
IdleZomb: Manage a ruined hospital, create zombies, evolve them, or sacrifice them for DNA. Every decision counts in this post-apocalyptic management game. Early Access focuses on the basics, with content available up to level 20.
Modeled estimate, not a reported figure. How we estimate →
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About
Welcome to IdleZomb, a management game where the twist is… your NPCs are zombies.
No villagers to protect here you build, optimize, and experiment using the undead.
Sacrificed in the name of progress.
In a ruined world, you take control of an abandoned hospital — the starting point for a potential new species…
One that might be more evolved than the one that destroyed everything.
Every game begins with a single randomly generated zombie.
Its stats will determine its value… and its chances of survival.
Put it to work: harvesting, producing, upgrading…
Or sacrifice it to extract precious strands of DNA.
Your hospital is the heart of the system. It's where new zombies are born.
Nearby, a rundown lab houses a strange figure — one who can butcher your zombies to harvest their DNA.
But… are you sure he has good intentions?
That’s a question worth remembering.
Currently, each zombie can evolve up to level 125. Content is available up to level 60. Each level up requires DNA and improves your stats.
In the current update, your zombies will be able to upgrade at level 20, 40: new sprite, stat multiplier, and a more prominent presence in this arid desert.
This update introduces a new gameplay loop centered around unexpected events, bringing resources, collectibles, and added variety to progression.
One event is currently available, with five more planned to expand the system in future updates.
At first, your zombies will only face chickens — harmless and barely nourishing.
With time, they’ll encounter mutant rats tougher foes...
And far worse creatures in future updates.
IdleZomb is under active development.
This early beta is just the first slice of the project.
More content, new creatures, gameplay systems, and building types are planned for the coming months.
Your feedback is essential.
⚠️ This version is not representative of the final game.
Many systems are still in development, sounds are not yet integrated,
and some elements like the tutorial may contain display bugs.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: French, English
Reviews
Bon petit jeu indé et français. C'est le premier projet du dev donc il faut garder ceci en mémoire quand on y joue. On sent que le jeu va évoluer et que le contenu sera ajouté petit à petit. Hâte de découvrir tout ça ;)
[h1]IdleZomb[/h1] Excellent idle game dans un style post-apo, le tout avec une touche d'humour. [h2]Le gameplay[/h2] C'est un jeu de management de zombies. J'aime beaucoup l'attribution des tâches et les voir travailler. C'est vraiment très chill. Ce que je préfère, c'est le combat : j'adore voir mes zombies ravager tous les poulets de la map !! [h2]Les visuels[/h2] C'est vraiment très propre, rien à redire là-dessus. Le pixel art est manié comme un pro, les animations sont très clean, enfin vraiment je n'ai rien trouvé à redire là-dessus.
Jaime, beaucoup le jeu a bénéficié de quelques améliorations récentes. D'autres peuvent être en cours par les développeurs un jeu très mignon, je pense que celui-ci sera une petite pépite merci au devs
bon potentiel, hâte de voir la suite
très sympa
probleme sauvegarde....
With just over ten hours of playtime, I came away with mixed feelings about the game. The controls felt unusual at first but thankfully they can be reconfigured, which made things more manageable. However, I ran into a strange issue when using a mouse macro—the game flagged my activity and popped up a warning about deleting my save if I clicked too quickly. This feels unnecessary, since there's nothing in the core gameplay that requires rapid clicking for resources. As for content, there isn't a huge amount to see or do, and after around ten hours it started to feel repetitive. The game definitely has potential, but at this stage it feels limited in scope and held back a bit by odd anti-cheat measures and awkward initial controls.
It is a really great game, just lawch it and let him be with a little intervention from youre side and that's it :) No need to rush, just let the zzzz live there best life and think proactive when you making tank, engeneer or farmer(because they cannot cross path after that but they can make a lot of DNA... if you follow the meaning of my word's ;) :D And if you want to try hacking the game, I spend a lot of time to do... and it is hopeless with the king of logiciel the dev's had use... But if you find something, I'm ok for the intel ha ;) <3 Cheers and thank to had read me to the begginig over there ;) (you are the best =) => abd youre griend and familly had the luck to have you too... in case of jalousy lmao ;)
Strange controls, thankfully can be remapped. Apparently using macros on a mouse will get you a warning when you try to click on stuff "too fast" and threatens to delete your save game (even though there's no clicking for resources so that makes no sense). Content is limited.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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