Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Is this your game? Tell us your real sales — we'll mark the estimate as developer-verified and use it to calibrate everyone's.
Trends
Concurrent players on Steam: one reading a day, taken at about 15:00 UTC — a snapshot at a fixed clock time, neither a daily peak nor a daily average.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| approximately $2.2K | 21 | 95% | $4.99 | |
| approximately $4.7K | 23 | 100% | $7.99 | |
| approximately $2.5K | 31 | 94% | $4.99 | |
| approximately $445 | 6 | 100% | $3.00 | |
| approximately $371 | 3 | 100% | $5.99 |