´t even see what is lootable what´s not untill your character is in front of that thing AND you are pointing at it with your mouse. Another ugly thing is the combat. This is the first survival game where if i find a weapon or ammo i just leave it behind, cause hunting something is not worth it. Wolves, you should just run away/around. When they get close to you, they lock you in a QTE animation, after you braeak free you will have a second or two to fire which can be glitchi AND your guy auto aims, what will he aim at, who knows, could be the wolf that is closest to you, could be a nearby rat or a squirrel or you can just miss from like 3 meters away, take a pick. Last (that i want to talk about), the scrolling bug...oh the scrolling bug. What happens in some menues, worst in the fireplace where you have to burn stuff to keep the fire going, if you scroll down with the mouse to find something to burn, that you don´t need in crafting istead of using the item you hover over with the cursor and highlight, some random item will be burnt...maybe something very rare that you need in crafting. I found that the way around it is a controller. For some reason it scrolls fine with a controller. There are much more bad and ugly things in this game but this review can´t be my day. Most of whats wrong here feels like someone not pulling they´re weght when programming this game. If it´s a one-man project, that could explain alot. Hopefully the game was just not playtested, alternatively someone after playtesting it had to say "yeah, it´s fine"
Hot box is extremely small; had to click several times just to leave the area. Tutorial doesn't teach you anything useful. Move stuff around is rather difficult. Control is unintuitive. You can't jump, can't use baseball to hit something, can't run, no impact when you are tired; unimmersive.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.