
Idle Research is an addictive, resource management, incremental game with both idle and active playstyles. Research and craft colorful Flasks and Tubes to earn as much Energy as possible! Big numbers guaranteed.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English
Engagement
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun, able to leave it running in the background and check only every so often or just watch as things suddenly take off in a burst of progression.
Enjoyable short idle game with good pacing, but only lasts a few days before hitting a content wall.
I just finished this game recently (as for the grind part and also achievements wise) and I recommend this game. It is a standard but also refreshing idle game with different ways on how to upgrade and also increase your gains from tubes and flasks. What makes it more interesting is, that there is going to be more content coming to the game, which makes it also a good free game. I am looking forward to continue my brewing mastery and hope that this game gets enough attention it needs. :D
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Hours played at review time, across 74 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good!
I have closer to 70 hours in this game (thank you for not counting offline hours steam very cool) and 100% completion. This game just...isn't very good. Even for an idle game. The UI isn't very good, progression stagnates way too quickly, and it's fully abandoned as the developer left this in early access to go make a sequel. Just play something else.
Simple and Addictive
it good
İyi gibi başlayıp git gide bozuyo, daha kötü olamaz dedikçe bozdu da bozdu (lost çok bozdu) yani. Zaten fight sistemi ne alaka bu oyunda hiç sarmadı. Anlamsızca canımı yükseltiyorum ki bana vurması için tek atamamam lazım ki atamazsam zaten kazanamıyorum. Stat olsun dolu gözüksün, upgrade tuşu olsun belki oyuncu geliştiğini düşünür diye eklenmiş. Sadece oynatma süresi uzasın diye uzun tutulmuş dövüş başlangıçları o kadar geç kısalmaya başladı ki. Ne ilerlediğimi hissettim ne gram keyif aldım. Her beğenmediğim mekaniği tek tek yazsam çok uzar. Tam sıkılıp silecekken baktım kazanmadığım 3 başarım kalmış onları da topladım siliyorum bg. Özet: Kötü tasarlanmış Kendime not: Değmez
제작자가 왜 아직도 앞서해보기로 놔뒀는지 모르겠지만 일단 이 게임은 업데이트가 끝났다. 2탄 제작소식이 가끔 올라오는중인걸 보면 확실하다 마지막으로 있었던 패치는 도전과제중 추가 업데이트 없이는 달성불가능한 과제가 있었는데 그걸 한개 지웠음 한 2년간은 매일 접속해서 솔리테어 한판하고 끔 솔리테어를 클리어하면 유료재화인 다이아를 9~11개 줘서 했는데, 캔디크러쉬사가 같은거 하는 느낌으로 하고있음
⠄⠄⠄⠄⢠⣿⣿⣿⣿⣿⢻⣿⣿⣿⣿⣿⣿⣿⣿⣯⢻⣿⣿⣿⣿⣆⠄⠄⠄ ⠄⠄⣼⢀⣿⣿⣿⣿⣏⡏⠄⠹⣿⣿⣿⣿⣿⣿⣿⣿⣧⢻⣿⣿⣿⣿⡆⠄⠄ ⠄⠄⡟⣼⣿⣿⣿⣿⣿⠄⠄⠄⠈⠻⣿⣿⣿⣿⣿⣿⣿⣇⢻⣿⣿⣿⣿⠄⠄ ⠄⢰⠃⣿⣿⠿⣿⣿⣿⠄⠄⠄⠄⠄⠄⠙⠿⣿⣿⣿⣿⣿⠄⢿⣿⣿⣿⡄⠄ ⠄⢸⢠⣿⣿⣧⡙⣿⣿⡆⠄⠄⠄⠄⠄⠄⠄⠈⠛⢿⣿⣿⡇⠸⣿⡿⣸⡇⠄ ⠄⠈⡆⣿⣿⣿⣿⣦⡙⠳⠄⠄⠄⠄⠄⠄⢀⣠⣤⣀⣈⠙⠃⠄⠿⢇⣿⡇⠄ ⠄⠄⡇⢿⣿⣿⣿⣿⡇⠄⠄⠄⠄⠄⣠⣶⣿⣿⣿⣿⣿⣿⣷⣆⡀⣼⣿⡇⠄ ⠄⠄⢹⡘⣿⣿⣿⢿⣷⡀⠄⢀⣴⣾⣟⠉⠉⠉⠉⣽⣿⣿⣿⣿⠇⢹⣿⠃⠄ ⠄⠄⠄⢷⡘⢿⣿⣎⢻⣷⠰⣿⣿⣿⣿⣦⣀⣀⣴⣿⣿⣿⠟⢫⡾⢸⡟⠄. ⠄⠄⠄⠄⠻⣦⡙⠿⣧⠙⢷⠙⠻⠿⢿⡿⠿⠿⠛⠋⠉⠄⠂⠘⠁⠞⠄⠄⠄ ⠄⠄⠄⠄⠄⠈⠙⠑⣠⣤⣴⡖⠄⠿⣋⣉⣉⡁⠄⢾⣦⠄⠄⠄⠄⠄⠄⠄⠄
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $206.1K | 1.3K | 91% | $4.99 | |
| $87.8K | 249 | 67% | $8.99 | |
| $152 | 2 | 50% | $4.20 | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $0 | 0 | — | Free |