
Idly gather and manage resources to repair what's left of a decaying world. Scavenge forgotten ruins, meet scattered survivors, and push back against the inevitable collapse. IDLE_DIRECTIVE is a grid-based inventory and resource management idle game.
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About
IDLE_DIRECTIVE is a grid-based inventory and resource management idle game. Idly gather and manage resources to repair what's left of a decaying world. Scavenge forgotten ruins, meet scattered survivors, and push back against the inevitable collapse.
Balance limited inventory space by being strategic with your items and equipment! Available items include:
Utility items that aid you in your mission
Automation items that automate gameplay
Storage containers to expand your limited inventory
Resource producers
Manually, or idly gather various resource types to upgrade and improve yourself!
Explore a dying world filled with hidden points of interest (POIs). While many locations offer loot and resources, critical infrastructure that require repair is your prime directive and should be sought out.
The world is not lifeless, pockets of life still exist. Trade resources or aid survivors to build up your reputation, unlocking unique and powerful items or equipment in return.
RESET SYSTEM and gain powerful augment points that you can use to unlock powerful permanent upgrades to aid you in your directive. IDLE_DIRECTIVE features crafting, trade, and NPC tasks that are unlocked later on through Augmentation!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 478 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's fun. It also has a crazy big memory leak somewhere that kills my CPU. Please fix. Please
没有中文也可以玩的很开心 界面简单易懂 很有趣
This is one of the standouts of inventory management genre, and they've managed to make it an entertaining idle game as well. I only wish there were more components/different builds to pursue as you reach endgame.
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Languages: English
Hours played at review time, across 478 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not going to lie. This is the best incremental game I've played in a long time. It might not look amazing at first but it is an exploration game where you are a robot trying to follow the directive to repair terminals. Explore locations get more and more power, metal and resources. You are the factory and the factory must grow exponentially.
This may genuinely be the best idle/incremental of the year. Astoundingly good.
A nice little incremental game. I am hesitant to truly call it an idle game, as you micromanage a bit too much, and the few automation systems are buried a fair bit into the reset system. The first half of the game is active play, the second half idle after you learn the systems and unlock the actual idle mechanics. For the price though, it's excellent. It even has a demo that is basically everything you can do before your first soft-reset.
After some time the game became unplayable, there is a memory leak which can only be fixed by closing the game and restarting steam.
Absolutely fantastic and unique idle / incremental progress game. Great music and a really cool way to interact with the world. The beginning requires a few hours of focus until you can get to a point where you can automate moving and then it has larger gaps in time where it can manage itself. It was a really fun experience learning how to optimize the robot as you get upgrades and new tools. The prestige system is more slow burn than other games in this genre and some upgrades are much more useful early on so read them all. There will be periods of focus and periods of farming that change in length depending on your upgrades. Personally I enjoy that, but I think that's why a number of people don't like this game.
Je ne peux pas recommander ce jeu. J'aimais beaucoup la direction qu'il prenait, mais il manque à ce jour cruellement de contenu et de profondeur. Je ne sais absolument pas comment certaines personnes ont atteint les 70+ heures de jeu, j'ai vu tout ce que le jeu avait à proposer ou presque en 5h, et c'est en comptant des moments à juste attendre que des constructions se terminent ou que des ressources se récoltent.
Not idle at all. Finishing an area feels like punishment instead of progression. An upgrade window that is completely useless as you still have to open every single item one at a time to upgrade them, then manually close them as well. There are so many QOL issues similar to this that it makes me curious if this dev made the game as a joke to see how much stupidity people will tolerate. 0/5 - Patching the QOL issues would make this game a lot better, even without it being idle.
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Where this game's players are, estimated from review languages.
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