
A cozy idle island sim that lives quietly above your taskbar. Five islanders — a farmer, woodcutter, fisherman, miner, and chef — farm, fish, mine, cook, and craft on their own. Build a self-sustaining isle while you work or browse.
Modeled estimate, not a reported figure. How we estimate →
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About
The mainland is no longer a place to live. When the Veil Tide swept the old sea routes away, the few who made it through washed ashore in the Veil Archipelago — once the granary and seed vault of these waters. The island under your feet still holds a little life. Stay, and tend the last patch of green still breathing here; and when the time comes, set sail to find the next shore where drifters like you can make a home.

A cozy idle island sim that lives on your taskbar. Five islanders — a Farmer, Woodcutter, Fisherman, Miner, and Chef — farm, chop wood, fish, mine, cook, and build on their own while you work, browse, or take a break. It never steals your screen.
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Recruit a Farmer, Woodcutter, Fisherman, Miner, and Chef, and put them to work. Start with one wheat field and grow it into a full production chain: crops feed the Kitchen, ore becomes tools at the Blacksmith Shop, and animal products turn into feed for even more output. With 30+ crops, dozens of recipes, and a web of tools, ores, and catches, every supply line is one you set up yourself.
Lay out more than a dozen building types — Farm Plots, Water Wells, Storage, Kitchens, Animal Pens, Blacksmith Shops, Gem Workshops, Trading Posts, and more. Repair the broken bridges, abandoned railways, and ruins scattered across the island, and new land rises from the mist: more fields to farm, more waters to fish, and more ore veins to mine.
A sharper sickle harvests faster. A better fishing rod lands bigger catches. A stronger hammer breaks tougher ore. Add boots, gloves, and cutting blades, then upgrade from crude starter gear to refined alloy tools — and watch your team grow steadily faster and more efficient.
Wild animals wander onto the island; feed and tame them, and they settle into pens to lay eggs, give milk, and grow wool — breeding across generations and passing their quality down the line. Repair the lighthouse to light up trade routes, and pack animals haul goods to distant shores — sending out what others need, bringing back what you're after.
Recruit warriors, archers, and mages at the tavern, form them into an expedition party, and follow the lighthouse's routes out across the near, mid, far, and extreme seas. Every voyage is a gamble — weigh your party's strength against the dangers ahead, and come back laden with spoils, or empty-handed. The deeper the sea, the rarer the find: tide-worn seashells, weathered compasses, abyssal coral, lodestones born of storms — each one a treasure for your collection.
When the island grows prosperous enough, the shipyard on the shore rings with hammers once more. Gather timber, canvas, and sea charts to build a ship that can sail far — out past the Veil Tides, toward routes that have lain silent for years. Something waits out there. You'll have to go and see for yourself.
Ancient stones line the shore, holding the island's past — and the untold story of each companion who lives here. Merchants from distant isles arrive along the lighthouse's beam, and letter by letter, their tales quietly weave together the forgotten history of these waters. There's no rush; uncover it slowly, and the island's buried memory surfaces at its own pace.
• You like idle games that never feel like a chore
• You want a peaceful little world of your own between tasks
• You enjoy building something from nothing, piece by piece
• You find quiet satisfaction in watching efficiency grow
• You sometimes want to stumble on a gentle story in pixel art
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Traditional Chinese
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
第一,鱼饵不能自动补充,有bug;第二,自动化很少,过程也短,我前面几个小时基本一直在操作,弄到能循环的时候也没多少游戏内容了,最恼火的就是养动物,第一回见休闲挂机模拟这类型的游戏动物居然没法自动化;第三,30个小时的时候基本游戏内容都玩完了,中间还挂机了十几个小时,游戏内容很少。总的来说体验很一般,但是有很大的发展空间。
闲暇时候打开游戏种种田地,慢慢培育作物,不用紧绷着神经。节奏慢悠悠的,作物种类丰富,放置挂机设计特别友好,日常摸鱼打发时间刚刚好。
小巧好玩,适合摸鱼。BUG虽然多点,但官方一直在修改,一个人的产量就那样了,态度满分
作者您對於放置型遊戲有什麼誤解嗎?如果是要玩家自行採收,空間上限應該要更大,至少要能讓玩家上班時間在外不用管理回家收成一次的程度。再來就是自動化真的不夠充足,廚師應該要可以設置做什麼食物、直接需求多少食材,食材量足了就自動做下去,而不是玩家得一直去等作物好了才去設定廚師做什麼工作~又或者自動化做一樣建築,玩家指定做三個不同的建築,任務設定下去小人們自動就會去採集採收才對!現況是什麼都得玩家自己親手動,小人們完全無腦只會原地採收最基本的東西,廚師只會做一做沒了材料就真的完全停工,漁夫兩種魚餌還得手動切換,伐木工如果第一種樹一直重生就只會砍第一種樹!!但前期什麼都需求金錢和材料,同時還得完成多項任務(交易所/燈塔...)這麼農這麼需要顧,後期我覺得也不會好到哪裡去耶...期待作者能更改進"放置"這個部分,畢竟畫風還是很可愛,製程也很簡顯易懂。只是再這樣一直農下去我只會想要刪掉遊戲...畢竟放置型遊戲不就是要能讓玩家放手的嗎...
