
IIN is a puzzle platformer where you are a soul that controls cubes, overcoming challenges to bring them to the portal which is their goal.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Genres
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.49−50% | 37reviews | 68% | — | $785 |
| $4.99 | 23ratings | 66% | — | not modelled | |
Engagement
Reviews
Excellent puzzle game. Relaxing music, nice visuals.
It's fine? It's a game I guess. A puzzler platformer where you have blocks with different properties and you need to get one of them to the end. There are some physics based puzzles but mostly it's logic orientated. Some of the gimmcks are interesting (like the one where your cursor is restricted rather than the object that you control) but the game is short to where you only spend a few levels with each one. I think having more levels and combining them would be nice. Other than that, there isn't much except achievement spam and decent music. It's a puzzle game and if you're into that, there are better games out there but this isn't bad (on sale).
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Simplified Chinese, Portuguese - Brazil, Italian, Bulgarian, Traditional Chinese, Korean, Danish +17 more
| $10.00 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 38 reviews with recorded playtime.
The game is... okay? The mechanics feel clunky to use, I'm not a fan of the spacebar being used to drag/drop cubes (although maybe I'm just too used to that being the 'universal jump button'? The soundtrack is nice, however that same soothing aesthetic it seems to be going for doesn't quite carry over to the gameplay itself for me. It felt less of a puzzle game and more of a "I know how to solve it, but how do I manuever this cube over to this area without dropping it and starting over?". Which is unfortunate, because the graphics really are quite beautiful in spite of this. On another note, there is a specific sound (I think it was one of the 'cube death' sounds when its destroyed?) that is very uncomfortable to listen to. All of that aside, it sure *is* a puzzle game. I'd just lightly recommend picking up a different puzzle game instead of IIN. It's not too bad at achieving the goal of "being a puzzle game", but not much else.
IIN is a Nintendo Switch game that's been ported to PC. It's a minimalist/low poly puzzle platformer that uses a simple gimmick, you control a number of blocks, and the objective is to jump the block with a circle on it to the exit... using the other blocks and precision platforming to get there. That's it. High school assignment level stuff, but being sold on Steam alongside professionally developed games. Having said that, there's a few levels to go through and the puzzle design is novel with a number of different mechanics to muddle your way through, which must have been endlessly frustrating to the Nintendo Switch gamers this was designed for, who largely would just be confused as to why Mario is a square now. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The game features lazy minimalist/untextured low-polygon "retro" assets and visuals, making this look like a barely functional 3D game from the early 1990s. The lack of textures is a method that lazy devs often use to disguise their lack of talent/interest in doing the graphics properly and trying to disguise it under the name of "art", or "We made it look bad on purpose", which really isn't something gamers should have to put up with. It's unclear why the developers weren't willing to arrange high quality, high polygon count contemporary assets and high resolution textures for the game. It looks bad as a result of their decisions, and that's just another reason to avoid it. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. Being designed for handheld consoles such as the Switch, this doesn't compare well to games designed for high end PCs, which overall makes this product underwhelming for PC gaming enthusiasts. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 4 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 100,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? IIN is relatively cheap at $3 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 14,000 free games available on Steam, many of them far better than this paid product.
Ну залишились змішані враження... "Головоломки" дуже прості, іноді бувають важковаті, але перед і після вам будуть давати рівні простіше ні куди. Мені не сподобалось що після закінчення і початку рівня тебе буде сліпити білим екраном, а сама гама на задньому фоні б'є в очі. Сама гра дуже коротка і приходиться приблизно за 4 години (моя статистика багнула). Рекомендую до придбання лише по знижкі і лише тим хто шукає щось пограти на спільному єкрані, бо мережевої гри немає.
it's a lot of fun. single player as well as multiplayer.
The game is a puzzle game and it get pretty hard at some points but most of the time you just got to be smort.
還不錯的解謎遊戲,音樂很好聽,沒有劇情。 中文翻譯看起來是機翻,退出遊戲翻成出口......不過不影響遊戲體驗。 遊戲裡有三種方塊,三角形、正方形和圓形。 同時它們各有不同功能,例如三角形不怕尖刺、圓形能夠浮在水上等等。 要利用這些方塊通過地圖上的障礙到達終點。 大部分的謎題都很容易。 遊戲裡還有多人模式,不過我沒試過。(邊緣人沒有人陪QQ) 偷偷給個小提示,有時候死亡也是一種解法。 然後建議官方可以增加調節音量和重新開始關卡的選項。
Fantastic physics-driven puzzle game! The visuals and sounds together contribute to give the game a great and immersive atmosphere. The levels are well designed, pretty challenging and they gives the player the freedom to play with the physics and solve the puzzles in different ways. More than recommended!
Quaint game with decent movement, great music and challenging but not too difficult puzzles. Good job.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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