
(“Steam成就”现已推出,当前已更新17个免费玩法资料片)《下一站江湖Ⅱ》是白玉京工作室研发的第二款3D单机武侠游戏,是一款包含了沙盒式的剧情主角养成、无缝大地图任意采集建造模拟经营、骑砍Like式门派霸图玩法的开放世界游戏,无内购、可离网游玩!
Modeled estimate, not a reported figure. How we estimate →
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➤1.Steam Deck 完美适配:耗时数月,对 Steam Deck 进行了从 UI 到底层的专项优化。修复了输入中文乱码问题,还对按键映射与菜单逻辑进行了全面重构。
➤2.Steam成就系统上线:Steam成就系统已全面接入!111项Steam成就等你解锁!
➤3.海量资料片,内容持续扩充:我们已准备好丰富的后续资料片计划,更多门派、剧情与玩法将陆续解锁,让各位大侠每次打开江湖2都充满新鲜感。
➤4.BUG 修复与稳定性提:已将已知问题清理完毕(如有极少数遗漏,欢迎随时联系我们反馈!)
《下一站江湖Ⅱ》是白玉京工作室研发的第二款3D单机武侠游戏,是一款包含了沙盒式的剧情主角养成、无缝大地图任意采集建造模拟经营、骑砍Like式门派霸图玩法的开放世界游戏,无内购、可离网游玩!
1. 角色扮演(RPG):
(1) 体验不同主角全新独立的百万字剧情及几十种结局;
(2) 还可以开启数十种市井身份及不同身份独有剧情、规则玩法;
(3) 数百种神功绝学等待收集与搭配,甚至能手搓十八式降龙等
2. 模拟经营(Sect Builder+SLG):开启江湖霸图体验不同门派的恩怨情仇、武学套路,模拟经营门派势力城镇矿山药田青楼赌坊等,在大世界一砖一瓦建设起独属于你自己的天下会、无双城;
3. 大型战争(Large-scale wars)体验骑砍like式的门派霸图、武林争霸;




千年前,从七国争雄,再到三国鼎立。经过数百年和平之后,各国出现不同的问题,夏国兴盛,周国弱小,晋国稳定但无法发展。二十年前,周国皇子宗瑞改革,而晋国章武帝被囚禁。此时,掉阖谷一脉察觉到天下大乱的征兆,夏晋周之间的小型冲突逐渐升级,涉及到信仰归属。最终,以太初剑宗为首的道教、以嵩室山为首的佛教、以砚溪山庄为首的儒教,约定于雁门关论教,预示着天下大变的开始。
非固定开局,你可以选择向往江湖的将门大少爷、寒窗十年的木讷书生、踏月留香的江湖浪子,逃婚出走的懵懂大小姐...
玩家可以自由选择不同出生,以不一样的人生去体验这百年盛世!每个出生都是完整独立的全新数十万字剧情
玩家可使用轻功,草上飞、水上漂、踏浪行波、飞檐走壁。在江湖世界的各个角落尽情探索
玩家也可以游走在主线剧情之外,可自由拜入数十个门派,体验不同门派独有的剧情路线、恩怨情仇、武学流派、规则特色
玩家可在大世界里自由收集建造自己的建筑
玩家可以骑砍like的形式争霸江湖
玩家还能再江湖里选择数十个不同的市井身份,体验各具特色的身份RPG剧情玩法和规则,以不同的角度笑傲江湖
江湖百业:青楼赌坊、朝堂黑市,模拟经营
最真实的江湖武学修炼:经脉到功法、招式到内功周天运营,最畅快的武侠养成反馈;天、地、人三界绝学,不入流到一流的各种功法,数千种搭配路线,走出独一无二的大侠之路,并在华山论剑中天下扬名
多种挑战模式:
真实江湖、险恶江湖、爽文江湖:从武学到词条,满足不同大侠的追求
从江湖虾米到独步天下:解锁传奇之路
MOD编辑器,创新工坊:我们提供这个开放大世界舞台,与大侠们一起打造首款老滚5like的武侠大世界
庞大内容、及时更新:上线迄今已超过百更、八部大型玩法资料片!2025年我们将继续砥砺前行,用更多更好玩的内容来填充这个江湖大世界!
最后,白玉京工作室的所有小伙伴祝大家春节快乐!愿江湖伴你一路!
官方微信好友(也可通过它加入下一站江湖II之华山论剑微信群)

