
"In 30 days, help is coming…" A mysterious radio transmission claims that help is inbound. You are Jacob Solomon: leader of a makeshift team trying to survive the aftermath of a devastating asteroid collision. Your goal: lead your team to survival.
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Languages: English, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese
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Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Bastante entretenido, una pena que lo hayan abandonado.
Un juego survival muy MUY bueno. Un mapa muy grande, con distintos modos de exploración, buenas mejoras de personajes, mecánicas muy divertidas a la par que interesantes. Realmente una obra maestra, y me da mucha pena no poder jugarlo porque está completamente ROTO. Ya me había atascado en algunas paredes o dentro de los NPCs, lo cual me importaba poco, aunque era una perdida de tiempo y de recursos. El problema fue cuando me dio fallo en la colocación de artefactos como son los cepos o el campamento. Si llega a ser cualquier otro tipo de juego lo pasaría por alto, pero en un survival, perder crafteos, es perder demasiado. Cuando te pasas la tarde recolectando los materiales necesarios y sudas la gota gorda por no morirte ni enfermar, y de repente todo tu esfuerzo desaparece por un bug.... llega a ser tan frustante que en mi caso, tuve que abandonarlo, y me da muchisima pena ver como un juego tan bueno se pudre en mi biblioteca esperando a una actualizacion que no llega.
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Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
dead game
Très bon jeu de survie, un peu simple, mais agréable et facile a prendre en main malgré quelques bugs
Impact Winter suffers from two sets of problems, poor design choices, and stale game play. Some examples of poor design: 1) wolves can see you from off screen especially in enclosed places like caves, are much faster, and stun you forcing you to do a stupid 'mini game' to shake them off, if you encounter a wolf, even while armed with a rifle, it's a free teleport back to the base and a 'death'. 2) the RNG of the loot makes it impossible to form a plan, i.e. in three playthroughs I was unable to find a colander for the lvl 1 storage upgrade (yes I searched every kitchen), in my 4th playthrough i found three in one kitchen. 3) Camps are pretty much useless, you're supposed to be able to drop off supplies for your robot to return to base, but the robot will only do that while you sleep at that SPECIFIC camp... Sleeping at your base will not let supplies be extracted from the camp. Stale Game play: The NPCs feel lifeless. The ones at base always give the same fetch quests to go to the same places, have virtually no random events (except for hey would you like me to take 15hp of damage to find 4 wood planks) and have no distinct personalities. The NPCs outside of your camp that give you quests don't even thank you for completing those quests, and don't give you rewards (a couple of times I wasn't sure if I had even turned in the quest till i checked the quest log). The only reward they give you is 'RP' which basically lets you 'level up'... Lets talk about RP for a second, so 'progression' lets you level up but that only 1) gives you a useless talent to 'equip' on one of your base NPCs, and shortens the timer to getting rescued... It should tell you something about the game when the 'reward' is to make the game shorter.
game is fun but has way to many bugs. for example you get stuck all the time and the part where you have to place all the signal boosters impossible at the water tower played for hrs that i cant get back and no refund would not recommend
[i](🇬🇧 English version follows the French review below)[/i] [h1]Une ambiance glaciale qui mérite le détour (malgré ses défauts)[/h1] Impact Winter est un jeu qui divise énormément, et y jouer aujourd'hui demande de savoir exactement dans quoi on s'embarque. Pour faire simple : c'est une expérience à l'ambiance absolument sublime, mais qui est "plombée" par une exécution technique parfois frustrante. [h1]❄️ Le concept : "Survival RPG" sous la neige[/h1] Tu incarnes Jacob Solomon, leader d'un petit groupe de survivants réfugiés dans une église après qu'un astéroïde a plongé la Terre dans un hiver permanent. [list] [*] [b]L'objectif :[/b] tenir 30 jours jusqu'à l'arrivée des secours. [*] [b]La mécanique centrale :[/b] chaque action (aider un compagnon, explorer, améliorer ton robot AKO-LIGHT) peut réduire ce chronomètre de 30 jours. [/list] [h1]✅ Les points forts[/h1] [list] [*] [b]L'ambiance et la DA :[/b] visuellement, c'est très réussi. La direction artistique a un côté "roman graphique post-apocalyptique" et les effets de tempête sont très immersifs. [*] [b]La bande-son :[/b] c'est l'un des gros points positifs. La musique (très axée synthétiseurs des années 80) renforce incroyablement ce sentiment de solitude et de froid glacial. [*] [b]La gestion de groupe :[/b] contrairement à [i]The Long Dark[/i] où tu es seul, ici tu dois gérer le moral et les besoins de tes compagnons à l'église. Cela rappelle un peu [i]This War of Mine[/i] dans l'esprit. [/list] [h1]❌ Les points faibles[/h1] [list] [*] [b]La technique :[/b] même avec les patchs, le jeu reste parfois rigide. Les temps de chargement sont longs (surtout lors des transitions intérieur/extérieur). [*] [b]Les contrôles :[/b] jouer au clavier/souris est une épreuve de force. [b]Utilise absolument une manette.