
This is a very beautiful two-way fluorescent tower defense game.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
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[h1][b]IMM Defense 2[/b][/h1] Een kleurrijke en uitdagend tower defense game in de stijl van de vorige. Er zijn maar 10 levels met 2 moeilijkheidslevels. Door de draaiende en felle lichteffecten is dit niet weg gelegd voor vele. Andere zullen dit wel mooi vinden. Net als de muziek is het hele spel luid en hevig. Persoonlijk vind ik dat het wel iets hebben. De moeilijkheidsgraad is vrij hoog, zelfs op normaal. Je hebt 6 torens (in 2 varianten vanaf de derde missie) die je 5 keer kunt opgraden. Jammer genoeg is er geen informatie te vinden, waardoor je maar wat zelf moet proberen. [h1]• Achievements/Cards/Steamstats[/h1] 10 achievements om de 10 levels uit te spelen. [h1]• Samenvatting[/h1] Hoewel het simpel lijkt is dit spel alles behalve gemakkelijk! Flashy effecten, geen uitleg over de torens en heftige muziek maken dit spel enkele aangenaam voor een select paar gamers.
Torn on this one, but in the end the negatives over shadowed the few positives. It's nice looking, and the music is fine, the controls are limited, but fine. The tower options are pretty limited, and oddly confusing. There are (so far) eighteen options, but many have the exact same name and differ only in cost. There are circles and octagons that act as pathing as well as gun placement, and each offers nine tower types. Progress is straight, one thru five, with no variation and no information regarding what you are getting for your money, which is quite irritating. The enemy is also rather similar. They have different speeds, and different amounts of hit points, though they each have the same size health bar, so it takes a little while to recognize which are the tougher ones. If any have immunities or weaknesses, it is a mystery to the players. Oddly enough there is no story or any kind. This might be okay for some people, but I enjoy a bit of fluff, and it takes zero programming skill to create, so the lack always seems odd. The price was low, so if all you are looking for in a bare-bones, sub-par tower defense game, I can't say you won't be happy, but I can't recommend it, it simply isn't very fun.
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The game is boring. It works fine from what I saw, but in all the 15 minutes I played, the biggest challenge was not falling asleep. I just couldn't play it anymore. Soz.
Played and enjoyed the first game. A few more bells and whistles with this incarnation. At the low price, you can't go too far wrong.
普通
A colorful and challenging tower defense game, very much in the style of its predecessor. There are only 10 levels with 2 difficulty settings, but the game makes up for its brevity with high difficulty and intense action. The spinning and bright light effects might be overwhelming for some, but others will enjoy the visual chaos. The music fits perfectly, contributing to the loud and fierce atmosphere. I think the game has a certain charm, despite the challenges. The difficulty is quite high, even on normal, which makes it feel rewarding when you manage to get through a level. You have 6 towers (with 2 variants starting from the third mission) that you can upgrade 5 times. Unfortunately, there’s no information provided about the towers, so you’re left to experiment and figure things out on your own. This might frustrate some players, but it adds to the sense of discovery. Overall, it’s an enjoyable game for those who like a good challenge.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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