
You are a brave warrior who came to this world to save its inhabitants. Here you will be met by awful monsters, such as huge spiders, wolf-werewolves, bears, unicorns ... The essence of the game, like any clicker, is to quickly press the button to the finish.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[b][quote][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/quote][/b]Immortal Heroes is an asset flip, or what Valve calls a "Fake Game". The Russian asset flipper stole a basic template for a Ren'py visual novel minigame and published it on Steam as if it was a full game, taking the work of others and trying to scam people into paying them money for a free Ren'py clicker minigame they didn't even make themselves. The minigame they ripped off is a basic action clicker intended to act as filler in crappy Ren'Py fanfiction e-books. You are presented with a picture and you have to click as quick as you can to make it go away. That's all there is to this asset flip trash. azimuth team have a known history of trying to scam people into paying them money for someone else's work, through this account or through closely linked/alt accounts. One example of azimuth team doing this is [url=https://store.steampowered.com/app/828230]Dungeons of the dead[/url], which is really the "[url=https://learn.unity.com/project/2d-roguelike-tutorial]2D Roguelike Tutorial[/url]" asset, written by the actual developers, Unity Technologies. Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The controls can't be customised because the game has such a dumbed down, simplified interface that it's just point and click stuff like a browser/Flash game. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. Some of the defects in the game can be attributed to the choice of using the video game construction kit/toolset, Ren'Py. This is a very poor quality toolset sometimes used by amateur/unskilled developers as it doesn't require advanced game development skills, but unfortunately has very limited capabilities. It's usually reserved for making completely crap amateur fanfiction e-books for polluting Steam, but Azimut couldn't even manage that. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 7 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from (over 9,000 completely free titles), the overwhelming lack of interest in this low quality game is to be expected. Immortal Heroes is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, and the questionable ethical nature of the developer and/or their associates (as outlined above), this is impossible to recommend.
ARKADAŞLAR İLE OYNAYIN. Eğer bu oyunu oynamak için herhangi bir arkadaşınız yok ise.beni eklersiniz.Beraber gireriz. Kimse yoksa ben varım =)
stupid clicker
ОТКУДА ТЫ ВООБЩЕ ЗНАЕШЬ, ЧТО У МЕНЯ ВСТАЁТ?
Immortal Heroes is a Clicker Game. The game features a whole 3-4 lines of text, 'infinite?' progression where you click on the monster shown on screen and absolutely negative depth. There are no skills, no upgrade, no gold, nothing. You click on single monster until it dies, you get a dialogue 'Next hard foe!' and the next monster shows up on screen. There is one repetitive generic track and most likely 5-6 different type of asset monsters. Overall, incredibly poor game, the gameplay consists of clicking anywhere in the screen until you get bored.
Недоработанный кликер с низкокачественным визуалом. Проходится буквально за 20 минут. Нет баланса мобов и какой-либо прогрессии. Не рекомендую.
Faço uma apresentação de slides mais complexa do que isso aqui. Nem a arte salva.
I believe that, in the deepest layer of hell, there are lot and lots of computers, and everyone is forced to play this game. Even being an achievement junkie, I almost didn't even finish, and kinda feel bad that I did.
[h3][b]Immortal Heroes[/b][/h3] Uma boa ideia para um "[b]clicker[/b]" com uma [b]execução horrível[/b]. [b]Extremamente ruim[/b], onde tudo o que você faz é [b]clicar repetidamente[/b] para [b]derrotar 40 inimigos[/b] e [b]desbloquear[/b] todas as [b]conquistas[/b]. Você é um valente guerreiro que deve salvar o mundo de vários monstros, e a partir daí é apenas: inimigos aparecem na tela → clique repetidamente para derrotá-los. Não há final, então os inimigos continuam surgindo mesmo após derrotar o 40º. [b]A única coisa que pode ser atrativa é a possibilidade de aumentar rapidamente sua lista de jogos com conquistas 100% completas[/b]. [b]No entanto[/b], [b]o conteúdo é tão vazio que não merece nenhum tipo de recomendação[/b]. [b]Evite a todo custo[/b].
самая ужасная игра, не покупайте!! это кликер
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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