
Grapple, clamber and fall thousands of meters down into a dark and ancient place in this first-person horror climbing game. You are being hunted.
Modeled estimate, not a reported figure. How we estimate →
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About
Descend thousands of meters into a dark and ancient place.
You are being hunted.
First-person physics-based climbing system with a grappling hook
Hunted by a huge monster in an ancient mega-structure
Unlockable difficulty modes including additional content
Atmospheric visuals and audio
Approximately 20-40 minutes to complete on Normal
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 94 reviews with recorded playtime.
Reviews
Themes across 94 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
really good game and the mechanics feel awesome, i just wish it was a little longer c:
Court, peut-être simple pour certains, malgré qu'il y a un niveau particulièrement compliqué, pour les plus téméraires :) Mais vraiment sympa, un bon petit jeu :D
pretty good and short game, hope this guys make a more lengthy game with this quality
[h3]An Exhilarating Nightmare[/h3] How does the grappling hook behave? Like a grappling hook. How does the rope behave? Like a rope. How is the swinging, dangling, and lunging? Breath-taking. Idols of Ash has been stripped to the bone and tuned to perfection. There are no frills, there are no gimmicks. It is the most refined grappling-rope simulation ever crafted, and if you clench or grind your teeth under stress then please wear a mouth guard. Does your dentist really need another sports car?
в рот ♥♥♥♥
это круто и страшно я боюсь больших насекомых
❤️
jogo mt bom.
A short and challenging horror game, with an ADDICTIVE grapple hook mechanic. The brutalist underground ruins complements the game mechanics so well, and the atmosphere is amazing. The sound design is disgusting in the best possible way, and I hate/love the sound this monster makes when it gets close to you... very anxiety inducing in my opinion. With it's short run time, or depending on how quick you can adapt to the challenge, not one part of the game overstays its welcome making this entire experience innovative and refreshing. Side note: -You can absolutely abuse the grapple hook to survive through some pretty insane freefalls, and the rush of pulling some BS hookshot to avoid the monster while simultaneously skipping a large portion of the map is very satisfying. This was easily the best part of the game for me. -There are more difficult challenges past the main story, so there is quite a bit of fun to go through if you're up for it.
Very good game here. Excellent feeling physics based grappling hook. I'd love to see more added or at least some sort of workshop support for custom maps and/or models.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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