[/b] [*] [b]La répétitivité :[/b] le jeu impose beaucoup d'allers-retours et le "backtracking" peut devenir lassant à cause d'un inventaire souvent trop petit. [/list] [h1]📊 Verdict : est-ce que ça vaut le coup ?[/h1] [b]OUI, SI :[/b] tu es un mordu de survie atmosphérique, que tu as déjà retourné [i]The Long Dark[/i] et que tu cherches un jeu avec une esthétique forte, quitte à pardonner des menus un peu lents. [b]NON, SI :[/b] tu n'as aucune patience pour les bugs d'interface, les collisions un peu bizarres ou la marche lente dans la neige. C'est un jeu qui a du "cœur" et de très bonnes idées de design, mais le studio ([i]Mojo Bones[/i]) n'a jamais réussi à gommer totalement la lourdeur de son moteur de jeu. [i][b]Petite anecdote :[/b] Le jeu a été édité par Bandai Namco, ce qui est rare pour un projet indé de ce type. Ils croyaient énormément à son potentiel de "nouvelle référence" de la survie, mais les soucis techniques au lancement l'ont empêché de devenir le classique espéré.[/i] [hr][/hr] [h1]A Chilling Atmosphere Worth the Detour (Despite its Flaws)[/h1] Impact Winter is a highly divisive game, and playing it today requires knowing exactly what you're getting into. To put it simply: it's an experience with a truly sublime atmosphere, but one that is "weighed down" by a sometimes frustrating technical execution. [h1]❄️ The Concept: a "Survival RPG" in the Snow[/h1] You play as Jacob Solomon, the leader of a small group of survivors holed up in a church after an asteroid strike has plunged the Earth into a permanent winter. [list] [*] [b]The Goal:[/b] survive for 30 days until rescue arrives. [*] [b]The Core Mechanic:[/b] every significant action (helping a companion, exploring, upgrading your AKO-LIGHT robot) can reduce that 30-day countdown. [/list] [h1]✅ The Strengths[/h1] [list] [*] [b]Atmosphere and Art Direction:[/b] visually, the game is a success. The art style has a "post-apocalyptic graphic novel" feel, and the storm effects are incredibly immersive. [*] [b]The Soundtrack:[/b] this is one of the game's biggest highlights. The 80s synth-heavy music perfectly captures the feeling of loneliness and biting cold. [*] [b]Group Management:[/b] unlike [i]The Long Dark[/i] where you are alone, here you must manage the morale and needs of your companions at the church. It feels a bit like [i]This War of Mine[/i] in that regard. [/list] [h1]❌ The Weaknesses[/h1] [list] [*] [b]Technical Polish:[/b] even with post-launch patches, the game can still feel stiff. Loading times are noticeably long (especially when transitioning between interiors and the overworld). [*] [b]Controls:[/b] playing with a keyboard and mouse is a struggle. [b]A controller is absolutely mandatory for a decent experience.[/b] [*] [b]Repetitiveness:[/b] the game requires a lot of backtracking. Since there is no fast travel, you'll spend a lot of time "trudging through the snow" with an often-limited inventory, which can become tedious. [/list] [h1]📊 Verdict: Is it worth it?[/h1] [b]YES, IF:[/b] you are a fan of atmospheric survival games, you've already exhausted [i]The Long Dark[/i], and you're looking for a game with a strong aesthetic—even if it means forgiving some clunky menus. [b]NO, IF:[/b] you have zero patience for UI bugs, odd collision issues, or the slow pace of walking through deep snow. This is a game with "heart" and great design ideas, but the studio ([i]Mojo Bones[/i]) never quite managed to fully smooth out the clunkiness of its engine. [i][b]Fun Fact:[/b] The game was published by Bandai Namco, which is quite rare for an indie project of this scale. They saw its potential to be a "new benchmark" in the survival genre, but technical launch issues unfortunately kept it from becoming the classic it could have been.[/i]
Very interesting game. Love it.
Великолепная игра в ужасном состоянии. Атмосфера на 5, музыка на 5, крафт и тонны мусора, которые вам понадобятся для улучшения качества жизни. Но вы будете застревать повсюду, с трудностями подниматься по лестнице, управление с клавиатуры\мыши глючит (кликаешь на предмет, а используется другой предмет), и в довершение всего - разработка прекращена, продажи прекращены, игра будет в таком состоянии вечно. Плохо? Да. Но желание играть в неё больше.
llega un punto que aburre demasiado
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