
This is an idle turn-based combat game. While obtaining the best equipment, it doesn’t require too many operations.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
-人物/宠物修炼应该多加几级, 30级太少了,可以考虑添加修炼重生, 相对应的把其他副本难度调高, 这样增加游戏可玩性, 不然玩几个小时后面都是一样的了 -技能应该更多样化, 比如说现在的宠物法术攻击有火, 雷, 冰 等, 应该让每一个属性有特殊的效果 -属性应该添加抗性, 物理抗性和魔法抗性, 魔法抗性分成相对应的元素, 同时也可以在“学习”中增加此类伤害/抗性 -让boss/野怪也有元素属性, 还可以添加元素塔, 通过刷塔来增强元素攻击/抗性 -装备也可以添加属性相对应的词条 -装备洗练应该添加可以锁属性的功能, 现在我洗练是随机的, 感觉刷半天也不一定出理想的属性, 刷出理想属性也把想要的刷掉了 -装备词条应该可以调成有范围度的 (比如说暴击现在是5%, 感觉可以调成1-7%, 然后通过洗练来刷) -让每个角色的皮肤添加不同的属性, 就像宠物那样 -应该可以让玩家拖动宠物技能的位置, 现在技能栏看起来很乱 -离线奖励应该除了经验以外, 添加其他奖励 (装备, 技能书等)
说单体技能没用的估计带错仙器了,全都带扣血剑,难度无所谓,拼的就是脸,几次成功后各种毕业装就出了
На стим дэке все игры разработчика слишком мелкие.Глаза от этого болят.Рефанд увы
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 41 reviews with recorded playtime.
无聊的游戏,可玩性太低了,就宗门与妖兽好玩点
五步一卡 十步一掉
粗制滥造
基本没啥内容就真的是纯挂机
垃圾
经典圈钱游戏,单调无聊毫无体验可言
我是土狗我爱玩
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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