Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏世界广阔多样,从小行星,到陆地,到海洋
角色发展系统多样,选择不同的属性路径,打造出属于自己的独特角色,增加了游戏的可玩性和深度
战斗很激烈,也很热闹,所有角色都有配音。感觉是在动漫中战斗,又像是在战斗中看动漫
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
周围的室友看到我在玩这个游戏,也都纷纷入坑
我室长花六元买来恶心我,很好,他成功了!!!!史中史
1 /10,不知所云。
有中文 没成就
Immortal Heritage, developed and published by LC.Game, is an ambitious action RPG that leans into dark fantasy aesthetics and skill-based combat while still clearly finding its footing as an evolving project. It presents itself as a challenging, atmospheric experience in the vein of modern third-person action RPGs, aiming to combine exploration, narrative fragments, and demanding encounters into a cohesive journey. The foundation is promising, but the current state reveals a game that is still refining its mechanics, structure, and overall identity. The world itself is steeped in a somber, almost oppressive tone, filled with ruined environments, shadowy corridors, and an underlying sense of mystery. Rather than presenting a clearly structured narrative, the game opts for a more fragmented approach to storytelling. Players uncover bits of lore through scattered dialogue, environmental clues, and brief interactions, gradually piecing together what has happened in this bleak setting. While this approach can create intrigue, it also risks feeling incomplete, as the lack of clarity sometimes leaves players without a strong sense of direction or emotional connection to the story. Combat is the central pillar of the experience, and it is where the game shows both its greatest strengths and its most noticeable weaknesses. Encounters are designed to be intense and punishing, requiring careful timing, awareness of enemy patterns, and deliberate movement. When everything works as intended, battles can feel satisfying, rewarding patience and precision with a sense of mastery. However, this system is not always consistent. Controls can feel slightly unrefined, and responsiveness is occasionally uneven, which can turn otherwise fair challenges into moments of frustration. The balance between difficulty and control is still being adjusted, and it becomes clear that the game is aiming for a high level of challenge without fully stabilizing the mechanics that support it. Progression follows a familiar structure, with players gaining experience, improving abilities, and unlocking new options as they advance. Exploration plays a key role, encouraging players to search for hidden paths, resources, and encounters that contribute to their growth. Some areas feel carefully designed, offering a sense of discovery and tension, while others can feel sparse or repetitive, highlighting the uneven pacing. The overall length of the experience, at least in its current form, is relatively short compared to more established RPGs, reinforcing the impression that this is only part of a larger vision. Visually, Immortal Heritage aims to create a moody and immersive atmosphere. The environments are detailed enough to convey a sense of scale and decay, and the lighting helps establish a consistent tone throughout the game. There are moments where the presentation feels striking, particularly in larger set pieces or during intense encounters. The audio design complements this with dramatic sound effects and music that emphasize the tension of combat and exploration. However, technical inconsistencies occasionally break immersion, reminding players that the game is still in development. One of the defining aspects of Immortal Heritage is its status as an Early Access title, and this has a significant impact on how it should be approached. Many systems feel like they are still being refined, from user interface elements to the clarity of tutorials and mechanics. The learning curve can be steeper than necessary, not because of intentional design, but because certain aspects are not yet fully explained or polished. This can make the experience feel more challenging than intended, particularly for players unfamiliar with similar games. Despite these issues, there is a clear sense of ambition behind the project. The game attempts to deliver a demanding and immersive action RPG experience, and in certain moments, it succeeds in capturing that vision. The combination of exploration, combat, and atmospheric design hints at what the final product could become with further development. However, these strengths are often offset by rough edges that prevent the experience from feeling fully cohesive. Ultimately, Immortal Heritage is a game defined by its potential rather than its current execution. It offers glimpses of a compelling and challenging RPG, but it also requires patience and a willingness to accept its unfinished state. Players who enjoy engaging with Early Access projects and watching them evolve may find value in its systems and ideas. Those looking for a polished and complete experience may find its inconsistencies difficult to overlook. In its present form, it stands as an intriguing but uneven effort, one that could grow into something much stronger with continued refinement and expansion. Rating: 6/10
创新确实需要勇气,支持一下,希望正式版本可以早点出来
垃圾
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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