
Idle Research is an addictive, resource management, incremental game with both idle and active playstyles. Research and craft colorful Flasks and Tubes to earn as much Energy as possible! Big numbers guaranteed.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have closer to 70 hours in this game (thank you for not counting offline hours steam very cool) and 100% completion. This game just...isn't very good. Even for an idle game. The UI isn't very good, progression stagnates way too quickly, and it's fully abandoned as the developer left this in early access to go make a sequel. Just play something else.
Not just unfinished and abandoned, but also trash. For an idler it doesn't do anything engaging or interesting, or anything at at really. There is only 1 set path to make progress, the player gets essentially no choices. I try not to be too harsh on idle games since the gameplay component is often just not playing but occasionally checking in. But this doesn't even give the player any kind of expression (like being able to upgrade the minimum income/h, or increase the chance for critical income worth 20x the normal, etc.) The visuals are unengaging, the tutorial is never-ending bloated, sloppy, and condescending like this must be the player's first time ever using a PC in their life, etc. There is no sense of progress, no satisfying moments where you can overcome challenges or enemies or tasks effortlessly that used to be challenging for you, no sense of completion that you've collect all of the things and your OCD can be pleased with your deeds, there is nothing. It's bad. The combination of unfinished *PLUS* abandoned is exceptionally terrible. Copying from another review - the links inside the game are dead (discord and instagram deleted, both YT accounts and subreddit abandoned.)
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Unfortunately cylinders are not implemented.. I was looking for it already for some time as progress on flasks and tubes slowed tremendously and basically i unlocked everything there is on those two :( otherwise so much fun till now and i recommend it but after realising the next stage is not here probably going to uninstal as there is nothing else to do, real shame tbh.
제작자가 왜 아직도 앞서해보기로 놔뒀는지 모르겠지만 일단 이 게임은 업데이트가 끝났다. 2탄 제작소식이 가끔 올라오는중인걸 보면 확실하다 마지막으로 있었던 패치는 도전과제중 추가 업데이트 없이는 달성불가능한 과제가 있었는데 그걸 한개 지웠음 한 2년간은 매일 접속해서 솔리테어 한판하고 끔 솔리테어를 클리어하면 유료재화인 다이아를 9~11개 줘서 했는데, 캔디크러쉬사가 같은거 하는 느낌으로 하고있음
Jogo bom pra passar o tempo. Não deixe ele te viciar. Rsrsrsrs
Honestly pretty good where r the cylinders tho?
Idle‑симулятор научной лаборатории (дата выхода: 01.08.2022). Управляйте исследовательским центром: нанимайте учёных, запускайте эксперименты, открывайте технологии и автоматизируйте процессы. Прогресс идёт даже в офлайн‑режиме — возвращайтесь, чтобы улучшать оборудование и масштабировать исследования. Плюсы: простой и понятный геймплей — легко начать играть; офлайн‑прогресс: исследования продолжаются, пока вы не в игре; постепенное открытие новых областей науки и технологий; система автоматизации — можно делегировать задачи и сократить рутину; низкие системные требования — работает на слабых устройствах; короткие сессии: достаточно заходить раз в несколько часов; визуальная обратная связь: анимации открытий и достижений мотивируют; плавная прогрессия — новые механики появляются по мере развития. Минусы: высокая монотонность на поздних этапах — игра сводится к покупке улучшений; зависимость от доната для ускорения прогресса и разблокировки премиум‑функций; ограниченный выбор стратегий — мало вариативности после достижения топ‑уровней; навязчивые предложения внутриигровых покупок; отсутствие социального взаимодействия (нет мультиплеера, таблиц лидеров); повторяющиеся визуальные эффекты могут утомлять; скудная система достижений — мало стимулов для ветеранов. Итог: подойдёт любителям idle‑игр и симуляторов управления, ценящим простоту, расслабленный темп и возможность играть короткими сессиями. Idle Research привлекает офлайн‑прогрессом и научной тематикой, но может разочаровать однообразием, зависимостью от доната и отсутствием социальных функций. Идеальна для фоновой игры или коротких перерывов. Не подойдёт тем, кто ищет сложный геймплей, соревновательные элементы, глубокий сюжет или активное взаимодействие с другими игроками.
Recomendable para aquellos que les guste este tipo de videojuegos, aunque no sea el mejor en la categoría.
ok
I enjoyed playing this game. I got plenty of hours out of it. End game feels weird and incomplete but that's probably because it was abandoned. 99/99 achievements and counts towards a perfect game. Did I mention it was free.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.