[h1] 《闲暇岛时光》简评[/h1] 《闲暇岛时光》这款带有经营、生活等元素的闲置挂机游戏,内容还是相当爆炸的,玩家可以将这款游戏当做一款轻量级、挂机版、简洁风的“星露谷物语”来体验一番生活经营模拟游戏,也不是不行,尤其是喜欢种田、钓鱼类的生活模拟游戏的玩家,本作就非常的合适。 游戏以农夫、伐木工、渔夫、厨师、矿工这五种职业为核心,以种田、伐木、钓鱼、烹饪、挖矿这五种生活要素为基础,通过各种资源的采集、各类材料的生产、各个工具的制造等方式,形成一条“采集-生产-制造-增效”的循环链然后一点点的开发游戏里的闲暇岛这片小岛屿。 作为一款内容非常充实的挂机游戏,游戏中的细节玩法肯定不仅仅是上述的五项核心组成,还有大量的内容是从这五项核心组成元素中衍生出来的。例如,玩家可以造船,派遣人员出海贸易;玩家可以建造远征酒馆,招募冒险者远征等等。这些附加的内容,相当的充实,再加上游戏本身的种田、伐木、钓鱼、烹饪、挖矿这五种元素所包含的基础材料、作物、鱼类、菜谱、矿石的图鉴也相当的丰富,这绝对能够让玩家玩得相当的爽。 内容充实的同时,其实也有些小问题,尤其是对于闲置挂机类型的游戏而言,虽然本作确实很多时间都在挂机,挂机自动刷材料、拿资源等等。但是也有一些特殊的机制,例如,工具耐久度之类的设计,这就需要玩家需要经常性的点点点、频发性的视察一番,并不能完全做到闲置挂机的程度,这就不是很挂机、很闲暇了。尤其是前期,忙忙碌碌的。其次,就是游戏的地图布置还是需要改良,大型建筑是真不好摆放,如果摆放更自由一些就好了。 [quote]关注「[url=https://steamcommunity.com/groups/45531088] 鸢尾花 [/url]」[/quote] [u][b] 致那一朵未至鸢尾花 [/b][/u]
真的有够无聊
[h1]又累,又休闲[/h1] 首先值得夸奖的是,游戏在玩法方面确实做了不少东西,像是经营、生活模拟之类的,这些内容放在挂机类游戏中确实很棒。光是想想就会让玩家感觉到悠闲自在。 同时游戏中也有着五种核心职业,他们分别负责种田、砍树、钓鱼、料理、挖矿这五项生活技能为基础的职业,除此之外还有一大堆密密麻麻的新功能,像是可以盖酒馆、委托人去冒险啊什么的。让整个游戏的体量变的小而精。 而综上所述的内容又需要一个关键的“钱”,在初期玩家就需要砍伐岛上的东西来建造农田,而想要在农田上播种东西,就需要花钱买下种子、同时给安排的人花钱制造攻击让他们进行工作,同时在岛上还会经常造访一位商人大叔,可以将产下的东西卖给他用于换取各种钱财资源。让整个过程形成一种非常良好的闭环。 不过游戏的问题也在此出现,虽然是放置类游戏,但由于庞大的机制导致了大部分的操作都需要玩家手点。虽说工人们是全自动的不需要我们管理,但是他们的工具存在着一种名为“耐久度”的机制,这会导致工具损害,而玩家也因此不得不去造新的工具。这样体验下来,其实挺恼人的,你说它不放置吧?确实不管一段时间资源就非常多了,但你说它放置吧?又有一堆需要玩家手动去操作的空间,这方面希望制作组能够进行优化。 [h2]最后,总结[/h2] 本作有着一个巨大的经营、生活模拟体系,同时它又融合了放置类玩法,让砍树、种田等光是听上去就肝的不行的机制充满放松与新鲜感。前期围绕开荒、生产、售卖形成了不错的经济闭环,体验下来也颇有目标感,让人心情愉悦。不过游戏中也有不少需要玩家手动操作的内容,导致放置体验被大打折扣。如果官方能够进一步优化自动化流程,尽可能减少操作空间,整体体验会更加舒适。 [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
不是,放置游戏通关后不给一些自动化养成内容。而是直接扣除三分之一的生产力是什么逻辑。剧情需要你也可以再开放几个分身啊。
Wenn man sich reingespielt hat macht es süchtig
一款任务栏上放置的挂机经营游戏。说是挂机游戏,手动操作还是比较多的,几小时后铁匠铺造出来才算真正开启挂机之旅。在几片些许绿意的岛屿上,开荒农田种植作物自给自足,到向流浪商人售卖换购资源。从单一发展到农林牧渔全覆盖,乃至恢复废弃矿坑,挖取稀有矿石,冶炼金属打造战船,征战星辰大海。 5个不同职业的打工人,虽然能够自动干活,但是由于工具的损耗快,耐久掉光就会罢工。需要手动生产工具更换,前期的操作还是比较多的,到中后期也不能完全解放双手。新农作物的解锁和换种,越到后边的农作物,更换所需的时间越长,需要等待上一轮作物收获后才能更换新作物,有时候还以为没换种成功。 钓鱼佬,被钓点的牌匾挡住,对强迫症可能不太友好。厨师,经常偷懒,烹饪食物时,厨师派遣去交易的话,被打断的烹饪流程容易卡住,需要重启1-2遍游戏才能继续。伐木工,手动先行砍伐掉他的目标,仍然会跑到砍伐的目标点,不会在目标消失就中断转而另找目标,伐木掉落的种子也不会捡,需要人工手动捡起。还有未驯养的动物产出,也没有工人会主动去捡,有点浪费资源呢。 砂石场和过滤池,也没有自动收集功能,容量不大,容易积满忘记收集。 总的来说,是一款不错的种田挂机游戏,根据自己的节奏,可以猛肝尽早开启作物、食谱等全图鉴,也可以摸鱼慢慢来。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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