关注bilibili:

——说武、说义、说英雄;谁是英雄?下一站江湖!
白玉京工作室 拜上
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sadly ... I really wanted to like this game and I think the potential is there , but it's lacking a proper user journey from understanding the menus, what things do and so on . I played Countless Wuxia games and I managed to understand what I need to do in them but in this one ..not so much . Plus it does not help that even if the menus are translated in English , there was no UX involved in changing the fonts, re-arranging words, re-reading so things make sense and sometimes even re-write things . As cool Wuxia is sometimes it does not sound good in English if you simply translate things by the book . I am honestly willing to try this game out later when the Developers at least improve the user experience(if they will) . Like make a proper tutorial and then jump into the game from scratch . There are countless games that are complex but make interactive tutorials so you know what the hell you are doing and if you forget how Alchemy works..just go and redo the tutorial then and continue your save . This game has the potential but not the execution - At least for the English speakers out there .
I would like to recommend this game, but i was unable to switch to english :) But it was nice to at least get through the menus to game :) And i would recommend for developers to make some welcome screen with not text which language you prefer (Japanese, Chinese people dont know the arabic), but simple flags of states, so it would be easy to correctly choose from. I CAN NOT RECOMMEND THIS GAME TO MY FRIEND NOR MY GRANDMA.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: Simplified Chinese*, Traditional Chinese*, English*languages with full audio support
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩下来感觉还不错,一系列的更新也看的出制作组的用心。不过东西实在是太多太杂了,没玩进去之前真的有点劝退,我觉得好游戏不是只靠堆量,保留自己的特色再做做减法,我感觉会更好。不过还是会支持的。
完全就是一款武侠元素大杂烩游戏,各角色主线剧情不算长,但各类支线小任务却太多太杂太重复了,为了得到各种结局成就,需要用不同角色进行数次较重复的游戏过程,这种硬为了增加游戏时长和可玩性的做法大可不必。 游戏虽然拥有海量可互动的NPC,但却做的非常模板化,不论是NPC的立绘、人物简介等,甚至包括拥有较多戏份的角色,不少角色设定让人觉得很割裂,感觉就像没做完,虽然本人是武侠游戏的爱好者,也想支持国产游戏,但很不推崇这类把未做完的游戏就发行上市的做法。
I'm seeing NPCs leaving reviews that there is no English support for the game but you just have to click the yellow icon on the right side in the menu and switch to English. That aside the game seemed cool but once I got in I wasn't really feeling it, the UI is horrible and makes stuff more confusing, and combat didn't really get me.
因为截图光影实在是好看所以买了,结果进到游戏里发现建模和画风跟2000~2010时期的粗制武侠网游没啥区别,更别提光影烂到爆还有时间流逝光影变化是卡顿一下直接切换光影而没有应该有的转变过程,属实偷烂了 技术力这块吐槽完了,然后是UI设计这块,完完全全的网游模板,就差上面挂几个VIP限时礼包了 最后是战斗,互动全无,站桩输出你打你的我打我打就完了 总结:花钱买个教训,过时无法退款了 PS:官方更新的勤快这点值得表扬,没有赚一笔就跑路,但游戏本身质量实在是太差了,建议赶紧开发新作用新的游戏引擎吧
这建模,UI,画面。。一言难尽,还不如省钱去做2D
不错,玩法像 the elder scroll V. 遗憾是: * 没有语音, * 人物和环境相比太小,比例不协调。 * 建筑没有室内场景
They didn't do a UI update for the english localization. It is impossible to read. lul
内容丰富,自由度很高,武学组合有研究空间,剧情量大管饱。虽然优化和引导有待加强,但作为买断制单机,性价比不错,适合喜欢慢慢探索的武侠爱好者。
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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